/*
* mjl_splaytree
*
* The (almost) completely reusable splay tree data structure and accompanying
* algorithms.
* this code was written for 0657.317 1999 at the University of Waikato
* by Matthew Luckie
*
* Copyright (C) 1999-2007 Matthew Luckie. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY Matthew Luckie ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL Matthew Luckie BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $Id: mjl_splaytree.h,v 1.9 2007/03/05 01:26:17 mjl Exp $
*
*/
#ifndef __MJL_SPLAYTREE_H
#define __MJL_SPLAYTREE_H
typedef struct splaytree splaytree_t;
typedef struct splaytree_node splaytree_node_t;
typedef int (*splaytree_cmp_t)(const void *a, const void *b);
typedef int (*splaytree_diff_t)(const void *a, const void *b);
typedef void (*splaytree_display_t)(const void *ptr, int pad);
typedef int (*splaytree_inorder_t)(void *ptr, void *entry);
typedef void (*splaytree_free_t)(void *ptr);
/* functions for allocating and freeing a splaytree structure */
splaytree_t *splaytree_alloc(splaytree_cmp_t cmp);
void splaytree_free(splaytree_t *tree, splaytree_free_t free_ptr);
/* insert a node into the tree */
splaytree_node_t *splaytree_insert(splaytree_t *tree, const void *ptr);
/* remove a node from the tree */
int splaytree_remove_item(splaytree_t *tree, const void *ptr);
int splaytree_remove_node(splaytree_t *tree, splaytree_node_t *node);
/* find a node in the tree and return it */
void *splaytree_find(splaytree_t *tree, const void *ptr);
/* find a value in the tree closest to a particular value */
void *splaytree_findclosest(splaytree_t *tree, const void *ptr,
splaytree_diff_t diff);
/* return the right most node on the left branch of the tree */
void *splaytree_getrmlb(splaytree_t *tree);
/* return the left most node on the right branch of the tree */
void *splaytree_getlmrb(splaytree_t *tree);
/* calculate the longest search path of the subtree passed in */
int splaytree_depth(splaytree_t *tree);
void splaytree_display(splaytree_t *tree, splaytree_display_t disp);
int splaytree_count(splaytree_t *tree);
void splaytree_inorder(splaytree_t *tree, splaytree_inorder_t func, void *in);
#endif /* __MJL_SPLAYTREE_H */
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