/* * Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005 Yokogawa Electric Corporation, * YDC Corporation, IPA (Information-technology Promotion Agency, Japan). * All rights reserved. * * Redistribution and use of this software in source and binary forms, with * or without modification, are permitted provided that the following * conditions and disclaimer are agreed and accepted by the user: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. Neither the names of the copyrighters, the name of the project which * is related to this software (hereinafter referred to as "project") nor * the names of the contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * 4. No merchantable use may be permitted without prior written * notification to the copyrighters. However, using this software for the * purpose of testing or evaluating any products including merchantable * products may be permitted without any notification to the copyrighters. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHTERS, THE PROJECT AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING * BUT NOT LIMITED THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHTERS, THE PROJECT OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT,STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. * * $TAHI: v6eval/lib/Pz/PvObject.h,v 1.44 2003/12/04 04:59:47 akisada Exp $ */ #if !defined(__PvObject_h__) #define __PvObject_h__ 1 #include "PObject.h" class PvNumber; class PvOctets; //====================================================================== class PvObject:public PObject { public: PvObject(CSTR=0,int=0); PvObject(const PvObject&); virtual PvObject* shallowCopy() const; virtual ~PvObject(); virtual void log(uint32_t=0) const; virtual PvObject* generateValue(WObject*) const; virtual PvObject* evaluateValue(WObject*) const; // COMPOSE INTERFACE ---------------------------------------------------------- virtual WObject* selfCompose(WControl&,WObject* w_parent) const; }; class MObject; //====================================================================== class PvOperator:public PvObject { private: const MObject* meta_; PObject* rvalue_; public: PvOperator(const MObject*,CSTR,int); PvOperator(const PvOperator&);//shallow virtual ~PvOperator(); virtual PvObject* shallowCopy() const; //---------------------------------------------------------------------- // ENCODING/DECODING virtual bool generate(WControl&,WObject*,OCTBUF&) const; virtual PvObject* generateValue(WObject*) const; virtual PvObject* evaluateValue(WObject*) const; //---------------------------------------------------------------------- // Parse TREE interface virtual PObject* rvalue(PObject*); //---------------------------------------------------------------------- inline PObject* rvalue() const; virtual const MObject* meta() const; virtual uint32_t operation() const; virtual uint32_t objectLength(const WObject*) const; virtual CSTR metaString() const; virtual void print() const; }; inline PObject* PvOperator::rvalue() const {return rvalue_;} inline const MObject* PvOperator::meta() const {return meta_;} //====================================================================== class PFunction:public PvObject { private: PObjectList args_; public: PFunction(CSTR,int); PFunction(const PFunction&); virtual ~PFunction(); //---------------------------------------------------------------------- // Parse TREE interface virtual PObject* argument(PObject*); virtual const PObjectList& args()const; virtual void checkArgument() const; //---------------------------------------------------------------------- virtual const MObject* meta() const; virtual CSTR metaString() const; virtual void print() const; }; inline const PObjectList& PFunction::args()const{return args_;} class MvFunction; //====================================================================== class PvFunction:public PFunction { private: const MvFunction* meta_; public: PvFunction(const MvFunction*,CSTR,int); PvFunction(const PvFunction&);//shallow virtual PvObject* shallowCopy() const; virtual ~PvFunction(); //---------------------------------------------------------------------- // ENCODING/DECODING virtual bool generate(WControl&,WObject*,OCTBUF&) const; virtual bool generateV6Addr(PvV6Addr&) const; virtual bool evaluateV6Addr(PvV6Addr&) const; virtual bool generateOctetsWith(PvOctets&,WObject*) const; virtual PvObject* generateValue(WObject*) const; virtual PvObject* evaluateValue(WObject*) const; virtual int32_t compareObject(const PObject&) const; //---------------------------------------------------------------------- // Parse TREE interface virtual void checkArgument() const; virtual bool isV6Addr() const; virtual bool isOctets() const; //---------------------------------------------------------------------- virtual const MObject* meta() const; const MvFunction* metaClass() const; virtual uint32_t objectLength(const WObject*) const; }; inline const MvFunction* PvFunction::metaClass() const {return meta_;} class PvNumberSet; //====================================================================== class PvNumber:public PvObject { private: int32_t value_; static PvNumberSet numbers_; public: PvNumber(); PvNumber(int32_t); PvNumber(const PvNumber&); virtual ~PvNumber(); virtual PvObject* shallowCopy() const; //---------------------------------------------------------------------- // ENCODING/DECODING virtual bool generate(WControl&,WObject*,OCTBUF&) const; virtual int32_t compareNumber(int32_t) const; virtual int32_t compareObject(const PObject&) const; //---------------------------------------------------------------------- virtual uint32_t objectLength(const WObject*) const; virtual int32_t intValue(bool&) const; virtual int32_t value() const; virtual void print() const; uint32_t hash() const; bool isEqual(const PvNumber*) const; static PvNumber* unique(int32_t); void value_set(int32_t val); }; inline int32_t PvNumber::value() const {return value_;} inline uint32_t PvNumber::hash() const {return value();} inline bool PvNumber::isEqual(const PvNumber* p) const {return value()==p->value();} inline void PvNumber::value_set(int32_t val){value_=val;} #include "CmCltn.h" interfaceCmSet(PvNumberSet,PvNumber); interfaceCmList(PvNumberList,PvNumber); //====================================================================== class PvNumbers:public PvObject { private: PvNumberList numbers_; public: PvNumbers(); PvNumbers(const PvNumbers&);//shallow virtual ~PvNumbers(); virtual PvObject* shallowCopy() const; //---------------------------------------------------------------------- // ENCODING/DECODING virtual bool generate(WControl&,WObject*,OCTBUF&) const; //---------------------------------------------------------------------- virtual PvOctets* octetString() const; virtual uint32_t length() const; void add(PObject*); virtual void print() const; }; #include "CmString.h" //====================================================================== class PvString:public PvObject { private: CmCString value_; public: PvString(); PvString(CSTR); PvString(const PvString&); virtual ~PvString(); virtual PvObject* shallowCopy() const; virtual PvOctets* octetString() const; virtual uint32_t length() const; virtual CSTR strValue(bool&) const; virtual COCTSTR octetsValue(bool&) const; virtual CSTR value() const; virtual void print() const; void value_set(CSTR val); }; inline void PvString::value_set(CSTR val){value_=val;} inline CSTR PvString::value() const {return value_.string();} #include "timeval.h" //====================================================================== class PvTimeval:public PvObject { private: timeval value_; public: PvTimeval(); PvTimeval(const timeval&); PvTimeval(const PvTimeval&); virtual ~PvTimeval(); virtual PvObject* shallowCopy() const; virtual uint32_t length() const; virtual int32_t compareTimeval(const timeval&) const; virtual int32_t compareObject(const PObject&) const; virtual const timeval& value() const; virtual void print() const; }; inline const timeval& PvTimeval::value() const {return value_;} #endif