/*
* Copyright (c) 1993 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the Computer Systems
* Engineering Group at Lawrence Berkeley Laboratory.
* 4. Neither the name of the University nor of the Laboratory may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* This code derived from InterViews library which is covered
* by the copyright below.
*/
/*
* Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* Implementation of transformation matrix operations.
*/
#include "sincos.h"
#include "transform.h"
static const double RADPERDEG = M_PI/180.0;
Transform::Transform()
{
clear();
}
void Transform::clear()
{
identity_ = 1;
mat00 = mat11 = 1;
mat01 = mat10 = mat20 = mat21 = 0;
}
Transform::Transform(const Transform& t)
{
mat00 = t.mat00; mat01 = t.mat01;
mat10 = t.mat10; mat11 = t.mat11;
mat20 = t.mat20; mat21 = t.mat21;
update();
}
Transform::Transform(float a00, float a01, float a10,
float a11, float a20, float a21)
{
mat00 = a00; mat01 = a01;
mat10 = a10; mat11 = a11;
mat20 = a20; mat21 = a21;
update();
}
int Transform::operator ==(const Transform& t) const
{
if (identity_)
return t.identity_;
if (t.identity_)
return (0);
return (mat00 == t.mat00 && mat01 == t.mat01 &&
mat10 == t.mat10 && mat11 == t.mat11 &&
mat20 == t.mat20 && mat21 == t.mat21);
}
int Transform::operator !=(const Transform& t) const
{
if (identity_)
return (!t.identity_);
if (t.identity_)
return (1);
return (mat00 != t.mat00 || mat01 != t.mat01 ||
mat10 != t.mat10 || mat11 != t.mat11 ||
mat20 != t.mat20 || mat21 != t.mat21);
}
Transform& Transform::operator =(const Transform& t)
{
mat00 = t.mat00;
mat01 = t.mat01;
mat10 = t.mat10;
mat11 = t.mat11;
mat20 = t.mat20;
mat21 = t.mat21;
update();
return (*this);
}
void Transform::update()
{
identity_ = (
mat00 == 1 && mat11 == 1 &&
mat01 == 0 && mat10 == 0 && mat20 == 0 && mat21 == 0
);
}
void Transform::translate(float dx, float dy)
{
mat20 += dx;
mat21 += dy;
update();
}
void Transform::scale(float sx, float sy)
{
mat00 *= sx;
mat01 *= sy;
mat10 *= sx;
mat11 *= sy;
mat20 *= sx;
mat21 *= sy;
update();
}
void Transform::skew(float sx, float sy)
{
mat01 += mat00*sy;
mat10 += mat11*sx;
update();
}
void Transform::rotate(float angle)
{
float tmp1, tmp2, m00, m01, m10, m11, m20, m21;
angle *= RADPERDEG;
tmp1 = cos(angle);
tmp2 = sin(angle);
m00 = mat00*tmp1;
m01 = mat01*tmp2;
m10 = mat10*tmp1;
m11 = mat11*tmp2;
m20 = mat20*tmp1;
m21 = mat21*tmp2;
mat01 = mat00*tmp2 + mat01*tmp1;
mat11 = mat10*tmp2 + mat11*tmp1;
mat21 = mat20*tmp2 + mat21*tmp1;
mat00 = m00 - m01;
mat10 = m10 - m11;
mat20 = m20 - m21;
update();
}
void Transform::premultiply(const Transform& t)
{
float tmp1 = mat00;
float tmp2 = mat10;
mat00 = t.mat00*tmp1 + t.mat01*tmp2;
mat10 = t.mat10*tmp1 + t.mat11*tmp2;
mat20 += t.mat20*tmp1 + t.mat21*tmp2;
tmp1 = mat01;
tmp2 = mat11;
mat01 = t.mat00*tmp1 + t.mat01*tmp2;
mat11 = t.mat10*tmp1 + t.mat11*tmp2;
mat21 += t.mat20*tmp1 + t.mat21*tmp2;
update();
}
void Transform::postmultiply(const Transform& t)
{
float tmp = mat00*t.mat01 + mat01*t.mat11;
mat00 = mat00*t.mat00 + mat01*t.mat10;
mat01 = tmp;
tmp = mat10*t.mat01 + mat11*t.mat11;
mat10 = mat10*t.mat00 + mat11*t.mat10;
mat11 = tmp;
tmp = mat20*t.mat01 + mat21*t.mat11;
mat20 = mat20*t.mat00 + mat21*t.mat10;
mat21 = tmp;
mat20 += t.mat20;
mat21 += t.mat21;
update();
}
void Transform::invert()
{
float d = det();
float t00 = mat00;
float t20 = mat20;
mat20 = (mat10*mat21 - mat11*mat20)/d;
mat21 = (mat01*t20 - mat00*mat21)/d;
mat00 = mat11/d;
mat11 = t00/d;
mat10 = -mat10/d;
mat01 = -mat01/d;
update();
}
void Transform::map(float& x, float& y) const
{
float tx = x;
x = tx*mat00 + y*mat10 + mat20;
y = tx*mat01 + y*mat11 + mat21;
}
void Transform::map(float x, float y, float& tx, float& ty) const
{
tx = x*mat00 + y*mat10 + mat20;
ty = x*mat01 + y*mat11 + mat21;
}
void Transform::imap(float& tx, float& ty) const
{
float d = det();
float a = (tx - mat20) / d;
float b = (ty - mat21) / d;
tx = a*mat11 - b*mat10;
ty = b*mat00 - a*mat01;
}
void Transform::imap(float tx, float ty, float& x, float& y) const
{
float d = det();
float a = (tx - mat20) / d;
float b = (ty - mat21) / d;
x = a*mat11 - b*mat10;
y = b*mat00 - a*mat01;
}
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