# --------------------------------------------------------- # # Type: Requirement Paper # Title: Draw Maps # Version: 1.0 # Date: 2001/08/16 # Author: Selim Issever # --------------------------------------------------------- # # --------------------------------------------------------- # # Abstract # --------------------------------------------------------- # This paper lists the requirements for how maps should be and are drawn in SMM++. It will also cover some design specs. Some terms are explained at the end of this paper. # --------------------------------------------------------- # # Requirements # --------------------------------------------------------- # = --------------------------------------------------------- = = General = --------------------------------------------------------- = G1) The smallest unit on a map is a room. G2) Rooms are placed on a 2-dimensional grid. G3) Each room has a x-y coordinate within this grid. G3) Distances and positions for drawing are measured in pixels. G4) The default grid is 32x32 pixels. G5) Maps should support colors. = --------------------------------------------------------- = = Colors = --------------------------------------------------------- = C1) default background color: #daceaf C2) ligther bg color: #ffffff C3) darker bg color: #a59575 = --------------------------------------------------------- = = Exits = --------------------------------------------------------- = E1) A Room can have the 8 usual (u-exits) and 4 exeptional (x-exits) exits. E2) An u-exit can be DRAW-connected with a room R in 3 ways: i) Don't draw. ii) Draw, but the room R has no u-exit pointing back. iii) Draw and the room R has a u-exit pointing back E3) An existing x-exit is indicated by an icon within the grid. E4) An existing u-exit type i) is indicated by a short line (RE-line) within the grid E5) An existing u-exit type ii) is indicated like 6c) plus this line is extended to the middle of the destination grid point with an arrow head. E6) An existing u-exit type iii) is indicated like 6c) and and extended to the RE-line of the u-exit in room R pointing back. = --------------------------------------------------------- = = Items = --------------------------------------------------------- = I1) A room can contain up to 9 item icons, that indicate that there is something special with this room. I2) The icons are placed in a 3x3 grid within the room. I3) The default icon size is 10x10 pixels I4) The used image format is gif. I5) Transparency sould be used for areas, which the icon does not overlap. = --------------------------------------------------------- = = Text = --------------------------------------------------------- = T1) Each room can display a piece of text. T2) Color and font can be adjusted on per room basis. T3) Horizontal and vertical orientation is supported. T4) The x/y-offset, relative to the center of the room can be adjusted on per room basis. = --------------------------------------------------------- = = Backgrounds = --------------------------------------------------------- = B1) A background is an icon or image, which will - indicate the existance of this room and - give a first idea what the room is, e.g. a road, an inn, the city center, etc. B2) Each existing room must have a background. B3) The default bg-size is 32x32 pixels B4) The used image format is gif. B5) Transparency sould be used for areas, which the icon does not overlap. B6) The default background is a dot. # --------------------------------------------------------- # # Terms # --------------------------------------------------------- # TT1) u-exit: An exit placed at the position north, south, west, east, northwest, northeast, southwest or southeast. TT2) RE-line: A line-segment. A room containing an u-exit will indicate with this line-segment the existance of this u-exit. This line-segment is drawn within the room.