/** \file SocketHandler.h ** \date 2004-02-13 ** \author grymse@alhem.net **/ /* Copyright (C) 2004,2005 Anders Hedstrom This library is made available under the terms of the GNU GPL. If you would like to use this library in a closed-source application, a separate license agreement is available. For information about the closed-source license agreement for the C++ sockets library, please visit http://www.alhem.net/Sockets/license.html and/or email license@alhem.net. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SOCKETHANDLER_H #define _SOCKETHANDLER_H #include #include #include "socket_include.h" #include #ifdef SOCKETS_NAMESPACE namespace SOCKETS_NAMESPACE { #endif class Socket; class PoolSocket; class ResolvServer; /** Socket container class, event generator. \ingroup basic */ class SocketHandler { /** Map type for holding file descriptors/socket object pointers. */ typedef std::map socket_m; public: /** SocketHandler constructor. \param log Optional log class pointer */ SocketHandler(StdLog *log = NULL); virtual ~SocketHandler(); /** Register StdLog object for error callback. \param log Pointer to log class */ void RegStdLog(StdLog *log); /** Log error to log class for print out / storage. */ void LogError(Socket *,const std::string&,int,const std::string&,loglevel_t = LOG_LEVEL_WARNING); /** Add socket instance to socket map. */ void Add(Socket *); /** Set read/write/exception file descriptor sets (fd_set). */ void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true); /** Wait for events, generate callbacks. */ int Select(long sec,long usec); /** This method will not return until an event has been detected. */ int Select(); /** Wait for events, generate callbacks. */ int Select(struct timeval *tsel); /** Check that a socket really is handled by this socket handler. */ bool Valid(Socket *); /** Override and return false to deny all incoming connections. \param p ListenSocket class pointer (use GetPort to identify which one) */ virtual bool OkToAccept(Socket *p); /** Get status of read/write/exception file descriptor set for a socket. */ void Get(SOCKET s,bool& r,bool& w,bool& e); /** ResolveLocal (hostname) - call once before calling any GetLocal method. */ void ResolveLocal(); /** Returns local hostname, ResolveLocal must be called once before using. \sa ResolveLocal */ const std::string& GetLocalHostname(); /** Returns local ip, ResolveLocal must be called once before using. \sa ResolveLocal */ ipaddr_t GetLocalIP(); /** Returns local ip number as string. \sa ResolveLocal */ const std::string& GetLocalAddress(); #ifdef IPPROTO_IPV6 /** Returns local ipv6 ip. \sa ResolveLocal */ const struct in6_addr& GetLocalIP6(); /** Returns local ipv6 address. \sa ResolveLocal */ const std::string& GetLocalAddress6(); #endif /** Return number of sockets handled by this handler. */ size_t GetCount(); /** Indicates that the handler runs under SocketThread. */ void SetSlave(bool x = true); /** Find available open connection (used by connection pool). */ PoolSocket *FindConnection(int type,const std::string& protocol,ipaddr_t,port_t); #ifdef IPPROTO_IPV6 /** Find available open connection (used by connection pool). */ PoolSocket *FindConnection(int type,const std::string& protocol,in6_addr,port_t); #endif /** Set socks4 server ip that all new tcp sockets should use. */ void SetSocks4Host(ipaddr_t); /** Set socks4 server hostname that all new tcp sockets should use. */ void SetSocks4Host(const std::string& ); /** Set socks4 server port number that all new tcp sockets should use. */ void SetSocks4Port(port_t); /** Set optional socks4 userid. */ void SetSocks4Userid(const std::string& ); /** If connection to socks4 server fails, immediately try direct connection to final host. */ void SetSocks4TryDirect(bool x = true); /** Get socks4 server ip. \return socks4 server ip */ ipaddr_t GetSocks4Host(); /** Get socks4 port number. \return socks4 port number */ port_t GetSocks4Port(); /** Get socks4 userid (optional). \return socks4 userid */ const std::string& GetSocks4Userid(); /** Check status of socks4 try direct flag. \return true if direct connection should be tried if connection to socks4 server fails */ bool Socks4TryDirect(); /** Enable asynchronous DNS. \param port Listen port of asynchronous dns server */ void EnableResolver(port_t port = 16667); /** Check resolver status. \return true if resolver is enabled */ bool ResolverEnabled(); /** Queue a dns request. */ int Resolve(Socket *,const std::string& host,port_t); /** Get listen port of asynchronous dns server. */ port_t GetResolverPort(); /** Resolver thread ready for queries. */ bool ResolverReady(); #ifdef IPPROTO_IPV6 /** ipv6 address compare. */ int in6_addr_compare(in6_addr,in6_addr); #endif /** Enable connection pool (by default disabled). */ void EnablePool(bool x = true); /** Check pool status. \return true if connection pool is enabled */ bool PoolEnabled(); /** Remove socket from socket map, used by Socket class. */ void Remove(Socket *); protected: socket_m m_sockets; ///< Active sockets list socket_m m_add; ///< Sockets to be added to sockets list std::list m_delete; ///< Sockets to be deleted (failed when Add) private: SocketHandler(const SocketHandler& ) {} SocketHandler& operator=(const SocketHandler& ) { return *this; } StdLog *m_stdlog; ///< Registered log class, or NULL SOCKET m_maxsock; ///< Highest file descriptor + 1 in active sockets list std::string m_host; ///< local hostname ipaddr_t m_ip; ///< local ip address std::string m_addr; ///< local ip address in string format fd_set m_rfds; ///< file descriptor set monitored for read events fd_set m_wfds; ///< file descriptor set monitored for write events fd_set m_efds; ///< file descriptor set monitored for exceptions #ifdef _WIN32 int m_preverror; ///< debug select() error #endif bool m_slave; ///< Indicates that this is a SocketHandler run in SocketThread #ifdef IPPROTO_IPV6 struct in6_addr m_local_ip6; ///< local ipv6 address #endif std::string m_local_addr6; ///< local ipv6 address in string format bool m_local_resolved; ///< ResolveLocal has been called if true ipaddr_t m_socks4_host; ///< Socks4 server host ip port_t m_socks4_port; ///< Socks4 server port number std::string m_socks4_userid; ///< Socks4 userid bool m_bTryDirect; ///< Try direct connection if socks4 server fails int m_resolv_id; ///< Resolver id counter ResolvServer *m_resolver; ///< Resolver thread pointer port_t m_resolver_port; ///< Resolver listen port bool m_b_enable_pool; ///< Connection pool enabled if true }; #ifdef SOCKETS_NAMESPACE } #endif #endif // _SOCKETHANDLER_H