todo items as of version 0.4.4: * more refinement for several top scenes support (display overlays & co). utopic roadmap v0.5.0: * maybe support for glyph-based texturing rather than string-based * more and more efficient SVG support * SMIL support ? v0.6.0: * M4Flex (ex FlexMux) support * Flexible IPMP integration * JNI interfacing and MPEG-J APIs * native SWF support in client ? v1.0.0: * full rendering (MPEG-4 AFX ?) Future work on authoring tools is not still well defined. The current state has bt/vrml/XMT-A support, it could be interesting to have XMT-O support. The SWF converter still needs lots of work to support ActionScript and co but this will likely not be developed by your servitor. Other graphics converter are more-or-less droped. The main authoring focus should now be a better V4Studio-like app, to create simple content as well as act as a live studio. droped items: * Hardware accelerated 2D raster: from most doc on OpenGL and co, there is no waranty of any kind that backbuffer content is not altered when swaping buffers. This is a big issue since the 2D renderer main strength is to compute diffs between frames... 2D acceleration is however available with the 3D renderer * MatteTexture fix: given the lack of acceleration in 2D, the matteTexture in the 2D renderer will be just to slow to be usable, and therefore won't be fixed for a while... MatteTexture with the 3D renderer will be fixed however, trying to use openGL texenv stuff and multitexturing