# Microsoft Developer Studio Project File - Name="standalone2drender" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=standalone2drender - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "standalone2drender.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "standalone2drender.mak" CFG="standalone2drender - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "standalone2drender - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "standalone2drender - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "standalone2drender - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "obj/sar2d_rel" # PROP Intermediate_Dir "obj/sar2d_rel" # PROP Target_Dir "" F90=df.exe MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../extra_lib/include/freetype" /I "../../modules/m4_rend" /I "../../modules/render2d" /I "../../modules/ft_font" /I "../../modules/raw_out" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "GPAC_STANDALONE_RENDER_2D" /D "DANAE" /FR /YX /FD /c # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../../bin/w32_rel/gpac_sar2d.lib" !ELSEIF "$(CFG)" == "standalone2drender - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "obj/sar2d_deb" # PROP Intermediate_Dir "obj/sar2d_deb" # PROP Target_Dir "" F90=df.exe MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../extra_lib/include/freetype" /I "../../modules/m4_rend" /I "../../modules/render2d" /I "../../modules/ft_font" /I "../../modules/raw_out" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "GPAC_STANDALONE_RENDER_2D" /D "DANAE" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../../bin/w32_deb/gpac_sar2d.lib" !ENDIF # Begin Target # Name "standalone2drender - Win32 Release" # Name "standalone2drender - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\modules\render2d\background2d.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\drawable.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\form.c # End Source File # Begin Source File SOURCE=..\..\modules\ft_font\ft_font.c # End Source File # Begin Source File SOURCE=..\..\modules\soft_raster\ftgrays.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\geometry_stacks.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\grouping.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\grouping_stacks.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\ifs2d.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\ils2d.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\layout.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\path_layout.c # End Source File # Begin Source File SOURCE=..\..\modules\soft_raster\raster_565.c # End Source File # Begin Source File SOURCE=..\..\modules\soft_raster\raster_argb.c # End Source File # Begin Source File SOURCE=..\..\modules\soft_raster\raster_load.c # End Source File # Begin Source File SOURCE=..\..\modules\soft_raster\raster_rgb.c # End Source File # Begin Source File SOURCE=..\..\modules\raw_out\raw_video.c # End Source File # Begin Source File SOURCE=..\..\modules\render2d\render2d.c !IF "$(CFG)" == "standalone2drender - 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