//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#ifndef _UIMENUS_H_
#define _UIMENUS_H_
#include "tnlNetBase.h"
#include "UI.h"
namespace Zap
{
struct MenuItem
{
const char *mText;
U32 mIndex;
MenuItem(const char *text = 0, U32 index = 0)
{
mText = text;
mIndex = index;
}
};
class MenuUserInterface : public UserInterface
{
public:
Vector<MenuItem> menuItems;
const char *menuTitle;
const char *menuSubTitle;
const char *menuFooter;
S32 selectionIndex;
MenuUserInterface();
void render();
void onSpecialKeyDown(U32 key);
void onKeyDown(U32 key);
void onControllerButtonDown(U32 buttonIndex);
void onActivate() { selectionIndex = 0; }
virtual void onEscape();
virtual void processSelection(U32 index) = 0;
};
class MainMenuUserInterface : public MenuUserInterface
{
typedef MenuUserInterface Parent;
char titleBuffer[256];
char motd[256];
U32 motdArriveTime;
public:
MainMenuUserInterface();
void processSelection(U32 index);
void onEscape();
void render();
void setMOTD(const char *motdString);
};
extern MainMenuUserInterface gMainMenuUserInterface;
class OptionsMenuUserInterface : public MenuUserInterface
{
typedef MenuUserInterface Parent;
public:
static bool controlsRelative;
static bool fullscreen;
static S32 joystickType;
static bool echoVoice;
OptionsMenuUserInterface();
void processSelection(U32 index);
void onEscape();
void setupMenus();
void onActivate();
void toggleFullscreen();
};
extern OptionsMenuUserInterface gOptionsMenuUserInterface;
class GameType;
class GameMenuUserInterface : public MenuUserInterface
{
typedef MenuUserInterface Parent;
SafePtr<GameType> mGameType;
public:
GameMenuUserInterface();
void onActivate();
void processSelection(U32 index);
void onEscape();
};
extern GameMenuUserInterface gGameMenuUserInterface;
class LevelMenuUserInterface : public MenuUserInterface
{
typedef MenuUserInterface Parent;
bool mTypeSelectDone;
public:
void onActivate();
void processSelection(U32 index);
void onEscape();
};
extern LevelMenuUserInterface gLevelMenuUserInterface;
class AdminMenuUserInterface : public MenuUserInterface
{
typedef MenuUserInterface Parent;
public:
void onActivate();
void processSelection(U32 index);
void onEscape();
};
extern AdminMenuUserInterface gAdminMenuUserInterface;
class PlayerMenuUserInterface : public MenuUserInterface
{
typedef MenuUserInterface Parent;
public:
enum Action {
Kick,
ChangeTeam,
ActionCount,
} action;
void render();
void processSelection(U32 index);
void onEscape();
};
extern PlayerMenuUserInterface gPlayerMenuUserInterface;
};
#endif
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