/* * Copyright (c) 1997 University of Southern California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the Information Sciences * Institute of the University of Southern California. * 4. Neither the name of the University nor of the Institute may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#) $Header: /cvsroot/nsnam/nam-1/agent.h,v 1.21 2005/02/07 20:47:41 haldar Exp $ (LBL) */ #ifndef nam_agent_h #define nam_agent_h #include #include "animation.h" #include "trafficsource.h" class Queue; class Edge; class Feature; class Node; class NetView; //class PSView; class Monitor; #define SOURCE 10 #define DESTINATION 20 class Agent : public Animation, public TclObject { public: virtual int classid() const { return ClassAgentID; } inline const char* name() const { return (label_); } inline int num() const { return (number_); } inline int number() const { return (number_); } inline void setNumber(int number) {number_ = number;} inline double size() const { return (size_); } virtual void size(double s); virtual void reset(double); virtual double x() const { return (x_); } virtual double y() const { return (y_); } inline double width() {return width_;} inline double height() {return height_;} virtual void findClosestCornertoPoint(double x, double y, double &corner_x, double &corner_y) const = 0; virtual void place(double x, double y); void label(const char* name, int anchor); void color(const char* name); inline int anchor() const { return (anchor_); } inline void anchor(int v) { anchor_ = v; } inline Agent *next() const { return next_;} inline void next(Agent *a) { next_=a;} inline Edge *edge() const { return edge_;} inline double angle() const { return angle_;} inline void angle(double a) { angle_=a;} virtual float distance(float x, float y) const; void flowcolor(const char* color); inline void windowInit(int size) { windowInit_ = size;} inline void window(int size) { window_ = size;} inline void maxcwnd(int size) { maxcwnd_ = size;} void tracevar(const char* var); inline void startAt(float time) { start_ = time;} inline void stopAt(float time) { stop_ = time;} inline void produce(int number) { produce_ = number;} inline void packetSize(int size) { packetSize_ = size;} inline void interval(float size) { interval_ = size;} inline float startAt() { return start_;} inline float stopAt() { return stop_;} inline int produce() { return produce_;} TrafficSource * addTrafficSource(TrafficSource * ts); TrafficSource * removeTrafficSource(TrafficSource * ts); void add_feature(Feature *f); Feature *find_feature(char *) const; void delete_feature(Feature *f); const char* info() const; const char* getname() const; void monitor(Monitor *m, double now, char *result, int len); inline int marked() const { return (mark_); } inline void mark(int v) { mark_ = v; } virtual void update_bb(); void showLink() {draw_link_ = true;} void hideLink() {draw_link_ = false;} int writeNsDefinitionScript(FILE * file); int writeNsConnectionScript(FILE * file); int saveAsEnam(FILE *file); const char* property(); Agent * next_; Node* node_; int AgentRole_; Agent * AgentPartner_; TrafficSource * traffic_sources_; // This list is modified by // add(remove)TrafficSource bool draw_link_; protected: Agent(const char * type, int id, double _size); Agent(const char* name, double _size); void drawlabel(View*) const; int number_; double size_; double x_, y_; double width_; double height_; Feature* features_; Edge* edge_; double angle_; int anchor_; int mark_; char* label_; char * color_; // Following is used by Nam Editor to store data to // be sent to ns int window_, windowInit_, maxcwnd_; int packetSize_; float interval_; char * tracevar_; char * flowcolor_; float start_, stop_; int produce_; private: void setDefaults(); }; class BoxAgent : public Agent { public: BoxAgent(const char * type, int id, double size); BoxAgent(const char* name, double size); virtual void size(double s); virtual void draw(View * nv, double time); // virtual void draw(PSView*, double now) const; virtual void place(double x, double y); int inside(double, float, float) const; virtual void update_bb(); virtual void findClosestCornertoPoint(double x, double y, double &corner_x, double &corner_y) const; void setWidth(double w) {width_ = w;} void setHeight(double h) {height_ = h;} virtual double x() const {return x0_;} virtual double y() const {return y0_;} private: double x0_, y0_; // double x1_, y1_; }; #endif