//----------------------------------------------------------------------------- // ZAP Dedicated server OpenGL stubs //----------------------------------------------------------------------------- // Most of this is from... /* * Mesa 3-D graphics library * Version: 3.4 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // portions of this file are: /* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #define ZAP_GL_FUNCTION(returnType, func, args, returnstmt) inline returnType func args { returnstmt } // GL Constants #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #ifndef GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_EXT_paletted_texture #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #define GL_CLAMP_TO_EDGE_EXT 0x812F #define GL_V12MTVFMT_EXT 0x8702 #define GL_V12MTNVFMT_EXT 0x8703 #define GL_V12FTVFMT_EXT 0x8704 #define GL_V12FMTVFMT_EXT 0x8705 #ifndef GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE3_RGB_EXT 0x8583 #define GL_SOURCE4_RGB_EXT 0x8584 #define GL_SOURCE5_RGB_EXT 0x8585 #define GL_SOURCE6_RGB_EXT 0x8586 #define GL_SOURCE7_RGB_EXT 0x8587 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_SOURCE3_ALPHA_EXT 0x858B #define GL_SOURCE4_ALPHA_EXT 0x858C #define GL_SOURCE5_ALPHA_EXT 0x858D #define GL_SOURCE6_ALPHA_EXT 0x858E #define GL_SOURCE7_ALPHA_EXT 0x858F #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND3_RGB_EXT 0x8593 #define GL_OPERAND4_RGB_EXT 0x8594 #define GL_OPERAND5_RGB_EXT 0x8595 #define GL_OPERAND6_RGB_EXT 0x8596 #define GL_OPERAND7_RGB_EXT 0x8597 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GL_OPERAND3_ALPHA_EXT 0x859B #define GL_OPERAND4_ALPHA_EXT 0x859C #define GL_OPERAND5_ALPHA_EXT 0x859D #define GL_OPERAND6_ALPHA_EXT 0x859E #define GL_OPERAND7_ALPHA_EXT 0x859F #endif /* * Mesa 3-D graphics library * Version: 3.4 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 /* * * Datatypes * */ #ifdef CENTERLINE_CLPP #define signed #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */ typedef unsigned char GLubyte; /* 1-byte unsigned */ typedef unsigned short GLushort; /* 2-byte unsigned */ typedef unsigned int GLuint; /* 4-byte unsigned */ typedef int GLsizei; /* 4-byte signed */ typedef float GLfloat; /* single precision float */ typedef float GLclampf; /* single precision float in [0,1] */ typedef double GLdouble; /* double precision float */ typedef double GLclampd; /* double precision float in [0,1] */ /* * * Constants * */ /* Boolean values */ #define GL_FALSE 0x0 #define GL_TRUE 0x1 /* Data types */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 /* Primitives */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* Vertex Arrays */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* Matrix Mode */ #define GL_MATRIX_MODE 0x0BA0 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* Points */ #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 /* Lines */ #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 /* Polygons */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* Display Lists */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 /* Depth buffer */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_COMPONENT 0x1902 /* Lighting */ #define GL_LIGHTING 0x0B50 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_SHININESS 0x1601 #define GL_EMISSION 0x1600 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_FRONT_AND_BACK 0x0408 #define GL_SHADE_MODEL 0x0B54 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_NORMALIZE 0x0BA1 /* User clipping planes */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* Accumulation buffer */ #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM 0x0100 #define GL_ADD 0x0104 #define GL_LOAD 0x0101 #define GL_MULT 0x0103 #define GL_RETURN 0x0102 /* Alpha testing */ #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_FUNC 0x0BC1 /* Blending */ #define GL_BLEND 0x0BE2 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_DST 0x0BE0 #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* Render Mode */ #define GL_FEEDBACK 0x1C01 #define GL_RENDER 0x1C00 #define GL_SELECT 0x1C02 /* Feedback */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 /* Selection */ #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* Fog */ #define GL_FOG 0x0B60 #define GL_FOG_MODE 0x0B65 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_LINEAR 0x2601 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* Logic Ops */ #define GL_LOGIC_OP 0x0BF1 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_CLEAR 0x1500 #define GL_SET 0x150F #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_NOOP 0x1505 #define GL_INVERT 0x150A #define GL_AND 0x1501 #define GL_NAND 0x150E #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_XOR 0x1506 #define GL_EQUIV 0x1509 #define GL_AND_REVERSE 0x1502 #define GL_AND_INVERTED 0x1504 #define GL_OR_REVERSE 0x150B #define GL_OR_INVERTED 0x150D /* Stencil */ #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_INDEX 0x1901 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* Buffers, Pixel Drawing/Reading */ #define GL_NONE 0x0 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 /*GL_FRONT 0x0404 */ /*GL_BACK 0x0405 */ /*GL_FRONT_AND_BACK 0x0408 */ #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_COLOR_INDEX 0x1900 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_ALPHA_BITS 0x0D55 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_INDEX_BITS 0x0D51 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_AUX_BUFFERS 0x0C00 #define GL_READ_BUFFER 0x0C02 #define GL_DRAW_BUFFER 0x0C01 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_BITMAP 0x1A00 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_DITHER 0x0BD0 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 /* Implementation limits */ #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B /* Gets */ #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_RENDER_MODE 0x0C40 #define GL_RGBA_MODE 0x0C31 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_VIEWPORT 0x0BA2 /* Evaluators */ #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_COEFF 0x0A00 #define GL_DOMAIN 0x0A02 #define GL_ORDER 0x0A01 /* Hints */ #define GL_FOG_HINT 0x0C54 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* Scissor box */ #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 /* Pixel Mode / Transfer */ #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 /* Texture mapping */ #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_SPHERE_MAP 0x2402 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_NEAREST 0x2600 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 /* GL 1.1 texturing */ #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 /* GL 1.2 texturing */ #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_TEXTURE_BINDING_3D 0x806A /* Internal texture formats (GL 1.1) */ #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B /* Utility */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* Errors */ #define GL_NO_ERROR 0x0 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* OpenGL 1.2 */ #define GL_RESCALE_NORMAL 0x803A #define GL_CLAMP_TO_EDGE 0x812F #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E /* * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) */ /* GL_EXT_color_table */ #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF /* GL_EXT_convolution and GL_HP_convolution_border_modes */ #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 /* GL_SGI_color_matrix */ #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB /* GL_EXT_histogram */ #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 /* GL_EXT_blend_color, GL_EXT_blend_minmax */ #define GL_BLEND_EQUATION 0x8009 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_COLOR 0x8005 /* glPush/PopAttrib bits */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000FFFFF #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF /* * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) */ #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #ifndef GLUT_API_VERSION /* allow this to be overriden */ #define GLUT_API_VERSION 3 #endif #ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */ #define GLUT_XLIB_IMPLEMENTATION 15 #endif /* Display mode bit masks. */ #define GLUT_RGB 0 #define GLUT_RGBA GLUT_RGB #define GLUT_INDEX 1 #define GLUT_SINGLE 0 #define GLUT_DOUBLE 2 #define GLUT_ACCUM 4 #define GLUT_ALPHA 8 #define GLUT_DEPTH 16 #define GLUT_STENCIL 32 #if (GLUT_API_VERSION >= 2) #define GLUT_MULTISAMPLE 128 #define GLUT_STEREO 256 #endif #if (GLUT_API_VERSION >= 3) #define GLUT_LUMINANCE 512 #endif /* Mouse buttons. */ #define GLUT_LEFT_BUTTON 0 #define GLUT_MIDDLE_BUTTON 1 #define GLUT_RIGHT_BUTTON 2 /* Mouse button state. */ #define GLUT_DOWN 0 #define GLUT_UP 1 #if (GLUT_API_VERSION >= 2) /* function keys */ #define GLUT_KEY_F1 1 #define GLUT_KEY_F2 2 #define GLUT_KEY_F3 3 #define GLUT_KEY_F4 4 #define GLUT_KEY_F5 5 #define GLUT_KEY_F6 6 #define GLUT_KEY_F7 7 #define GLUT_KEY_F8 8 #define GLUT_KEY_F9 9 #define GLUT_KEY_F10 10 #define GLUT_KEY_F11 11 #define GLUT_KEY_F12 12 /* directional keys */ #define GLUT_KEY_LEFT 100 #define GLUT_KEY_UP 101 #define GLUT_KEY_RIGHT 102 #define GLUT_KEY_DOWN 103 #define GLUT_KEY_PAGE_UP 104 #define GLUT_KEY_PAGE_DOWN 105 #define GLUT_KEY_HOME 106 #define GLUT_KEY_END 107 #define GLUT_KEY_INSERT 108 #endif /* Entry/exit state. */ #define GLUT_LEFT 0 #define GLUT_ENTERED 1 /* Menu usage state. */ #define GLUT_MENU_NOT_IN_USE 0 #define GLUT_MENU_IN_USE 1 /* Visibility state. */ #define GLUT_NOT_VISIBLE 0 #define GLUT_VISIBLE 1 /* Window status state. */ #define GLUT_HIDDEN 0 #define GLUT_FULLY_RETAINED 1 #define GLUT_PARTIALLY_RETAINED 2 #define GLUT_FULLY_COVERED 3 /* Color index component selection values. */ #define GLUT_RED 0 #define GLUT_GREEN 1 #define GLUT_BLUE 2 #if defined(_WIN32) /* Stroke font constants (use these in GLUT program). */ #define GLUT_STROKE_ROMAN ((void*)0) #define GLUT_STROKE_MONO_ROMAN ((void*)1) /* Bitmap font constants (use these in GLUT program). */ #define GLUT_BITMAP_9_BY_15 ((void*)2) #define GLUT_BITMAP_8_BY_13 ((void*)3) #define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4) #define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5) #if (GLUT_API_VERSION >= 3) #define GLUT_BITMAP_HELVETICA_10 ((void*)6) #define GLUT_BITMAP_HELVETICA_12 ((void*)7) #define GLUT_BITMAP_HELVETICA_18 ((void*)8) #endif #else /* Stroke font opaque addresses (use constants instead in source code). */ extern void *glutStrokeRoman; extern void *glutStrokeMonoRoman; /* Stroke font constants (use these in GLUT program). */ #define GLUT_STROKE_ROMAN (&glutStrokeRoman) #define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman) /* Bitmap font opaque addresses (use constants instead in source code). */ extern void *glutBitmap9By15; extern void *glutBitmap8By13; extern void *glutBitmapTimesRoman10; extern void *glutBitmapTimesRoman24; extern void *glutBitmapHelvetica10; extern void *glutBitmapHelvetica12; extern void *glutBitmapHelvetica18; /* Bitmap font constants (use these in GLUT program). */ #define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) #define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13) #define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10) #define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24) #if (GLUT_API_VERSION >= 3) #define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10) #define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12) #define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18) #endif #endif /* glutGet parameters. */ #define GLUT_WINDOW_X ((GLenum) 100) #define GLUT_WINDOW_Y ((GLenum) 101) #define GLUT_WINDOW_WIDTH ((GLenum) 102) #define GLUT_WINDOW_HEIGHT ((GLenum) 103) #define GLUT_WINDOW_BUFFER_SIZE ((GLenum) 104) #define GLUT_WINDOW_STENCIL_SIZE ((GLenum) 105) #define GLUT_WINDOW_DEPTH_SIZE ((GLenum) 106) #define GLUT_WINDOW_RED_SIZE ((GLenum) 107) #define GLUT_WINDOW_GREEN_SIZE ((GLenum) 108) #define GLUT_WINDOW_BLUE_SIZE ((GLenum) 109) #define GLUT_WINDOW_ALPHA_SIZE ((GLenum) 110) #define GLUT_WINDOW_ACCUM_RED_SIZE ((GLenum) 111) #define GLUT_WINDOW_ACCUM_GREEN_SIZE ((GLenum) 112) #define GLUT_WINDOW_ACCUM_BLUE_SIZE ((GLenum) 113) #define GLUT_WINDOW_ACCUM_ALPHA_SIZE ((GLenum) 114) #define GLUT_WINDOW_DOUBLEBUFFER ((GLenum) 115) #define GLUT_WINDOW_RGBA ((GLenum) 116) #define GLUT_WINDOW_PARENT ((GLenum) 117) #define GLUT_WINDOW_NUM_CHILDREN ((GLenum) 118) #define GLUT_WINDOW_COLORMAP_SIZE ((GLenum) 119) #if (GLUT_API_VERSION >= 2) #define GLUT_WINDOW_NUM_SAMPLES ((GLenum) 120) #define GLUT_WINDOW_STEREO ((GLenum) 121) #endif #if (GLUT_API_VERSION >= 3) #define GLUT_WINDOW_CURSOR ((GLenum) 122) #endif #define GLUT_SCREEN_WIDTH ((GLenum) 200) #define GLUT_SCREEN_HEIGHT ((GLenum) 201) #define GLUT_SCREEN_WIDTH_MM ((GLenum) 202) #define GLUT_SCREEN_HEIGHT_MM ((GLenum) 203) #define GLUT_MENU_NUM_ITEMS ((GLenum) 300) #define GLUT_DISPLAY_MODE_POSSIBLE ((GLenum) 400) #define GLUT_INIT_WINDOW_X ((GLenum) 500) #define GLUT_INIT_WINDOW_Y ((GLenum) 501) #define GLUT_INIT_WINDOW_WIDTH ((GLenum) 502) #define GLUT_INIT_WINDOW_HEIGHT ((GLenum) 503) #define GLUT_INIT_DISPLAY_MODE ((GLenum) 504) #if (GLUT_API_VERSION >= 2) #define GLUT_ELAPSED_TIME ((GLenum) 700) #endif #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) #define GLUT_WINDOW_FORMAT_ID ((GLenum) 123) #endif #if (GLUT_API_VERSION >= 2) /* glutDeviceGet parameters. */ #define GLUT_HAS_KEYBOARD ((GLenum) 600) #define GLUT_HAS_MOUSE ((GLenum) 601) #define GLUT_HAS_SPACEBALL ((GLenum) 602) #define GLUT_HAS_DIAL_AND_BUTTON_BOX ((GLenum) 603) #define GLUT_HAS_TABLET ((GLenum) 604) #define GLUT_NUM_MOUSE_BUTTONS ((GLenum) 605) #define GLUT_NUM_SPACEBALL_BUTTONS ((GLenum) 606) #define GLUT_NUM_BUTTON_BOX_BUTTONS ((GLenum) 607) #define GLUT_NUM_DIALS ((GLenum) 608) #define GLUT_NUM_TABLET_BUTTONS ((GLenum) 609) #endif #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) #define GLUT_DEVICE_IGNORE_KEY_REPEAT ((GLenum) 610) #define GLUT_DEVICE_KEY_REPEAT ((GLenum) 611) #define GLUT_HAS_JOYSTICK ((GLenum) 612) #define GLUT_OWNS_JOYSTICK ((GLenum) 613) #define GLUT_JOYSTICK_BUTTONS ((GLenum) 614) #define GLUT_JOYSTICK_AXES ((GLenum) 615) #define GLUT_JOYSTICK_POLL_RATE ((GLenum) 616) #endif #if (GLUT_API_VERSION >= 3) /* glutLayerGet parameters. */ #define GLUT_OVERLAY_POSSIBLE ((GLenum) 800) #define GLUT_LAYER_IN_USE ((GLenum) 801) #define GLUT_HAS_OVERLAY ((GLenum) 802) #define GLUT_TRANSPARENT_INDEX ((GLenum) 803) #define GLUT_NORMAL_DAMAGED ((GLenum) 804) #define GLUT_OVERLAY_DAMAGED ((GLenum) 805) #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) /* glutVideoResizeGet parameters. */ #define GLUT_VIDEO_RESIZE_POSSIBLE ((GLenum) 900) #define GLUT_VIDEO_RESIZE_IN_USE ((GLenum) 901) #define GLUT_VIDEO_RESIZE_X_DELTA ((GLenum) 902) #define GLUT_VIDEO_RESIZE_Y_DELTA ((GLenum) 903) #define GLUT_VIDEO_RESIZE_WIDTH_DELTA ((GLenum) 904) #define GLUT_VIDEO_RESIZE_HEIGHT_DELTA ((GLenum) 905) #define GLUT_VIDEO_RESIZE_X ((GLenum) 906) #define GLUT_VIDEO_RESIZE_Y ((GLenum) 907) #define GLUT_VIDEO_RESIZE_WIDTH ((GLenum) 908) #define GLUT_VIDEO_RESIZE_HEIGHT ((GLenum) 909) #endif /* glutUseLayer parameters. */ #define GLUT_NORMAL ((GLenum) 0) #define GLUT_OVERLAY ((GLenum) 1) /* glutGetModifiers return mask. */ #define GLUT_ACTIVE_SHIFT 1 #define GLUT_ACTIVE_CTRL 2 #define GLUT_ACTIVE_ALT 4 /* glutSetCursor parameters. */ /* Basic arrows. */ #define GLUT_CURSOR_RIGHT_ARROW 0 #define GLUT_CURSOR_LEFT_ARROW 1 /* Symbolic cursor shapes. */ #define GLUT_CURSOR_INFO 2 #define GLUT_CURSOR_DESTROY 3 #define GLUT_CURSOR_HELP 4 #define GLUT_CURSOR_CYCLE 5 #define GLUT_CURSOR_SPRAY 6 #define GLUT_CURSOR_WAIT 7 #define GLUT_CURSOR_TEXT 8 #define GLUT_CURSOR_CROSSHAIR 9 /* Directional cursors. */ #define GLUT_CURSOR_UP_DOWN 10 #define GLUT_CURSOR_LEFT_RIGHT 11 /* Sizing cursors. */ #define GLUT_CURSOR_TOP_SIDE 12 #define GLUT_CURSOR_BOTTOM_SIDE 13 #define GLUT_CURSOR_LEFT_SIDE 14 #define GLUT_CURSOR_RIGHT_SIDE 15 #define GLUT_CURSOR_TOP_LEFT_CORNER 16 #define GLUT_CURSOR_TOP_RIGHT_CORNER 17 #define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18 #define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19 /* Inherit from parent window. */ #define GLUT_CURSOR_INHERIT 100 /* Blank cursor. */ #define GLUT_CURSOR_NONE 101 /* Fullscreen crosshair (if available). */ #define GLUT_CURSOR_FULL_CROSSHAIR 102 #endif #ifndef APIENTRY #define APIENTRY #endif #define GLUT_DISABLE_ATEXIT_HACK #define GLUT_BUILDING_LIB /* GLUT initialization sub-API. */ inline void APIENTRY glutInit(int *argcp, char **argv) {} inline void APIENTRY glutInitDisplayMode(unsigned int mode) {} #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) inline void APIENTRY glutInitDisplayString(const char *string) {} #endif inline void APIENTRY glutInitWindowPosition(int x, int y) {} inline void APIENTRY glutInitWindowSize(int width, int height) {} inline void APIENTRY glutMainLoop(void) {} /* GLUT window sub-API. */ inline int APIENTRY glutCreateWindow(const char *title){ return 0; } inline int APIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height) { return 0; } inline void APIENTRY glutDestroyWindow(int win) {} inline void APIENTRY glutPostRedisplay(void) {} #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11) inline void APIENTRY glutPostWindowRedisplay(int win) {} #endif inline void APIENTRY glutSwapBuffers(void) {} inline int APIENTRY glutGetWindow(void) { return 0; } inline void APIENTRY glutSetWindow(int win) {} inline void APIENTRY glutSetWindowTitle(const char *title) {} inline void APIENTRY glutSetIconTitle(const char *title) {} inline void APIENTRY glutPositionWindow(int x, int y) {} inline void APIENTRY glutReshapeWindow(int width, int height) {} inline void APIENTRY glutPopWindow(void) {} inline void APIENTRY glutPushWindow(void) {} inline void APIENTRY glutIconifyWindow(void) {} inline void APIENTRY glutShowWindow(void) {} inline void APIENTRY glutHideWindow(void) {} #if (GLUT_API_VERSION >= 3) inline void APIENTRY glutFullScreen(void) {} inline void APIENTRY glutSetCursor(int cursor) {} #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) inline void APIENTRY glutWarpPointer(int x, int y) {} #endif /* GLUT overlay sub-API. */ inline void APIENTRY glutEstablishOverlay(void) {} inline void APIENTRY glutRemoveOverlay(void) {} inline void APIENTRY glutUseLayer(GLenum layer) {} inline void APIENTRY glutPostOverlayRedisplay(void) {} #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11) inline void APIENTRY glutPostWindowOverlayRedisplay(int win) {} #endif inline void APIENTRY glutShowOverlay(void) {} inline void APIENTRY glutHideOverlay(void) {} #endif #define GLUTCALLBACK /* GLUT menu sub-API. */ inline int APIENTRY glutCreateMenu(void (GLUTCALLBACK *func)(int)) { return 0; } inline void APIENTRY glutDestroyMenu(int menu) {} inline int APIENTRY glutGetMenu(void) { return 0; } inline void APIENTRY glutSetMenu(int menu) {} inline void APIENTRY glutAddMenuEntry(const char *label, int value) {} inline void APIENTRY glutAddSubMenu(const char *label, int submenu) {} inline void APIENTRY glutChangeToMenuEntry(int item, const char *label, int value) {} inline void APIENTRY glutChangeToSubMenu(int item, const char *label, int submenu) {} inline void APIENTRY glutRemoveMenuItem(int item) {} inline void APIENTRY glutAttachMenu(int button) {} inline void APIENTRY glutDetachMenu(int button) {} /* GLUT window callback sub-API. */ inline void APIENTRY glutDisplayFunc(void (GLUTCALLBACK *func)(void)) {} inline void APIENTRY glutReshapeFunc(void (GLUTCALLBACK *func)(int width, int height)) {} inline void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y)) {} inline void APIENTRY glutMouseFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y)) {} inline void APIENTRY glutMotionFunc(void (GLUTCALLBACK *func)(int x, int y)) {} inline void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK *func)(int x, int y)) {} inline void APIENTRY glutEntryFunc(void (GLUTCALLBACK *func)(int state)) {} inline void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state)) {} inline void APIENTRY glutIdleFunc(void (GLUTCALLBACK *func)(void)) {} inline void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK *func)(int value), int value) {} inline void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK *func)(int state)) {} #if (GLUT_API_VERSION >= 2) inline void APIENTRY glutSpecialFunc(void (GLUTCALLBACK *func)(int key, int x, int y)) {} inline void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z)) {} inline void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK *func)(int x, int y, int z)) {} inline void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK *func)(int button, int state)) {} inline void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK *func)(int button, int state)) {} inline void APIENTRY glutDialsFunc(void (GLUTCALLBACK *func)(int dial, int value)) {} inline void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK *func)(int x, int y)) {} inline void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y)) {} #if (GLUT_API_VERSION >= 3) inline void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK *func)(int status, int x, int y)) {} inline void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK *func)(void)) {} #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) inline void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK *func)(int state)) {} #endif #if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) inline void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y)) {} inline void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK *func)(int key, int x, int y)){} inline void APIENTRY glutJoystickFunc(void (GLUTCALLBACK *func)(unsigned int buttonMask, int x, int y, int z), int pollInterval) {} #endif #endif #endif /* GLUT color index sub-API. */ inline void APIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue) {} inline GLfloat APIENTRY glutGetColor(int ndx, int component) {} inline void APIENTRY glutCopyColormap(int win) {} /* GLUT state retrieval sub-API. */ inline int APIENTRY glutGet(GLenum type) { return 0; } inline int APIENTRY glutDeviceGet(GLenum type) { return 0; } #if (GLUT_API_VERSION >= 2) /* GLUT extension support sub-API */ inline int APIENTRY glutExtensionSupported(const char *name) { return 0; } #endif #if (GLUT_API_VERSION >= 3) inline int APIENTRY glutGetModifiers(void) { return 0; } inline int APIENTRY glutLayerGet(GLenum type) { return 0; } #endif /* GLUT font sub-API */ inline void APIENTRY glutBitmapCharacter(void *font, int character) { } inline int APIENTRY glutBitmapWidth(void *font, int character) { return 0; } inline void APIENTRY glutStrokeCharacter(void *font, int character) {} inline int APIENTRY glutStrokeWidth(void *font, int character) { return 0; } //------------------------------------------------------------------------------ // GL functions //------------------------------------------------------------------------------ /* * Miscellaneous */ ZAP_GL_FUNCTION(void, glClearIndex, ( GLfloat c ), return; ) ZAP_GL_FUNCTION(void, glClearColor, ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ), return; ) ZAP_GL_FUNCTION(void, glClear, ( GLbitfield mask ), return; ) ZAP_GL_FUNCTION(void, glIndexMask, ( GLuint mask ), return; ) ZAP_GL_FUNCTION(void, glColorMask, ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ), return; ) ZAP_GL_FUNCTION(void, glAlphaFunc, ( GLenum func, GLclampf ref ), return; ) ZAP_GL_FUNCTION(void, glBlendFunc, ( GLenum sfactor, GLenum dfactor ), return; ) ZAP_GL_FUNCTION(void, glLogicOp, ( GLenum opcode ), return; ) ZAP_GL_FUNCTION(void, glCullFace, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glFrontFace, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glPointSize, ( GLfloat size ), return; ) ZAP_GL_FUNCTION(void, glLineWidth, ( GLfloat width ), return; ) ZAP_GL_FUNCTION(void, glLineStipple, ( GLint factor, GLushort pattern ), return; ) ZAP_GL_FUNCTION(void, glPolygonMode, ( GLenum face, GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glPolygonOffset, ( GLfloat factor, GLfloat units ), return; ) ZAP_GL_FUNCTION(void, glPolygonStipple, ( const GLubyte *mask ), return; ) ZAP_GL_FUNCTION(void, glGetPolygonStipple, ( GLubyte *mask ), return; ) ZAP_GL_FUNCTION(void, glEdgeFlag, ( GLboolean flag ), return; ) ZAP_GL_FUNCTION(void, glEdgeFlagv, ( const GLboolean *flag ), return; ) ZAP_GL_FUNCTION(void, glScissor, ( GLint x, GLint y, GLsizei width, GLsizei height), return; ) ZAP_GL_FUNCTION(void, glClipPlane, ( GLenum plane, const GLdouble *equation ), return; ) ZAP_GL_FUNCTION(void, glGetClipPlane, ( GLenum plane, GLdouble *equation ), return; ) ZAP_GL_FUNCTION(void, glDrawBuffer, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glReadBuffer, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glEnable, ( GLenum cap ), return; ) ZAP_GL_FUNCTION(void, glDisable, ( GLenum cap ), return; ) ZAP_GL_FUNCTION(GLboolean, glIsEnabled, ( GLenum cap ), return GL_FALSE; ) ZAP_GL_FUNCTION(void, glEnableClientState, ( GLenum cap ), return; ) /* 1.1 */ ZAP_GL_FUNCTION(void, glDisableClientState, ( GLenum cap ), return; ) /* 1.1 */ ZAP_GL_FUNCTION(void, glGetBooleanv, ( GLenum pname, GLboolean *params ), return; ) ZAP_GL_FUNCTION(void, glGetDoublev, ( GLenum pname, GLdouble *params ), return; ) ZAP_GL_FUNCTION(void, glGetFloatv, ( GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetIntegerv, ( GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glPushAttrib, ( GLbitfield mask ), return; ) ZAP_GL_FUNCTION(void, glPopAttrib, ( void ), return; ) ZAP_GL_FUNCTION(void, glPushClientAttrib, ( GLbitfield mask ), return; ) /* 1.1 */ ZAP_GL_FUNCTION(void, glPopClientAttrib, ( void ), return; ) /* 1.1 */ ZAP_GL_FUNCTION(GLint, glRenderMode, ( GLenum mode ), return 0; ) ZAP_GL_FUNCTION(GLenum, glGetError, ( void ), return 0; ) ZAP_GL_FUNCTION(const GLubyte*, glGetString, ( GLenum name ), return (const GLubyte*)""; ) ZAP_GL_FUNCTION(void, glFinish, ( void ), return; ) ZAP_GL_FUNCTION(void, glFlush, ( void ), return; ) ZAP_GL_FUNCTION(void, glHint, ( GLenum target, GLenum mode ), return; ) /* * Depth Buffer */ ZAP_GL_FUNCTION(void, glClearDepth, ( GLclampd depth ), return; ) ZAP_GL_FUNCTION(void, glDepthFunc, ( GLenum func ), return; ) ZAP_GL_FUNCTION(void, glDepthMask, ( GLboolean flag ), return; ) ZAP_GL_FUNCTION(void, glDepthRange, ( GLclampd near_val, GLclampd far_val ), return; ) /* * Accumulation Buffer */ ZAP_GL_FUNCTION(void, glClearAccum, ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ), return; ) ZAP_GL_FUNCTION(void, glAccum, ( GLenum op, GLfloat value ), return; ) /* * Transformation */ ZAP_GL_FUNCTION(void, glMatrixMode, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glOrtho, ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ), return; ) ZAP_GL_FUNCTION(void, glFrustum, ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ), return; ) ZAP_GL_FUNCTION(void, glViewport, ( GLint x, GLint y, GLsizei width, GLsizei height ), return; ) ZAP_GL_FUNCTION(void, glPushMatrix, ( void ), return; ) ZAP_GL_FUNCTION(void, glPopMatrix, ( void ), return; ) ZAP_GL_FUNCTION(void, glLoadIdentity, ( void ), return; ) ZAP_GL_FUNCTION(void, glLoadMatrixd, ( const GLdouble *m ), return; ) ZAP_GL_FUNCTION(void, glLoadMatrixf, ( const GLfloat *m ), return; ) ZAP_GL_FUNCTION(void, glMultMatrixd, ( const GLdouble *m ), return; ) ZAP_GL_FUNCTION(void, glMultMatrixf, ( const GLfloat *m ), return; ) ZAP_GL_FUNCTION(void, glRotated, ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ), return; ) ZAP_GL_FUNCTION(void, glRotatef, ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ), return; ) ZAP_GL_FUNCTION(void, glScaled, ( GLdouble x, GLdouble y, GLdouble z ), return; ) ZAP_GL_FUNCTION(void, glScalef, ( GLfloat x, GLfloat y, GLfloat z ), return; ) ZAP_GL_FUNCTION(void, glTranslated, ( GLdouble x, GLdouble y, GLdouble z ), return; ) ZAP_GL_FUNCTION(void, glTranslatef, ( GLfloat x, GLfloat y, GLfloat z ), return; ) /* * Display Lists */ ZAP_GL_FUNCTION(GLboolean, glIsList, ( GLuint list ), return GL_FALSE; ) ZAP_GL_FUNCTION(void, glDeleteLists, ( GLuint list, GLsizei range ), return; ) ZAP_GL_FUNCTION(GLuint, glGenLists, ( GLsizei range ), return 0; ) ZAP_GL_FUNCTION(void, glNewList, ( GLuint list, GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glEndList, ( void ), return; ) ZAP_GL_FUNCTION(void, glCallList, ( GLuint list ), return; ) ZAP_GL_FUNCTION(void, glCallLists, ( GLsizei n, GLenum type, const GLvoid *lists ), return; ) ZAP_GL_FUNCTION(void, glListBase, ( GLuint base ), return; ) /* * Drawing Functions */ ZAP_GL_FUNCTION(void, glBegin, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glEnd, ( void ), return; ) ZAP_GL_FUNCTION(void, glVertex2d, ( GLdouble x, GLdouble y ), return; ) ZAP_GL_FUNCTION(void, glVertex2f, ( GLfloat x, GLfloat y ), return; ) ZAP_GL_FUNCTION(void, glVertex2i, ( GLint x, GLint y ), return; ) ZAP_GL_FUNCTION(void, glVertex2s, ( GLshort x, GLshort y ), return; ) ZAP_GL_FUNCTION(void, glVertex3d, ( GLdouble x, GLdouble y, GLdouble z ), return; ) ZAP_GL_FUNCTION(void, glVertex3f, ( GLfloat x, GLfloat y, GLfloat z ), return; ) ZAP_GL_FUNCTION(void, glVertex3i, ( GLint x, GLint y, GLint z ), return; ) ZAP_GL_FUNCTION(void, glVertex3s, ( GLshort x, GLshort y, GLshort z ), return; ) ZAP_GL_FUNCTION(void, glVertex4d, ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ), return; ) ZAP_GL_FUNCTION(void, glVertex4f, ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ), return; ) ZAP_GL_FUNCTION(void, glVertex4i, ( GLint x, GLint y, GLint z, GLint w ), return; ) ZAP_GL_FUNCTION(void, glVertex4s, ( GLshort x, GLshort y, GLshort z, GLshort w ), return; ) ZAP_GL_FUNCTION(void, glVertex2dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glVertex2fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glVertex2iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glVertex2sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glVertex3dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glVertex3fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glVertex3iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glVertex3sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glVertex4dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glVertex4fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glVertex4iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glVertex4sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glNormal3b, ( GLbyte nx, GLbyte ny, GLbyte nz ), return; ) ZAP_GL_FUNCTION(void, glNormal3d, ( GLdouble nx, GLdouble ny, GLdouble nz ), return; ) ZAP_GL_FUNCTION(void, glNormal3f, ( GLfloat nx, GLfloat ny, GLfloat nz ), return; ) ZAP_GL_FUNCTION(void, glNormal3i, ( GLint nx, GLint ny, GLint nz ), return; ) ZAP_GL_FUNCTION(void, glNormal3s, ( GLshort nx, GLshort ny, GLshort nz ), return; ) ZAP_GL_FUNCTION(void, glNormal3bv, ( const GLbyte *v ), return; ) ZAP_GL_FUNCTION(void, glNormal3dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glNormal3fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glNormal3iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glNormal3sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glIndexd, ( GLdouble c ), return; ) ZAP_GL_FUNCTION(void, glIndexf, ( GLfloat c ), return; ) ZAP_GL_FUNCTION(void, glIndexi, ( GLint c ), return; ) ZAP_GL_FUNCTION(void, glIndexs, ( GLshort c ), return; ) ZAP_GL_FUNCTION(void, glIndexub, ( GLubyte c ), return; ) /* 1.1 */ ZAP_GL_FUNCTION(void, glIndexdv, ( const GLdouble *c ), return; ) ZAP_GL_FUNCTION(void, glIndexfv, ( const GLfloat *c ), return; ) ZAP_GL_FUNCTION(void, glIndexiv, ( const GLint *c ), return; ) ZAP_GL_FUNCTION(void, glIndexsv, ( const GLshort *c ), return; ) ZAP_GL_FUNCTION(void, glIndexubv, ( const GLubyte *c ), return; ) /* 1.1 */ ZAP_GL_FUNCTION(void, glColor3b, ( GLbyte red, GLbyte green, GLbyte blue ), return; ) ZAP_GL_FUNCTION(void, glColor3d, ( GLdouble red, GLdouble green, GLdouble blue ), return; ) ZAP_GL_FUNCTION(void, glColor3f, ( GLfloat red, GLfloat green, GLfloat blue ), return; ) ZAP_GL_FUNCTION(void, glColor3i, ( GLint red, GLint green, GLint blue ), return; ) ZAP_GL_FUNCTION(void, glColor3s, ( GLshort red, GLshort green, GLshort blue ), return; ) ZAP_GL_FUNCTION(void, glColor3ub, ( GLubyte red, GLubyte green, GLubyte blue ), return; ) ZAP_GL_FUNCTION(void, glColor3ui, ( GLuint red, GLuint green, GLuint blue ), return; ) ZAP_GL_FUNCTION(void, glColor3us, ( GLushort red, GLushort green, GLushort blue ), return; ) ZAP_GL_FUNCTION(void, glColor4b, ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ), return; ) ZAP_GL_FUNCTION(void, glColor4d, ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ), return; ) ZAP_GL_FUNCTION(void, glColor4f, ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ), return; ) ZAP_GL_FUNCTION(void, glColor4i, ( GLint red, GLint green, GLint blue, GLint alpha ), return; ) ZAP_GL_FUNCTION(void, glColor4s, ( GLshort red, GLshort green, GLshort blue, GLshort alpha ), return; ) ZAP_GL_FUNCTION(void, glColor4ub, ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ), return; ) ZAP_GL_FUNCTION(void, glColor4ui, ( GLuint red, GLuint green, GLuint blue, GLuint alpha ), return; ) ZAP_GL_FUNCTION(void, glColor4us, ( GLushort red, GLushort green, GLushort blue, GLushort alpha ), return; ) ZAP_GL_FUNCTION(void, glColor3bv, ( const GLbyte *v ), return; ) ZAP_GL_FUNCTION(void, glColor3dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glColor3fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glColor3iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glColor3sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glColor3ubv, ( const GLubyte *v ), return; ) ZAP_GL_FUNCTION(void, glColor3uiv, ( const GLuint *v ), return; ) ZAP_GL_FUNCTION(void, glColor3usv, ( const GLushort *v ), return; ) ZAP_GL_FUNCTION(void, glColor4bv, ( const GLbyte *v ), return; ) ZAP_GL_FUNCTION(void, glColor4dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glColor4fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glColor4iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glColor4sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glColor4ubv, ( const GLubyte *v ), return; ) ZAP_GL_FUNCTION(void, glColor4uiv, ( const GLuint *v ), return; ) ZAP_GL_FUNCTION(void, glColor4usv, ( const GLushort *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1d, ( GLdouble s ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1f, ( GLfloat s ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1i, ( GLint s ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1s, ( GLshort s ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2d, ( GLdouble s, GLdouble t ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2f, ( GLfloat s, GLfloat t ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2i, ( GLint s, GLint t ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2s, ( GLshort s, GLshort t ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3d, ( GLdouble s, GLdouble t, GLdouble r ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3f, ( GLfloat s, GLfloat t, GLfloat r ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3i, ( GLint s, GLint t, GLint r ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3s, ( GLshort s, GLshort t, GLshort r ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4d, ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4f, ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4i, ( GLint s, GLint t, GLint r, GLint q ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4s, ( GLshort s, GLshort t, GLshort r, GLshort q ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord1sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord2sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord3sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glTexCoord4sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2d, ( GLdouble x, GLdouble y ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2f, ( GLfloat x, GLfloat y ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2i, ( GLint x, GLint y ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2s, ( GLshort x, GLshort y ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3d, ( GLdouble x, GLdouble y, GLdouble z ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3f, ( GLfloat x, GLfloat y, GLfloat z ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3i, ( GLint x, GLint y, GLint z ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3s, ( GLshort x, GLshort y, GLshort z ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4d, ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4f, ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4i, ( GLint x, GLint y, GLint z, GLint w ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4s, ( GLshort x, GLshort y, GLshort z, GLshort w ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos2sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos3sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4dv, ( const GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4fv, ( const GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4iv, ( const GLint *v ), return; ) ZAP_GL_FUNCTION(void, glRasterPos4sv, ( const GLshort *v ), return; ) ZAP_GL_FUNCTION(void, glRectd, ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ), return; ) ZAP_GL_FUNCTION(void, glRectf, ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ), return; ) ZAP_GL_FUNCTION(void, glRecti, ( GLint x1, GLint y1, GLint x2, GLint y2 ), return; ) ZAP_GL_FUNCTION(void, glRects, ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ), return; ) ZAP_GL_FUNCTION(void, glRectdv, ( const GLdouble *v1, const GLdouble *v2 ), return; ) ZAP_GL_FUNCTION(void, glRectfv, ( const GLfloat *v1, const GLfloat *v2 ), return; ) ZAP_GL_FUNCTION(void, glRectiv, ( const GLint *v1, const GLint *v2 ), return; ) ZAP_GL_FUNCTION(void, glRectsv, ( const GLshort *v1, const GLshort *v2 ), return; ) /* * Vertex Arrays (1.1) */ ZAP_GL_FUNCTION(void, glVertexPointer, ( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ), return; ) ZAP_GL_FUNCTION(void, glNormalPointer, ( GLenum type, GLsizei stride, const GLvoid *ptr ), return; ) ZAP_GL_FUNCTION(void, glColorPointer, ( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ), return; ) ZAP_GL_FUNCTION(void, glIndexPointer, ( GLenum type, GLsizei stride, const GLvoid *ptr ), return; ) ZAP_GL_FUNCTION(void, glTexCoordPointer, ( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ), return; ) ZAP_GL_FUNCTION(void, glEdgeFlagPointer, ( GLsizei stride, const GLvoid *ptr ), return; ) ZAP_GL_FUNCTION(void, glGetPointerv, ( GLenum pname, void **params ), return; ) ZAP_GL_FUNCTION(void, glArrayElement, ( GLint i ), return; ) ZAP_GL_FUNCTION(void, glDrawArrays, ( GLenum mode, GLint first, GLsizei count ), return; ) ZAP_GL_FUNCTION(void, glDrawElements, ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ), return; ) ZAP_GL_FUNCTION(void, glInterleavedArrays, ( GLenum format, GLsizei stride, const GLvoid *pointer ), return; ) /* * Lighting */ ZAP_GL_FUNCTION(void, glShadeModel, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glLightf, ( GLenum light, GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glLighti, ( GLenum light, GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glLightfv, ( GLenum light, GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glLightiv, ( GLenum light, GLenum pname, const GLint *params ), return; ) ZAP_GL_FUNCTION(void, glGetLightfv, ( GLenum light, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetLightiv, ( GLenum light, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glLightModelf, ( GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glLightModeli, ( GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glLightModelfv, ( GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glLightModeliv, ( GLenum pname, const GLint *params ), return; ) ZAP_GL_FUNCTION(void, glMaterialf, ( GLenum face, GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glMateriali, ( GLenum face, GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glMaterialfv, ( GLenum face, GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glMaterialiv, ( GLenum face, GLenum pname, const GLint *params ), return; ) ZAP_GL_FUNCTION(void, glGetMaterialfv, ( GLenum face, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetMaterialiv, ( GLenum face, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glColorMaterial, ( GLenum face, GLenum mode ), return; ) /* * Raster functions */ ZAP_GL_FUNCTION(void, glPixelZoom, ( GLfloat xfactor, GLfloat yfactor ), return; ) ZAP_GL_FUNCTION(void, glPixelStoref, ( GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glPixelStorei, ( GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glPixelTransferf, ( GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glPixelTransferi, ( GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glPixelMapfv, ( GLenum map, GLint mapsize, const GLfloat *values ), return; ) ZAP_GL_FUNCTION(void, glPixelMapuiv, ( GLenum map, GLint mapsize, const GLuint *values ), return; ) ZAP_GL_FUNCTION(void, glPixelMapusv, ( GLenum map, GLint mapsize, const GLushort *values ), return; ) ZAP_GL_FUNCTION(void, glGetPixelMapfv, ( GLenum map, GLfloat *values ), return; ) ZAP_GL_FUNCTION(void, glGetPixelMapuiv, ( GLenum map, GLuint *values ), return; ) ZAP_GL_FUNCTION(void, glGetPixelMapusv, ( GLenum map, GLushort *values ), return; ) ZAP_GL_FUNCTION(void, glBitmap, ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ), return; ) ZAP_GL_FUNCTION(void, glReadPixels, ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ), return; ) ZAP_GL_FUNCTION(void, glDrawPixels, ( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ), return; ) ZAP_GL_FUNCTION(void, glCopyPixels, ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ), return; ) /* * Stenciling */ ZAP_GL_FUNCTION(void, glStencilFunc, ( GLenum func, GLint ref, GLuint mask ), return; ) ZAP_GL_FUNCTION(void, glStencilMask, ( GLuint mask ), return; ) ZAP_GL_FUNCTION(void, glStencilOp, ( GLenum fail, GLenum zfail, GLenum zpass ), return; ) ZAP_GL_FUNCTION(void, glClearStencil, ( GLint s ), return; ) /* * Texture mapping */ ZAP_GL_FUNCTION(void, glTexGend, ( GLenum coord, GLenum pname, GLdouble param ), return; ) ZAP_GL_FUNCTION(void, glTexGenf, ( GLenum coord, GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glTexGeni, ( GLenum coord, GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glTexGendv, ( GLenum coord, GLenum pname, const GLdouble *params ), return; ) ZAP_GL_FUNCTION(void, glTexGenfv, ( GLenum coord, GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glTexGeniv, ( GLenum coord, GLenum pname, const GLint *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexGendv, ( GLenum coord, GLenum pname, GLdouble *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexGenfv, ( GLenum coord, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexGeniv, ( GLenum coord, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glTexEnvf, ( GLenum target, GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glTexEnvi, ( GLenum target, GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glTexEnvfv, ( GLenum target, GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glTexEnviv, ( GLenum target, GLenum pname, const GLint *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexEnvfv, ( GLenum target, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexEnviv, ( GLenum target, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glTexParameterf, ( GLenum target, GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glTexParameteri, ( GLenum target, GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glTexParameterfv, ( GLenum target, GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glTexParameteriv, ( GLenum target, GLenum pname, const GLint *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexParameterfv, ( GLenum target, GLenum pname, GLfloat *params), return; ) ZAP_GL_FUNCTION(void, glGetTexParameteriv, ( GLenum target, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexLevelParameterfv, ( GLenum target, GLint level, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetTexLevelParameteriv, ( GLenum target, GLint level, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glTexImage1D, ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ), return; ) ZAP_GL_FUNCTION(void, glTexImage2D, ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ), return; ) ZAP_GL_FUNCTION(void, glGetTexImage, ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ), return; ) /* 1.1 functions */ ZAP_GL_FUNCTION(void, glGenTextures, ( GLsizei n, GLuint *textures ), return; ) ZAP_GL_FUNCTION(void, glDeleteTextures, ( GLsizei n, const GLuint *textures), return; ) ZAP_GL_FUNCTION(void, glBindTexture, ( GLenum target, GLuint texture ), return; ) ZAP_GL_FUNCTION(void, glPrioritizeTextures, ( GLsizei n, const GLuint *textures, const GLclampf *priorities ), return; ) ZAP_GL_FUNCTION(GLboolean, glAreTexturesResident, ( GLsizei n, const GLuint *textures, GLboolean *residences ), return GL_FALSE; ) ZAP_GL_FUNCTION(GLboolean, glIsTexture, ( GLuint texture ), return GL_FALSE; ) ZAP_GL_FUNCTION(void, glTexSubImage1D, ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ), return; ) ZAP_GL_FUNCTION(void, glTexSubImage2D, ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ), return; ) ZAP_GL_FUNCTION(void, glCopyTexImage1D, ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ), return; ) ZAP_GL_FUNCTION(void, glCopyTexImage2D, ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ), return; ) ZAP_GL_FUNCTION(void, glCopyTexSubImage1D, ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ), return; ) ZAP_GL_FUNCTION(void, glCopyTexSubImage2D, ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ), return; ) /* * Evaluators */ ZAP_GL_FUNCTION(void, glMap1d, ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ), return; ) ZAP_GL_FUNCTION(void, glMap1f, ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ), return; ) ZAP_GL_FUNCTION(void, glMap2d, ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ), return; ) ZAP_GL_FUNCTION(void, glMap2f, ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ), return; ) ZAP_GL_FUNCTION(void, glGetMapdv, ( GLenum target, GLenum query, GLdouble *v ), return; ) ZAP_GL_FUNCTION(void, glGetMapfv, ( GLenum target, GLenum query, GLfloat *v ), return; ) ZAP_GL_FUNCTION(void, glGetMapiv, ( GLenum target, GLenum query, GLint *v ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord1d, ( GLdouble u ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord1f, ( GLfloat u ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord1dv, ( const GLdouble *u ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord1fv, ( const GLfloat *u ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord2d, ( GLdouble u, GLdouble v ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord2f, ( GLfloat u, GLfloat v ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord2dv, ( const GLdouble *u ), return; ) ZAP_GL_FUNCTION(void, glEvalCoord2fv, ( const GLfloat *u ), return; ) ZAP_GL_FUNCTION(void, glMapGrid1d, ( GLint un, GLdouble u1, GLdouble u2 ), return; ) ZAP_GL_FUNCTION(void, glMapGrid1f, ( GLint un, GLfloat u1, GLfloat u2 ), return; ) ZAP_GL_FUNCTION(void, glMapGrid2d, ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ), return; ) ZAP_GL_FUNCTION(void, glMapGrid2f, ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ), return; ) ZAP_GL_FUNCTION(void, glEvalPoint1, ( GLint i ), return; ) ZAP_GL_FUNCTION(void, glEvalPoint2, ( GLint i, GLint j ), return; ) ZAP_GL_FUNCTION(void, glEvalMesh1, ( GLenum mode, GLint i1, GLint i2 ), return; ) ZAP_GL_FUNCTION(void, glEvalMesh2, ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ), return; ) /* * Fog */ ZAP_GL_FUNCTION(void, glFogf, ( GLenum pname, GLfloat param ), return; ) ZAP_GL_FUNCTION(void, glFogi, ( GLenum pname, GLint param ), return; ) ZAP_GL_FUNCTION(void, glFogfv, ( GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glFogiv, ( GLenum pname, const GLint *params ), return; ) /* * Selection and Feedback */ ZAP_GL_FUNCTION(void, glFeedbackBuffer, ( GLsizei size, GLenum type, GLfloat *buffer ), return; ) ZAP_GL_FUNCTION(void, glPassThrough, ( GLfloat token ), return; ) ZAP_GL_FUNCTION(void, glSelectBuffer, ( GLsizei size, GLuint *buffer ), return; ) ZAP_GL_FUNCTION(void, glInitNames, ( void ), return; ) ZAP_GL_FUNCTION(void, glLoadName, ( GLuint name ), return; ) ZAP_GL_FUNCTION(void, glPushName, ( GLuint name ), return; ) ZAP_GL_FUNCTION(void, glPopName, ( void ), return; ) /* 1.2 functions */ ZAP_GL_FUNCTION(void, glDrawRangeElements, ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ), return; ) ZAP_GL_FUNCTION(void, glTexImage3D, ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ), return; ) ZAP_GL_FUNCTION(void, glTexSubImage3D, ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels), return; ) ZAP_GL_FUNCTION(void, glCopyTexSubImage3D, ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ), return; ) /* 1.2 imaging extension functions */ ZAP_GL_FUNCTION(void, glColorTable, ( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ), return; ) ZAP_GL_FUNCTION(void, glColorSubTable, ( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ), return; ) ZAP_GL_FUNCTION(void, glColorTableParameteriv, (GLenum target, GLenum pname, const GLint *params), return; ) ZAP_GL_FUNCTION(void, glColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat *params), return; ) ZAP_GL_FUNCTION(void, glCopyColorSubTable, ( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ), return; ) ZAP_GL_FUNCTION(void, glCopyColorTable, ( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ), return; ) ZAP_GL_FUNCTION(void, glGetColorTable, ( GLenum target, GLenum format, GLenum type, GLvoid *table ), return; ) ZAP_GL_FUNCTION(void, glGetColorTableParameterfv, ( GLenum target, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetColorTableParameteriv, ( GLenum target, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glBlendEquation, ( GLenum mode ), return; ) ZAP_GL_FUNCTION(void, glBlendColor, ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ), return; ) ZAP_GL_FUNCTION(void, glHistogram, ( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ), return; ) ZAP_GL_FUNCTION(void, glResetHistogram, ( GLenum target ), return; ) ZAP_GL_FUNCTION(void, glGetHistogram, ( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ), return; ) ZAP_GL_FUNCTION(void, glGetHistogramParameterfv, ( GLenum target, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetHistogramParameteriv, ( GLenum target, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glMinmax, ( GLenum target, GLenum internalformat, GLboolean sink ), return; ) ZAP_GL_FUNCTION(void, glResetMinmax, ( GLenum target ), return; ) ZAP_GL_FUNCTION(void, glGetMinmax, ( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ), return; ) ZAP_GL_FUNCTION(void, glGetMinmaxParameterfv, ( GLenum target, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetMinmaxParameteriv, ( GLenum target, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glConvolutionFilter1D, ( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ), return; ) ZAP_GL_FUNCTION(void, glConvolutionFilter2D, ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ), return; ) ZAP_GL_FUNCTION(void, glConvolutionParameterf, ( GLenum target, GLenum pname, GLfloat params ), return; ) ZAP_GL_FUNCTION(void, glConvolutionParameterfv, ( GLenum target, GLenum pname, const GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glConvolutionParameteri, ( GLenum target, GLenum pname, GLint params ), return; ) ZAP_GL_FUNCTION(void, glConvolutionParameteriv, ( GLenum target, GLenum pname, const GLint *params ), return; ) ZAP_GL_FUNCTION(void, glCopyConvolutionFilter1D, ( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ), return; ) ZAP_GL_FUNCTION(void, glCopyConvolutionFilter2D, ( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height), return; ) ZAP_GL_FUNCTION(void, glGetConvolutionFilter, ( GLenum target, GLenum format, GLenum type, GLvoid *image ), return; ) ZAP_GL_FUNCTION(void, glGetConvolutionParameterfv, ( GLenum target, GLenum pname, GLfloat *params ), return; ) ZAP_GL_FUNCTION(void, glGetConvolutionParameteriv, ( GLenum target, GLenum pname, GLint *params ), return; ) ZAP_GL_FUNCTION(void, glSeparableFilter2D, ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ), return; ) ZAP_GL_FUNCTION(void, glGetSeparableFilter, ( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ), return; ) ZAP_GL_FUNCTION(void, glActiveTextureARB, (GLenum texture), return; ) ZAP_GL_FUNCTION(void, glClientActiveTextureARB, (GLenum texture), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1dARB, (GLenum target, GLdouble s), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1dvARB, (GLenum target, const GLdouble *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1fARB, (GLenum target, GLfloat s), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1fvARB, (GLenum target, const GLfloat *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1iARB, (GLenum target, GLint s), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1ivARB, (GLenum target, const GLint *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1sARB, (GLenum target, GLshort s), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord1svARB, (GLenum target, const GLshort *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2dARB, (GLenum target, GLdouble s, GLdouble t), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2dvARB, (GLenum target, const GLdouble *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2fARB, (GLenum target, GLfloat s, GLfloat t), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2fvARB, (GLenum target, const GLfloat *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2iARB, (GLenum target, GLint s, GLint t), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2ivARB, (GLenum target, const GLint *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2sARB, (GLenum target, GLshort s, GLshort t), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord2svARB, (GLenum target, const GLshort *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3dARB, (GLenum target, GLdouble s, GLdouble t, GLdouble r), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3dvARB, (GLenum target, const GLdouble *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3fARB, (GLenum target, GLfloat s, GLfloat t, GLfloat r), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3fvARB, (GLenum target, const GLfloat *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3iARB, (GLenum target, GLint s, GLint t, GLint r), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3ivARB, (GLenum target, const GLint *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3sARB, (GLenum target, GLshort s, GLshort t, GLshort r), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord3svARB, (GLenum target, const GLshort *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4dARB, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4dvARB, (GLenum target, const GLdouble *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4fARB, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4fvARB, (GLenum target, const GLfloat *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4iARB, (GLenum target, GLint s, GLint t, GLint r, GLint q), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4ivARB, (GLenum target, const GLint *v), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4sARB, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q), return; ) ZAP_GL_FUNCTION(void, glMultiTexCoord4svARB, (GLenum target, const GLshort *v), return; ) /* EXT_paletted_texture */ ZAP_GL_FUNCTION(void, glColorTableEXT, (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data), return; ) /* EXT_compiled_vertex_array */ ZAP_GL_FUNCTION(void, glLockArraysEXT, (GLint first, GLsizei count), return; ) ZAP_GL_FUNCTION(void, glUnlockArraysEXT, (void), return; ) /* EXT_fog_coord */ ZAP_GL_FUNCTION(void, glFogCoordfEXT, (GLfloat coord), return; ) ZAP_GL_FUNCTION(void, glFogCoordPointerEXT, (GLenum type, GLsizei stride, void *pointer), return; ) /* EXT_vertex_buffer */ ZAP_GL_FUNCTION(GLboolean, glAvailableVertexBufferEXT, (void), return GL_FALSE; ) ZAP_GL_FUNCTION(GLint, glAllocateVertexBufferEXT, (GLsizei size, GLint format, GLboolean preserve), return 0; ) ZAP_GL_FUNCTION(void*, glLockVertexBufferEXT, (GLint handle, GLsizei size), return NULL; ) ZAP_GL_FUNCTION(void, glUnlockVertexBufferEXT, (GLint handle), return; ) ZAP_GL_FUNCTION(void, glSetVertexBufferEXT, (GLint handle), return; ) ZAP_GL_FUNCTION(void, glOffsetVertexBufferEXT, (GLint handle, GLuint offset), return; ) ZAP_GL_FUNCTION(void, glFillVertexBufferEXT, (GLint handle, GLint first, GLsizei count), return; ) ZAP_GL_FUNCTION(void, glFreeVertexBufferEXT, (GLint handle), return; )