/* * Modification History * * 2003-August-8 Jason Rohrer * Created. * * 2003-August-24 Jason Rohrer * Added seeding of random number generator. */ #include "MUTE/layers/messageRouting/messageRouter.h" #include "minorGems/system/Thread.h" #include int main( int inNumArgs, char **inArgs ) { char *ourVirtualAddress; char *partnerVirtualAddress; int ourPort = 9880; if( inNumArgs > 1 ) { ourVirtualAddress = inArgs[1]; } else { ourVirtualAddress = "talkerA"; } if( inNumArgs > 2 ) { // if scan fails, ourPort will remain at default value sscanf( inArgs[2], "%d", &ourPort ); } if( inNumArgs > 3 ) { partnerVirtualAddress = inArgs[3]; } else { partnerVirtualAddress = "talkerB"; } // for test only. // should always use user input as seed. muteSeedRandomGenerator( "sd8487jsduf74unby" ); muteStart( ourPort ); muteSetTargetNumberOfConnections( 3 ); muteAddReceiveAddress( ourVirtualAddress ); while( true ) { int count = 0; while( count == 0 ) { // send a message muteSendMessage( ourVirtualAddress, partnerVirtualAddress, "test message" ); // look for responses count = muteGetWaitingMessageCount( ourVirtualAddress ); Thread::sleep( 5000 ); } // get and discard received messages char **messages; char **fromAddresses; count = muteGetReceivedMessages( "nodeA", count, &messages, &fromAddresses ); for( int i=0; i