/** \file SocketThread.h
** \date 2004-05-05
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _SOCKETTHREAD_H
#define _SOCKETTHREAD_H
#include "Thread.h"
#include "Socket.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** Detached socket run thread.
\ingroup internal */
class SocketThread : public Thread
{
public:
SocketThread(Socket& p);
~SocketThread();
void Run();
private:
Socket& GetSocket() const { return m_socket; }
SocketThread(const SocketThread& s) : m_socket(s.GetSocket()) {}
SocketThread& operator=(const SocketThread& ) { return *this; }
Socket& m_socket;
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _SOCKETTHREAD_H
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