/*
* Copyright (c) 1997 University of Southern California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the Information Sciences
* Institute of the University of Southern California.
* 4. Neither the name of the University nor of the Institute may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*
* @(#) $Header: /cvsroot/nsnam/nam-1/feature.h,v 1.4 2001/04/18 00:14:15 mehringe Exp $ (LBL)
*/
#ifndef nam_feature_h
#define nam_feature_h
class Queue;
class Edge;
class Agent;
class Node;
class View;
#include "animation.h"
#define TIMER_STOPPED 0
#define TIMER_UP 1
#define TIMER_DOWN 2
class Feature : public Animation {
public:
inline const char* name() const { return (varname_); }
inline int num() const { return (nn_); }
inline double size() const { return (size_); }
virtual void size(double s);
virtual void reset(double);
inline double x() const { return (x_); }
inline double y() const { return (y_); }
virtual void place(double x, double y);
void varname(const char* name, int anchor);
inline int anchor() const { return (anchor_); }
inline void anchor(int v) { anchor_ = v; }
inline Feature *next() const { return next_; }
inline void next(Feature * f) { next_ = f; }
virtual void set_feature(char *) {};
virtual void set_feature(double, int, double) {};
int inside(double, float, float) const;
const char* info() const;
virtual void monitor(double now, char *result, int len);
inline int marked() const { return (mark_); }
inline void mark(int v) { mark_ = v; }
Feature* next_;
protected:
Feature(Agent *a, const char* name);
void update_bb();
void drawlabel(View*) const;
double size_;
double x_, y_;
char *varname_;
Agent* agent_;
int nn_;
int anchor_;
int mark_;
};
class ListFeature : public Feature {
public:
ListFeature(Agent *a, const char* name);
void set_feature(char *);
virtual void size(double s);
virtual void draw(View*, double now);
void monitor(double now, char *result, int len);
virtual void place(double x, double y);
private:
char *value_;
float x0_, y0_;
float x1_, y1_;
};
class VariableFeature : public Feature {
public:
VariableFeature(Agent *a, const char* name);
void set_feature(char *);
virtual void size(double s);
virtual void draw(View*, double now);
void monitor(double now, char *result, int len);
virtual void place(double x, double y);
private:
char *value_;
float x0_, y0_;
float x1_, y1_;
};
class TimerFeature : public Feature {
public:
TimerFeature(Agent *a, const char* name);
void set_feature(double timer, int direction, double time_set);
virtual void size(double s);
virtual void draw(View*, double now);
void monitor(double now, char *result, int len);
virtual void place(double x, double y);
private:
double timer_;
double time_set_;
int direction_;
float x0_, y0_;
float x1_, y1_;
};
#endif
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