/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#include "primpl.h"
#include "MacMemAllocator.h"
void _MD_InitGC() {}
void *_MD_GrowGCHeap(size_t *sizep)
{
void *heapPtr = NULL;
size_t heapSize = *sizep;
// In previous versions of this code we tried to allocate GC heaps from the application
// heap. In the 4.0 application, we try to keep our app heap allications to a minimum
// and instead go through our own memory allocation routines.
heapPtr = malloc(heapSize);
if (heapPtr == NULL) {
FreeMemoryStats stats;
memtotal(heapSize, &stats); // How much can we allcoate?
if (stats.maxBlockSize < heapSize)
heapSize = stats.maxBlockSize;
heapPtr = malloc(heapSize);
if (heapPtr == NULL) // Now we're hurting
heapSize = 0;
}
*sizep = heapSize;
return heapPtr;
}
void _MD_FreeGCSegment(void *base, int32 /* len */)
{
free(base);
}
syntax highlighted by Code2HTML, v. 0.9.1