//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _SOCCERGAME_H_ #define _SOCCERGAME_H_ #include "gameType.h" #include "item.h" namespace Zap { class Ship; class SoccerBallItem; class SoccerGameType : public GameType { typedef GameType Parent; enum Scores { KillScore = 1, GoalScore = 5, }; Vector mGoals; SafePtr mBall; public: void scoreGoal(StringTableEntry playerName, U32 goalTeamIndex); void addZone(GoalZone *theZone); void setBall(SoccerBallItem *theBall); void renderInterfaceOverlay(bool scoreboardVisible); enum { SoccerMsgScoreGoal, SoccerMsgScoreOwnGoal, SoccerMsgGameOverTeamWin, SoccerMsgGameOverTie, }; const char *getGameTypeString() { return "Soccer"; } virtual const char *getInstructionString() { return "Push the ball into the opposing team's goal."; } TNL_DECLARE_RPC(s2cSoccerScoreMessage, (U32 msgIndex, StringTableEntry clientName, U32 teamIndex)); TNL_DECLARE_CLASS(SoccerGameType); }; class SoccerBallItem : public Item { typedef Item Parent; Point initialPos; Timer mSendHomeTimer; StringTableEntry lastPlayerTouch; public: SoccerBallItem(Point pos = Point()); void renderItem(Point pos); void sendHome(); void damageObject(DamageInfo *theInfo); void idle(GameObject::IdleCallPath path); void processArguments(S32 argc, const char **argv); void onAddedToGame(Game *theGame); bool collide(GameObject *hitObject); TNL_DECLARE_CLASS(SoccerBallItem); }; }; #endif