include ../../config.mak vpath %.c $(SRC_PATH)/modules/render3d CFLAGS= $(OPTFLAGS) -Wall -I$(SRC_PATH)/include ifeq ($(DEBUGBUILD), yes) CFLAGS+=-g LDFLAGS+=-g endif ifeq ($(GPROFBUILD), yes) CFLAGS+=-pg LDFLAGS+=-pg endif #common obj OBJS= background.o bindable.o bitmap.o camera.o form.o geometry_stacks.o geometry_x3d.o gradients.o grouping.o grouping_stacks.o hardcoded_protos.o \ layers.o layout.o lighting.o mesh.o mesh_collide.o navigate.o path_layout.o render3d.o render3d_nodes.o sensor_stacks.o sound.o text.o \ texture_stacks.o viewport.o visual_surface.o texturing_gl.o vs_gl_draw.o tesselate.o LINKFLAGS=-L../../bin/gcc -lgpac #update for MacOSX, needs path to X11 ifeq ($(CONFIG_DARWIN),yes) ifeq ($(X11_INC_PATH), ) else CFLAGS+=-I$(X11_INC_PATH) endif ifeq ($(X11_LIB_PATH), ) else LDFLAGS+=-L$(X11_LIB_PATH) endif endif SRCS := $(OBJS:.o=.c) LIB=gm_render3d.$(DYN_LIB_SUFFIX) ifeq ($(CONFIG_WIN32),yes) LDFLAGS+=-export-symbols render3d.def else endif all: $(LIB) $(LIB): $(OBJS) $(CC) $(SHFLAGS) $(LDFLAGS) -o ../../bin/gcc/$@ $(OBJS) $(LINKFLAGS) $(EXTRALIBS) $(OGL_LIBS) %.o: %.c $(CC) $(CFLAGS) -c -o $@ $< clean: rm -f $(OBJS) ../../bin/gcc/$(LIB) dep: depend depend: rm -f .depend $(CC) -MM $(CFLAGS) $(SRCS) 1>.depend distclean: clean rm -f Makefile.bak .depend # include dependency files if they exist # ifneq ($(wildcard .depend),) include .depend endif