/* * Copyright (c) 1997 University of Southern California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the Information Sciences * Institute of the University of Southern California. * 4. Neither the name of the University nor of the Institute may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * * @(#) $Header: /cvsroot/nsnam/nam-1/feature.h,v 1.4 2001/04/18 00:14:15 mehringe Exp $ (LBL) */ #ifndef nam_feature_h #define nam_feature_h class Queue; class Edge; class Agent; class Node; class View; #include "animation.h" #define TIMER_STOPPED 0 #define TIMER_UP 1 #define TIMER_DOWN 2 class Feature : public Animation { public: inline const char* name() const { return (varname_); } inline int num() const { return (nn_); } inline double size() const { return (size_); } virtual void size(double s); virtual void reset(double); inline double x() const { return (x_); } inline double y() const { return (y_); } virtual void place(double x, double y); void varname(const char* name, int anchor); inline int anchor() const { return (anchor_); } inline void anchor(int v) { anchor_ = v; } inline Feature *next() const { return next_; } inline void next(Feature * f) { next_ = f; } virtual void set_feature(char *) {}; virtual void set_feature(double, int, double) {}; int inside(double, float, float) const; const char* info() const; virtual void monitor(double now, char *result, int len); inline int marked() const { return (mark_); } inline void mark(int v) { mark_ = v; } Feature* next_; protected: Feature(Agent *a, const char* name); void update_bb(); void drawlabel(View*) const; double size_; double x_, y_; char *varname_; Agent* agent_; int nn_; int anchor_; int mark_; }; class ListFeature : public Feature { public: ListFeature(Agent *a, const char* name); void set_feature(char *); virtual void size(double s); virtual void draw(View*, double now); void monitor(double now, char *result, int len); virtual void place(double x, double y); private: char *value_; float x0_, y0_; float x1_, y1_; }; class VariableFeature : public Feature { public: VariableFeature(Agent *a, const char* name); void set_feature(char *); virtual void size(double s); virtual void draw(View*, double now); void monitor(double now, char *result, int len); virtual void place(double x, double y); private: char *value_; float x0_, y0_; float x1_, y1_; }; class TimerFeature : public Feature { public: TimerFeature(Agent *a, const char* name); void set_feature(double timer, int direction, double time_set); virtual void size(double s); virtual void draw(View*, double now); void monitor(double now, char *result, int len); virtual void place(double x, double y); private: double timer_; double time_set_; int direction_; float x0_, y0_; float x1_, y1_; }; #endif