/* smplayer, GUI front-end for mplayer. Copyright (C) 2007 Ricardo Villalba This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "myaction.h" MyAction::MyAction ( QObject * parent, const char * name ) : QACTION(parent, name) { _parameter = 0; } MyAction::MyAction(const QString & menuText, QKeySequence accel, QObject * parent, const char * name ) : QACTION(menuText, accel, parent, name) { _parameter = 0; } MyAction::MyAction(QKeySequence accel, QObject * parent, const char * name ) : QACTION(QString::null, accel, parent, name) { _parameter = 0; } MyAction::~MyAction() { } void MyAction::change(const QIconSet & icon, const QString & menuText, QKeySequence accel, const QString & text) { setIconSet( icon ); change( menuText, accel, text ); } void MyAction::change(const QIconSet & icon, const QString & menuText) { setIconSet( icon ); change(menuText); } void MyAction::change(const QString & menuText, const QString & text ) { setMenuText( menuText ); QString accel_text = QString(accel()); if (text.isEmpty()) { QString s = menuText; s = s.replace("&",""); setText( s ); if (!accel_text.isEmpty()) setToolTip( s + " ("+ accel_text +")"); } else { setText( text ); if (!accel_text.isEmpty()) setToolTip( text + " ("+ accel_text +")"); } } void MyAction::change(const QString & menuText, QKeySequence accel, const QString & text) { setAccel( accel ); change( menuText, text ); } void MyAction::setParameter(int p) { _parameter = p; connect(this, SIGNAL(activated()), this, SLOT(activated_slot())); connect(this, SIGNAL(toggled()), this, SLOT(toggled_slot())); } void MyAction::activated_slot() { emit activated(_parameter); } void MyAction::toggled_slot() { emit toggled(_parameter); }