/** \file UdpSocket.h
** \date 2004-02-13
** \author grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This library is made available under the terms of the GNU GPL.
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _UDPSOCKET_H
#define _UDPSOCKET_H
#include "Socket.h"
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
/** Socket implementation for UDP.
\ingroup basic */
class UdpSocket : public Socket
{
public:
/** Constructor.
\param h SocketHandler reference
\param ibufsz Maximum size of receive message (extra bytes will be truncated)
\param ipv6 'true' if this is an ipv6 socket */
UdpSocket(SocketHandler& h,int ibufsz = 16384,bool ipv6 = false);
~UdpSocket();
/** Called when incoming data has been received.
\param buf Pointer to data
\param len Length of data
\param sa Pointer to sockaddr struct of sender
\param sa_len Length of sockaddr struct */
virtual void OnRawData(const char *buf,size_t len,struct sockaddr *sa,socklen_t sa_len);
/** To receive incoming data, call Bind to setup an incoming port.
\param port Incoming port number
\param range Port range to try if ports already in use
\return 0 if bind succeeded */
int Bind(port_t& port,int range = 1);
/** To receive data on a specific interface:port, use this.
\param intf Interface ip/hostname
\param port Port number
\param range Port range
\return 0 if bind succeeded */
int Bind(const std::string& intf,port_t& port,int range = 1);
/** To receive data on a specific interface:port, use this.
\param a Ip address
\param port Port number
\param range Port range
\return 0 if bind succeeded */
int Bind(ipaddr_t a,port_t& port,int range = 1);
#ifdef IPPROTO_IPV6
/** To receive data on a specific interface:port, use this.
\param a Ipv6 address
\param port Port number
\param range Port range
\return 0 if bind succeeded */
int Bind(in6_addr a,port_t& port,int range = 1);
#endif
/** Define remote host.
\param l Address of remote host
\param port Port of remote host */
bool Open(ipaddr_t l,port_t port);
/** Define remote host.
\param host Hostname
\param port Port number */
bool Open(const std::string& host,port_t port);
#ifdef IPPROTO_IPV6
/** Define remote host.
\param a Address of remote host, ipv6
\param port Port of remote host */
bool Open(struct in6_addr& a,port_t port);
#endif
/** Send to specified host */
void SendToBuf(const std::string& ,port_t,const char *data,int len,int flags = 0);
/** Send to specified address */
void SendToBuf(ipaddr_t,port_t,const char *data,int len,int flags = 0);
#ifdef IPPROTO_IPV6
/** Send to specified ipv6 address */
void SendToBuf(in6_addr,port_t,const char *data,int len,int flags = 0);
#endif
/** Send string to specified host */
void SendTo(const std::string&,port_t,const std::string&,int flags = 0);
/** Send string to specified address */
void SendTo(ipaddr_t,port_t,const std::string&,int flags = 0);
#ifdef IPPROTO_IPV6
/** Send string to specified ipv6 address */
void SendTo(in6_addr,port_t,const std::string&,int flags = 0);
#endif
/** Send to connected address */
void SendBuf(const char *data,size_t,int flags = 0);
/** Send string to connected address. */
void Send(const std::string& ,int flags = 0);
/** Set broadcast */
void SetBroadcast(bool b = true);
/** Check broadcast flag.
\return true broadcast is enabled. */
bool IsBroadcast();
/** multicast */
void SetMulticastTTL(int ttl = 1);
int GetMulticastTTL();
void SetMulticastLoop(bool = true);
bool IsMulticastLoop();
void AddMulticastMembership(const std::string& group,const std::string& intf = "0.0.0.0",int if_index = 0);
void DropMulticastMembership(const std::string& group,const std::string& intf = "0.0.0.0",int if_index = 0);
#ifdef IPPROTO_IPV6
/** multicast, ipv6 only */
void SetMulticastHops(int = -1);
/** multicast, ipv6 only */
int GetMulticastHops();
#endif
/** Returns true if Bind succeeded. */
bool IsBound();
/** Return Bind port number */
port_t GetPort();
protected:
UdpSocket(const UdpSocket& s) : Socket(s) {}
void OnRead();
private:
UdpSocket& operator=(const UdpSocket& ) { return *this; }
/** create before using sendto methods */
void CreateConnection();
char *m_ibuf; ///< Input buffer
int m_ibufsz; ///< Size of input buffer
bool m_bind_ok; ///< Bind completed successfully
port_t m_port; ///< Bind port number
};
#ifdef SOCKETS_NAMESPACE
}
#endif
#endif // _UDPSOCKET_H
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