InitialObjectDescriptor { objectDescriptorID 1 audioProfileLevelIndication 255 visualProfileLevelIndication 254 sceneProfileLevelIndication 1 graphicsProfileLevelIndication 1 ODProfileLevelIndication 1 esDescr [ ES_Descriptor { ES_ID 1 decConfigDescr DecoderConfigDescriptor { streamType 3 decSpecificInfo BIFSConfig { isCommandStream true pixelMetric true pixelWidth 200 pixelHeight 140 } } } ] } OrderedGroup { children [ Background2D { backColor 1 1 1 } WorldInfo { info [ "This test shows a TouchSensor node used to modify the filled property of 2 Material2D nodes." "The TouchSensor node sends an isActive event each time a Mouse Button is pressed. The value of the event is TRUE if the Mouse is over a sibling shape of the TouchSensor node. Otherwise it is FALSE." "In this example, the event value is routed to the filled property of 2 different circles. So, when the mouse is clicked on the square, both circled are filled and when the mouse is released, both circles become empty." "" "GPAC Regression Tests" "(C) 2002-2006 GPAC Team" ] title "TouchSensor & isActive" } Transform2D { scale 0.5 0.5 children [ Transform2D { translation 0 60 children [ Shape { appearance Appearance { material Material2D { emissiveColor 0 1 0 filled TRUE } } geometry Rectangle { size 100 100 } } DEF TS1 TouchSensor {} DEF TS2 TouchSensor {} ] } Transform2D { translation -100 -50 children [ Shape { appearance Appearance { material DEF M1 Material2D { emissiveColor 1 1 0 } } geometry Circle { radius 50 } } ] } Transform2D { translation 100 -50 children [ Shape { appearance Appearance { material DEF M2 Material2D { emissiveColor 0 1 1 } } geometry Circle { radius 50 } } ] } ] } ] } ROUTE TS1.isActive TO M1.filled ROUTE TS2.isActive TO M2.filled