#declare RIVER_LANDSCAPE_TEXTURE = texture { pigment { color <0.4, 0.5, 1.0, TF_WATER_CLARITY> } finish { reflection ((1.0 - TF_WATER_CLARITY)) diffuse 0.15 roughness 0.01 } scale 10.0 translate <0, -10, 0> scale (1.0 - TF_WATER_LEVEL) / (1.0 - 0.24) translate <0.0, 1.0, 0.0> normal { average normal_map { [1.0 ripples 0.20 frequency 1300.0 phase 720.0 * clock] [1.0 ripples 0.30 frequency 343.0 phase 720.0 * clock] } } }