/*************************************************************************** * Copyright (c) 2003 Volker Christian * * * * Permission is hereby granted, free of charge, to any person obtaining a * * copy of this software and associated documentation files (the * * "Software"), to deal in the Software without restriction, including * * without limitation the rights to use, copy, modify, merge, publish, * * distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to * * the following conditions: * * * * The above copyright notice and this permission notice shall be included * * in all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ***************************************************************************/ #ifndef LOCALACCEPTEDSOCKET_H #define LOCALACCEPTEDSOCKET_H #include #include class LocalServerSocket; /** @author Volker Christian */ class LocalAcceptedSocket : public LocalConnectedSocket { public: LocalAcceptedSocket(int fd, const LocalServerSocket *localServerSocket); ~LocalAcceptedSocket(); const LocalServerSocket *getServerSocket() const; protected: void setServerSocket(const LocalServerSocket * localServerSocket); private: LocalAcceptedSocket() {}; const LocalServerSocket *localServerSocket; }; #endif