/** \file SocketThread.h
 **	\date  2004-05-05
 **	\author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005  Anders Hedstrom

This library is made available under the terms of the GNU GPL.

If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about 
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
#ifndef _SOCKETTHREAD_H
#define _SOCKETTHREAD_H

#include "Thread.h"
#include "Socket.h"

#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif


/** Detached socket run thread. 
	\ingroup internal */
class SocketThread : public Thread
{
public:
	SocketThread(Socket& p);
	~SocketThread();

	void Run();

private:
	Socket& GetSocket() const { return m_socket; }
	SocketThread(const SocketThread& s) : m_socket(s.GetSocket()) {}
	SocketThread& operator=(const SocketThread& ) { return *this; }
	Socket& m_socket;
};




#ifdef SOCKETS_NAMESPACE
}
#endif

#endif // _SOCKETTHREAD_H


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