//=========================================================================== // @(#) $Name: arts++-1-1-a12 $ // @(#) $Id: ArtsAsMatrix.cc,v 1.2 2004/04/21 23:51:30 kkeys Exp $ //=========================================================================== // Copyright Notice // // By accessing this software, arts++, you are duly informed // of and agree to be bound by the conditions described below in this // notice: // // This software product, arts++, is developed by Daniel W. McRobb, and // copyrighted(C) 1998 by the University of California, San Diego // (UCSD), with all rights reserved. UCSD administers the CAIDA grant, // NCR-9711092, under which part of this code was developed. // // There is no charge for arts++ software. You can redistribute it // and/or modify it under the terms of the GNU Lesser General Public // License, Version 2.1, February 1999, which is incorporated by // reference herein. // // arts++ is distributed WITHOUT ANY WARRANTY, IMPLIED OR EXPRESS, OF // MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE or that the use // of it will not infringe on any third party's intellectual // property rights. // // You should have received a copy of the GNU Lesser General Public // License along with arts++. Copies can also be obtained from: // // http://www.gnu.org/copyleft/lesser.html // // or by writing to: // // Free Software Foundation, Inc. // 59 Temple Place, Suite 330 // Boston, MA 02111-1307 // USA // // Or contact: // // info@caida.org //=========================================================================== #include #include "Arts.hh" #include "ArtsAsMatrix.hh" using namespace std; static const std::string rcsid = "@(#) $Name: arts++-1-1-a12 $ $Id: ArtsAsMatrix.cc,v 1.2 2004/04/21 23:51:30 kkeys Exp $"; //------------------------------------------------------------------------- // ArtsAsMatrix::ArtsAsMatrix() //......................................................................... // //------------------------------------------------------------------------- ArtsAsMatrix::ArtsAsMatrix() { this->Header().Identifier(artsC_OBJECT_AS_MATRIX); this->_data._asMatrix = new ArtsAsMatrixData(); assert(this->_data._asMatrix != (ArtsAsMatrixData *)0); } //------------------------------------------------------------------------- // ArtsAsMatrix::~ArtsAsMatrix() //......................................................................... // //------------------------------------------------------------------------- ArtsAsMatrix::~ArtsAsMatrix() { } //---------------------------------------------------------------------------- // std::istream & operator >> (std::istream & is, // ArtsAsMatrix & artsAsMatrix) //............................................................................ // Implementation note: we always look for the next ArtsAsMatrix object // in the input std::istream; we skip other kinds of Arts objects. //---------------------------------------------------------------------------- std::istream & operator >> (std::istream & is, ArtsAsMatrix & artsAsMatrix) { std::streampos streamPosition; ArtsHeader artsHeader; // save our stream position streamPosition = is.tellg(); // read the object header artsHeader.read(is); if (is.eof()) { return(is); } // skip over objects that are not AS matrix objects while (artsHeader.Identifier() != artsC_OBJECT_AS_MATRIX) { is.seekg(artsHeader.AttrLength() + artsHeader.DataLength(),std::ios::cur); streamPosition = is.tellg(); artsHeader.read(is); if (is.eof()) { break; } } // if we reached the end of the file before finding an AS matrix object, // just return the std::istream and don't touch artsAsMatrix if (is.eof()) { return(is); } // back up to the start of the header and read the entire AS matrix // object, then return the std::istream. is.seekg(streamPosition,std::ios::beg); artsAsMatrix.read(is); return(is); }