# Half Life 1 engine games (HL 1, Quake 2/3/World, Counterstrike 1.6, etc.) # Pattern quality: good veryfast # # Contributed by Laurens Blankers , who says: # # This pattern has been tested with QuakeWorld (2.30), Quake 2 (3.20), # Quake 3 (1.32), and Half-life (1.1.1.0). But may also work on other # games based on the Quake engine. # # Clayton Macleod says: # [This should match] Counter-Strike v1.6, [...] the slightly updated # Counter-Strike: Condition Zero, and the game Day Of Defeat, Team # Fortress Classic, Deathmatch Classic, Ricochet, Half-Life [1] Deathmatch, # and I imagine all the other 3rd party mods that also use this engine # will match that pattern. # # Please post to l7-filter-developers@lists.sf.net as to whether it works # for you or not. If you believe it could be improved please post your # suggestions to that list as well. You may subscribe to this list at # http://lists.sourceforge.net/lists/listinfo/l7-filter-developers quake-halflife # All quake (like) protocols start with 4x 0xFF. Then the client either # issues getinfo or getchallenge. ^\xff\xff\xff\xffget(info|challenge) # A previous quake pattern allowed the connection to start with only 2 bytes # of 0xFF. This doesn't seem to ever happen, but we should keep an eye out # for it.