/***************************************************************************
* Copyright (C) 2004 by Tomas Mecir *
* kmuddy@kmuddy.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
***************************************************************************/
#ifndef CENTITYMANAGER_H
#define CENTITYMANAGER_H
#include <map>
#include <string>
using namespace std;
/**
This class manages entities and provides a method for expanding them in a string.
@author Tomas Mecir
*/
class cEntityManager {
public:
cEntityManager (bool noStdEntities = false);
~cEntityManager ();
/** add or update entity */
void addEntity (const string &name, const string &value);
/** delete entity */
void deleteEntity (const string &name);
string entity (const string &name);
bool exists (const string &name) { return (entities.count (name) != 0); };
/** expand entities in a string */
string expandEntities (const string &s, bool finished = true);
bool needMoreText ();
void reset (bool noStdEntities = false);
protected:
/** empty string, to speed up some things a little bit */
string empty_string;
/** partial entity */
string partent;
/** are we in an entity? */
bool inEntity;
map <string, string> entities;
};
#endif
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