//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _UINAMEENTRY_H_ #define _UINAMEENTRY_H_ #include "UI.h" #include "timer.h" namespace Zap { class TextEntryUserInterface : public UserInterface { enum { MaxTextLen = 32, BlinkTime = 100, }; char buffer[MaxTextLen+1]; U32 cursorPos; bool blink; Timer mBlinkTimer; protected: const char *title; bool secret; bool resetOnActivate; public: TextEntryUserInterface() : mBlinkTimer(BlinkTime) { title = "ENTER TEXT:"; buffer[0] = 0; memset(buffer, 0, sizeof(buffer)); blink = false; secret = false; cursorPos = 0; resetOnActivate = true; } void onActivate(); void render(); void idle(U32 t); void onKeyDown(U32 key); void onKeyUp(U32 key); virtual void onAccept(const char *text) = 0; virtual void onEscape() = 0; const char *getText() { return buffer; } void setText(const char *text); }; class NameEntryUserInterface : public TextEntryUserInterface { public: NameEntryUserInterface() { title = "ENTER YOUR NAME:"; resetOnActivate = false; } virtual void onAccept(const char *text); virtual void onEscape(); }; extern NameEntryUserInterface gNameEntryUserInterface; class PasswordEntryUserInterface : public TextEntryUserInterface { Address connectAddress; public: PasswordEntryUserInterface() { title = "ENTER SERVER PASSWORD:"; secret = true; } void onAccept(const char *text); void onEscape(); void setConnectServer(const Address &addr) { connectAddress = addr; } }; extern PasswordEntryUserInterface gPasswordEntryUserInterface; class AdminPasswordEntryUserInterface : public TextEntryUserInterface { typedef TextEntryUserInterface Parent; public: AdminPasswordEntryUserInterface() { title = "ENTER ADMIN PASSWORD:"; secret = true; } void onAccept(const char *text); void onEscape(); void render(); }; extern AdminPasswordEntryUserInterface gAdminPasswordEntryUserInterface; }; #endif