//#include //#include <> #include "quantize.h" ///////////////////////////////////////////////////////////////////////////// CQuantizer::CQuantizer (uint nMaxColors, uint nColorBits) { // m_nColorBits = nColorBits < 8 ? nColorBits : 8; m_nColorBits = nColorBits; m_pTree = NULL; m_nLeafCount = 0; for (int i=0; i<=(int) m_nColorBits; i++) m_pReducibleNodes[i] = NULL; m_nMaxColors = m_nOutputMaxColors = nMaxColors; // if (m_nMaxColors<16) m_nMaxColors=16; } ///////////////////////////////////////////////////////////////////////////// CQuantizer::~CQuantizer () { if (m_pTree != NULL) DeleteTree (&m_pTree); } ///////////////////////////////////////////////////////////////////////////// //BOOL CQuantizer::ProcessImage (HANDLE hImage) bool CQuantizer::ProcessImage (QImage &theImage) { BYTE r, g, b, a; int i, j; QRgb rgb; printf ("CQuantizer::ProcessImage depth<%d>\n", theImage.depth()); for (i=0; i m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } } return TRUE; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::AddColor (NODE** ppNode, BYTE r, BYTE g, BYTE b, BYTE a, uint nColorBits, uint nLevel, uint *pLeafCount, NODE** pReducibleNodes) { static BYTE mask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01}; // If the node doesn't exist, create it. if (*ppNode == NULL) *ppNode = (NODE*)CreateNode (nLevel, nColorBits, pLeafCount, pReducibleNodes); // Update color information if it's a leaf node. if ((*ppNode)->bIsLeaf) { (*ppNode)->nPixelCount++; (*ppNode)->nRedSum += r; (*ppNode)->nGreenSum += g; (*ppNode)->nBlueSum += b; (*ppNode)->nAlphaSum += a; } else { // Recurse a level deeper if the node is not a leaf. int shift = 7 - nLevel; int nIndex =(((r & mask[nLevel]) >> shift) << 2) | (((g & mask[nLevel]) >> shift) << 1) | (( b & mask[nLevel]) >> shift); AddColor (&((*ppNode)->pChild[nIndex]), r, g, b, a, nColorBits, nLevel + 1, pLeafCount, pReducibleNodes); } } ///////////////////////////////////////////////////////////////////////////// void* CQuantizer::CreateNode (uint nLevel, uint nColorBits, uint* pLeafCount, NODE** pReducibleNodes) { NODE* pNode = (NODE*)calloc(1,sizeof(NODE)); if (pNode== NULL) return NULL; pNode->bIsLeaf = (nLevel == nColorBits) ? TRUE : FALSE; if (pNode->bIsLeaf) (*pLeafCount)++; else { pNode->pNext = pReducibleNodes[nLevel]; pReducibleNodes[nLevel] = pNode; } return pNode; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::ReduceTree (uint nColorBits, uint *pLeafCount, NODE** pReducibleNodes) { int i; // Find the deepest level containing at least one reducible node. for (i=nColorBits - 1; (i>0) && (pReducibleNodes[i] == NULL); i--); // Reduce the node most recently added to the list at level i. NODE* pNode = pReducibleNodes[i]; pReducibleNodes[i] = pNode->pNext; uint nRedSum = 0; uint nGreenSum = 0; uint nBlueSum = 0; uint nAlphaSum = 0; uint nChildren = 0; for (i=0; i<8; i++) { if (pNode->pChild[i] != NULL) { nRedSum += pNode->pChild[i]->nRedSum; nGreenSum += pNode->pChild[i]->nGreenSum; nBlueSum += pNode->pChild[i]->nBlueSum; nAlphaSum += pNode->pChild[i]->nAlphaSum; pNode->nPixelCount += pNode->pChild[i]->nPixelCount; free(pNode->pChild[i]); pNode->pChild[i] = NULL; nChildren++; } } pNode->bIsLeaf = TRUE; pNode->nRedSum = nRedSum; pNode->nGreenSum = nGreenSum; pNode->nBlueSum = nBlueSum; pNode->nAlphaSum = nAlphaSum; *pLeafCount -= (nChildren - 1); } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::DeleteTree (NODE** ppNode) { for (int i=0; i<8; i++) { if ((*ppNode)->pChild[i] != NULL) DeleteTree (&((*ppNode)->pChild[i])); } free(*ppNode); *ppNode = NULL; } ///////////////////////////////////////////////////////////////////////////// //void CQuantizer::GetPaletteColors (NODE* pTree, RGBQUAD* prgb, uint* pIndex, uint* pSum) void CQuantizer::GetPaletteColors (NODE* pTree, QColor* prgb, uint* pIndex, uint* pSum) { int iRed, iGreen, iBlue, iAlpha; if (pTree){ if (pTree->bIsLeaf) { iRed = (BYTE)((pTree->nRedSum)/(pTree->nPixelCount)); iGreen = (BYTE)((pTree->nGreenSum)/(pTree->nPixelCount)); iBlue = (BYTE)((pTree->nBlueSum)/(pTree->nPixelCount)); iAlpha = (BYTE)((pTree->nAlphaSum)/(pTree->nPixelCount)); prgb[*pIndex].setRgb(iRed, iGreen, iBlue); if (pSum) pSum[*pIndex] = pTree->nPixelCount; (*pIndex)++; } else { for (int i=0; i<8; i++) { if (pTree->pChild[i] != NULL) GetPaletteColors (pTree->pChild[i], prgb, pIndex, pSum); } } } } ///////////////////////////////////////////////////////////////////////////// uint CQuantizer::GetColorCount () { return m_nLeafCount; } ///////////////////////////////////////////////////////////////////////////// //void CQuantizer::SetColorTable (RGBQUAD* prgb) void CQuantizer::SetColorTable (QColor* prgb) { int iRed, iGreen, iBlue, iAlpha; uint t, nIndex = 0; if (m_nOutputMaxColors<16){ uint nSum[16]; // RGBQUAD tmppal[16]; QColor tmppal[16]; GetPaletteColors (m_pTree, tmppal, &nIndex, nSum); if (m_nLeafCount>m_nOutputMaxColors) { uint j,k,nr,ng,nb,na,ns,a,b; for (j=0;j> 3)]; if (nbit==4){ pos = (BYTE)(4*(1-x%2)); iDst &= (0x0F<> pos); } else if (nbit==1){ pos = (BYTE)(7-x%8); iDst &= (0x01<> pos); } } return 0; }