//
// Copyright (c) 1997 by the University of Southern California
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation in source and binary forms for non-commercial purposes
// and without fee is hereby granted, provided that the above copyright
// notice appear in all copies and that both the copyright notice and
// this permission notice appear in supporting documentation. and that
// any documentation, advertising materials, and other materials related
// to such distribution and use acknowledge that the software was
// developed by the University of Southern California, Information
// Sciences Institute. The name of the University may not be used to
// endorse or promote products derived from this software without
// specific prior written permission.
//
// THE UNIVERSITY OF SOUTHERN CALIFORNIA makes no representations about
// the suitability of this software for any purpose. THIS SOFTWARE IS
// PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Other copyrights might apply to parts of this software and are so
// noted when applicable.
//
// $Header: /cvsroot/nsnam/nam-1/editview.h,v 1.18 2003/10/11 22:56:49 xuanc Exp $
#ifndef nam_EditView_h
#define nam_EditView_h
extern "C" {
#include <tcl.h>
#include <tk.h>
}
#include "tkcompat.h"
#include "enetmodel.h"
#include "transform.h"
#include "view.h"
#include "netview.h"
#include "bbox.h"
#include "tag.h"
#include "trafficsource.h"
class NetModel;
struct TraceEvent;
class Tcl;
class Paint;
class EditView : public NetView {
public:
EditView(const char* name, NetModel *m);
EditView(const char* name, NetModel *m, int height, int width);
virtual ~EditView();
static int command(ClientData, Tcl_Interp*, int argc, CONST84 char **argv);
static void DeleteCmdProc(ClientData);
virtual void draw();
virtual void draw(double current_time);
virtual void render();
virtual void BoundingBox(BBox &bb);
virtual void getWorldBox(BBox & world_boundary);
int cmdSetPoint(float, float, int);
int cmdMoveTo(float, float);
int cmdReleasePoint(float, float);
int cmdRemoveSel(float, float);
int cmdaddNode(float, float);
int cmdaddLink(float, float);
int cmdaddAgent(float, float, const char*);
int showAgentLink(float cx, float cy);
int cmdaddAgentLinker(float, float);
int cmdaddTrafficSource(float cx, float cy, const char * type);
int cmdaddLossModel(float cx, float cy, const char * type);
int cmdgetObjectInformation(float cx, float cy);
int cmdgetObjProperty(float cx, float cy);
int cmdgetObjectProperties(float cx, float cy, const char * type);
int cmdsetNodeProperty(int id,
const char * value, const char * variable);
int cmdsetAgentProperty(int id,
const char * value, const char * variable);
int cmdsetLinkProperty(int sid, int did,
const char * value, const char * variable);
int cmdsetTrafficSourceProperty(int id, const char * value, const char * variable);
int cmdsetLossModelProperty(int id, const char * value, const char * variable);
int cmdDeleteObj(float, float);
void moveNode(Node *n) const {
model_->moveNode(n);
}
virtual void line(float x0, float y0, float x1, float y1, int color);
virtual void rect(float x0, float y0, float x1, float y1, int color);
virtual void polygon(const float* x, const float* y, int n, int color);
virtual void fill(const float* x, const float* y, int n, int color);
virtual void circle(float x, float y, float r, int color);
virtual void string(float fx, float fy, float dim, const char* s, int anchor);
void view_mode() {
defTag_->remove();
draw();
}
protected:
// xor-draw rectangle
void xrect(float x0, float y0, float x1, float y1, GC gc);
void xline(float x0, float y0, float x1, float y1, GC gc);
enum EditType { START_RUBBERBAND, MOVE_RUBBERBAND, END_RUBBERBAND,
START_OBJECT, MOVE_OBJECT, END_OBJECT, NONE,
START_LINK, MOVE_LINK, END_LINK };
inline void startRubberBand(float cx, float cy);
inline void startSetObject(Animation *p, float cx, float cy);
// Grouping/interactive stuff
Tag * defTag_; // This is a tag object that is used for adding
// animation object into a selection group so that
// they can be moved together
Animation * curObj_;
float cx_, cy_; // current point
EditType editing_stage_; // current selection type
BBox rb_; // rubber band rectangle
float oldx_, oldy_; // old rubber band position, used for erasion
float link_start_x_, link_start_y_; // link origin
float link_end_x_, link_end_y_; // link destination
};
#endif
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