/* Copyright (c) Mark J. Kilgard, 1996. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h> /* for XA_RGB_DEFAULT_MAP atom */
#if defined (__vms)
#include <X11/StdCmap.h> /* for XmuLookupStandardColormap */
#else
#include <X11/Xmu/StdCmap.h> /* for XmuLookupStandardColormap */
#endif
#include <GL/glut.h>
#include "glutint.h"
#include "layerutil.h"
static int
checkOverlayAcceptability(XVisualInfo * vi, unsigned int mode)
{
int value;
/* Must support OpenGL. */
glXGetConfig(__glutDisplay, vi, GLX_USE_GL, &value);
if (!value)
return 1;
/* Must be color index. */
glXGetConfig(__glutDisplay, vi, GLX_RGBA, &value);
if (value)
return 1;
/* Must match single/double buffering request. */
glXGetConfig(__glutDisplay, vi, GLX_DOUBLEBUFFER, &value);
if (GLUT_WIND_IS_DOUBLE(mode) != (value != 0))
return 1;
/* Must match mono/stereo request. */
glXGetConfig(__glutDisplay, vi, GLX_STEREO, &value);
if (GLUT_WIND_IS_STEREO(mode) != (value != 0))
return 1;
/* Alpha and accumulation buffers incompatible with color
index. */
if (GLUT_WIND_HAS_ALPHA(mode) || GLUT_WIND_HAS_ACCUM(mode))
return 1;
/* Look for depth buffer if requested. */
glXGetConfig(__glutDisplay, vi, GLX_DEPTH_SIZE, &value);
if (GLUT_WIND_HAS_DEPTH(mode) && (value <= 0))
return 1;
/* Look for stencil buffer if requested. */
glXGetConfig(__glutDisplay, vi, GLX_STENCIL_SIZE, &value);
if (GLUT_WIND_HAS_STENCIL(mode) && (value <= 0))
return 1;
#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
/* XXX Multisampled overlay color index?? Pretty unlikely. */
/* Look for multisampling if requested. */
if (__glutIsSupportedByGLX("GLX_SGIS_multisample"))
glXGetConfig(__glutDisplay, vi, GLX_SAMPLES_SGIS, &value);
else
value = 0;
if (GLUT_WIND_IS_MULTISAMPLE(mode) && (value <= 0))
return 1;
#endif
return 0;
}
static XVisualInfo *
getOverlayVisualInfoCI(unsigned int mode)
{
XLayerVisualInfo *vi;
XLayerVisualInfo template;
XVisualInfo *goodVisual, *returnVisual;
int nitems, i, j, bad;
/* The GLX 1.0 glXChooseVisual is does not permit queries
based on pixel transparency (and GLX_BUFFER_SIZE uses
"smallest that meets" its requirement instead of "largest
that meets" that GLUT wants. So, GLUT implements its own
visual selection routine for color index overlays. */
/* Try three overlay layers. */
for (i = 1; i <= 3; i++) {
template.vinfo.screen = __glutScreen;
template.vinfo.class = PseudoColor;
template.layer = i;
template.type = TransparentPixel;
vi = __glutXGetLayerVisualInfo(__glutDisplay,
VisualTransparentType | VisualScreenMask | VisualClassMask | VisualLayerMask,
&template, &nitems);
if (vi) {
/* Check list for acceptable visual meeting requirements
of requested display mode. */
for (j = 0; j < nitems; j++) {
bad = checkOverlayAcceptability(&vi[j].vinfo, mode);
if (bad) {
/* Set vi[j].vinfo.visual to mark it unacceptable. */
vi[j].vinfo.visual = NULL;
}
}
/* Look through list to find deepest acceptable visual. */
goodVisual = NULL;
for (j = 0; j < nitems; j++) {
if (vi[j].vinfo.visual) {
if (goodVisual == NULL) {
goodVisual = &vi[j].vinfo;
} else {
if (goodVisual->depth < vi[j].vinfo.depth) {
goodVisual = &vi[j].vinfo;
}
}
}
}
/* If a visual is found, clean up and return the visual. */
if (goodVisual) {
returnVisual = (XVisualInfo *) malloc(sizeof(XVisualInfo));
if (returnVisual) {
*returnVisual = *goodVisual;
}
XFree(vi);
return returnVisual;
}
XFree(vi);
}
}
return NULL;
}
static XVisualInfo *
getOverlayVisualInfoRGB(unsigned int mode)
{
/* XXX For now, transparent RGBA overlays are not supported
by GLUT. RGBA overlays raise difficult questions about
what the transparent pixel (really color) value should be.
Color index overlay transparency is "easy" because the
transparent pixel value does not affect displayable colors
(except for stealing one color cell) since colors are
determined by indirection through a colormap, and because
it is uncommon for arbitrary pixel values in color index to
be "calculated" (as can occur with a host of RGBA operations
like lighting, blending, etc) so it is easy to avoid the
transparent pixel value.
Since it is typically easy to avoid the transparent pixel
value in color index mode, if GLUT tells the programmer what
pixel is transparent, then most program can easily avoid
generating that pixel value except when they intend
transparency. GLUT returns whatever transparent pixel value
is provided by the system through glutGet(
GLUT_TRANSPARENT_INDEX).
Theory versus practice for RGBA overlay transparency: In
theory, the reasonable thing is enabling overlay transparency
when an overlay pixel's destination alpha is 0 because this
allows overlay transparency to be controlled via alpha and
all visibile colors are permited, but no hardware I am aware
of supports this practice (and it requires destination alpha
which is typically optional and quite uncommon for overlay
windows!). In practice, the choice of transparent pixel
value is typically "hardwired" into most graphics hardware to
a single pixel value. SGI hardware uses true black (0,0,0)
without regard for the destination alpha. This is far from
ideal because true black (a common color that is easy to
accidently generate) can not be generated in an RGBA overlay.
I am not sure what other vendors do.
Pragmatically, most of the typical things you want to do in
the overlays can be done in color index (rubber banding,
pop-up menus, etc.). One solution for GLUT would be to
simply "advertise" what RGB triple (or possibly RGBA
quadruple or simply A alone) generates transparency. The
problem with this approach is that it forces programmers to
avoid whatever arbitrary color various systems decide is
transparent. This is a difficult burden to place on
programmers that want to portably make use of overlays.
To actually support transparent RGBA overlays, there are
really two reaonsable options. ONE: Simply mandate that true
black is the RGBA overlay transparent color (what IRIS GL
did). This is nice for programmers since only one option,
nice for existing SGI hardware, bad for anyone (including
SGI) who wants to improve upon "true black" RGB transparency.
Or TWO: Provide a set of queriable "transparency types" (like
"true black" or "alpha == 0" or "true white" or even a
queriable transparent color). This is harder for
programmers, OK for existing SGI hardware, and it leaves open
the issue of what other modes are reasonable.
Option TWO seems the more general approach, but since
hardware designers will likely only implement a single mode
(this is a scan out issue where bandwidth is pressing issue),
codifying multiple speculative approaches nobody may ever
implement seems silly. And option ONE fiats a suboptimal
solution.
Therefore, I defer any decision of how GLUT should support
RGBA overlay transparency and leave support for it
unimplemented. Nobody has been pressing me for RGBA overlay
transparency (though people have requested color index overlay
transparency repeatedly). Geez, if you read this far you are
either really bored or maybe actually interested in this
topic. Anyway, if you have ideas (particularly if you plan on
implementing a hardware scheme for RGBA overlay transparency),
I'd be interested.
For the record, SGI's expiremental Framebufer Configuration
experimental GLX extension uses option TWO. Transparency
modes for "none" and "RGB" are defined (others could be
defined later). What RGB value is the transparent one must be
queried. I was hoping GLUT could have something that required
less work from the programmer to use portably. -mjk */
__glutWarning("RGBA overlays are not supported by GLUT (for now).");
return NULL;
}
static XVisualInfo *
getOverlayVisualInfo(unsigned int mode)
{
/* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */
if (GLUT_WIND_IS_LUMINANCE(mode))
return NULL;
if (GLUT_WIND_IS_RGB(mode))
return getOverlayVisualInfoRGB(mode);
else
return getOverlayVisualInfoCI(mode);
}
static void
addStaleWindow(GLUTwindow * window, Window win)
{
GLUTstale *entry;
entry = (GLUTstale *) malloc(sizeof(GLUTstale));
if (!entry)
__glutFatalError("out of memory");
entry->window = window;
entry->win = win;
entry->next = __glutStaleWindowList;
__glutStaleWindowList = entry;
}
void
__glutFreeOverlay(GLUToverlay * overlay)
{
XFree(overlay->vis);
XDestroyWindow(__glutDisplay, overlay->win);
glXDestroyContext(__glutDisplay, overlay->ctx);
if (overlay->colormap) {
/* Only color index overlays have colormap data structure. */
__glutFreeColormap(overlay->colormap);
}
free(overlay);
}
void
glutEstablishOverlay(void)
{
GLUToverlay *overlay;
GLUTwindow *window;
XSetWindowAttributes wa;
/* Register a routine to free an overlay with glut_win.c;
this keeps glut_win.c from pulling in all of
glut_overlay.c when no overlay functionality is used by
the application. */
__glutFreeOverlayFunc = __glutFreeOverlay;
window = __glutCurrentWindow;
/* Allow for an existant overlay to be re-established perhaps
if you wanted a different display mode. */
if (window->overlay) {
addStaleWindow(window, window->overlay->win);
__glutFreeOverlay(window->overlay);
}
overlay = (GLUToverlay *) malloc(sizeof(GLUToverlay));
if (!overlay)
__glutFatalError("out of memory.");
overlay->vis = __glutDetermineVisual(__glutDisplayMode,
&overlay->fakeSingle, getOverlayVisualInfo);
if (!overlay->vis) {
__glutFatalError("lacks overlay support.");
}
overlay->ctx = glXCreateContext(__glutDisplay, overlay->vis,
None, __glutTryDirect);
overlay->isDirect = glXIsDirect(__glutDisplay, overlay->ctx);
if (__glutForceDirect) {
if (!overlay->isDirect) {
__glutFatalError("direct rendering not possible.");
}
}
__glutSetupColormap(overlay->vis, &(overlay->colormap), &(overlay->cmap));
overlay->transparentPixel = __glutGetTransparentPixel(__glutDisplay,
overlay->vis);
wa.colormap = overlay->cmap;
wa.background_pixel = overlay->transparentPixel;
wa.event_mask = window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK;
wa.border_pixel = 0;
overlay->win = XCreateWindow(__glutDisplay,
window->win,
0, 0, window->width, window->height, 0,
overlay->vis->depth, InputOutput, overlay->vis->visual,
CWBackPixel | CWBorderPixel | CWEventMask | CWColormap,
&wa);
if (window->children) {
/* Overlay window must be lowered below any GLUT
subwindows. */
XLowerWindow(__glutDisplay, overlay->win);
}
XMapWindow(__glutDisplay, overlay->win);
overlay->shownState = 1;
overlay->damaged = 0;
overlay->display = NULL;
/* Make sure a reshape gets delivered. */
window->forceReshape = True;
__glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
window->overlay = overlay;
glutUseLayer(GLUT_OVERLAY);
}
void
glutRemoveOverlay(void)
{
GLUTwindow *window = __glutCurrentWindow;
GLUToverlay *overlay = __glutCurrentWindow->overlay;
if (!window->overlay)
return;
/* If using overlay, switch to the normal layer. */
if (window->renderWin == overlay->win) {
glutUseLayer(GLUT_NORMAL);
}
addStaleWindow(window, overlay->win);
__glutFreeOverlay(overlay);
window->overlay = NULL;
__glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK);
}
void
glutUseLayer(GLenum layer)
{
GLUTwindow *window = __glutCurrentWindow;
switch (layer) {
case GLUT_NORMAL:
window->renderWin = window->win;
window->renderCtx = window->ctx;
break;
case GLUT_OVERLAY:
window->renderWin = window->overlay->win;
window->renderCtx = window->overlay->ctx;
break;
default:
__glutWarning("glutUseLayer: unknown layer, %d.", layer);
break;
}
__glutSetWindow(window);
}
void
glutPostOverlayRedisplay(void)
{
__glutPostRedisplay(__glutCurrentWindow, GLUT_OVERLAY_REDISPLAY_WORK);
}
void
glutOverlayDisplayFunc(GLUTdisplayCB displayFunc)
{
if (!__glutCurrentWindow->overlay) {
__glutWarning("glutOverlayDisplayFunc: window has no overlay established");
return;
}
__glutCurrentWindow->overlay->display = displayFunc;
}
void
glutHideOverlay(void)
{
if (!__glutCurrentWindow->overlay) {
__glutWarning("glutHideOverlay: window has no overlay established");
return;
}
XUnmapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
__glutCurrentWindow->overlay->shownState = 0;
}
void
glutShowOverlay(void)
{
if (!__glutCurrentWindow->overlay) {
__glutWarning("glutShowOverlay: window has no overlay established");
return;
}
XMapWindow(__glutDisplay, __glutCurrentWindow->overlay->win);
__glutCurrentWindow->overlay->shownState = 1;
}
int
glutLayerGet(GLenum param)
{
switch (param) {
case GLUT_OVERLAY_POSSIBLE:
{
XVisualInfo *vi;
Bool dummy;
vi = __glutDetermineVisual(__glutDisplayMode, &dummy, getOverlayVisualInfo);
if (vi) {
XFree(vi);
return 1;
}
return 0;
}
case GLUT_LAYER_IN_USE:
return __glutCurrentWindow->renderWin != __glutCurrentWindow->win;
case GLUT_HAS_OVERLAY:
return __glutCurrentWindow->overlay != NULL;
case GLUT_TRANSPARENT_INDEX:
if (__glutCurrentWindow->overlay) {
return __glutCurrentWindow->overlay->transparentPixel;
} else {
return -1;
}
case GLUT_NORMAL_DAMAGED:
/* __glutWindowDamaged is used so the damage state within
the window (or overlay belwo) can be cleared before
calling a display callback so on return, the state does
not have to be cleared (since upon return from the
callback the window could be destroyed (or layer
removed). */
return __glutCurrentWindow->damaged || __glutWindowDamaged;
case GLUT_OVERLAY_DAMAGED:
if (__glutCurrentWindow->overlay) {
return __glutCurrentWindow->overlay->damaged || __glutWindowDamaged;
} else {
return -1;
}
default:
__glutWarning("invalid glutLayerGet param: %d", param);
return -1;
}
}
syntax highlighted by Code2HTML, v. 0.9.1