//-----------------------------------------------------------------------------------
//
// Torque Network Library
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#include "tnl.h"
#include "tnlBitStream.h"
#include "tnlVector.h"
#include "tnlNetEvent.h"
#include "tnlRPC.h"
#include "tnlEventConnection.h"
namespace TNL {
RPCEvent::RPCEvent(RPCGuaranteeType gType, RPCDirection dir) :
NetEvent((NetEvent::GuaranteeType) gType, (NetEvent::EventDirection) dir)
{
}
void RPCEvent::pack(EventConnection *ps, BitStream *bstream)
{
mFunctor->write(*bstream);
}
void RPCEvent::unpack(EventConnection *ps, BitStream *bstream)
{
mFunctor->read(*bstream);
}
void RPCEvent::process(EventConnection *ps)
{
if(checkClassType(ps))
mFunctor->dispatch(ps);
}
};
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