/*
* vp_renderR.c
*
* Function to render raw (unclassified) volumes.
*
* Copyright (c) 1994 The Board of Trustees of The Leland Stanford
* Junior University. All rights reserved.
*
* Permission to use, copy, modify and distribute this software and its
* documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice and this permission notice appear in
* all copies of this software and that you do not sell the software.
* Commercial licensing is available by contacting the author.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* Author:
* Phil Lacroute
* Computer Systems Laboratory
* Electrical Engineering Dept.
* Stanford University
*/
/*
* $Date: 2001/12/17 16:16:23 $
* $Revision: 1.1 $
*/
#include "vp_global.h"
#define COMP_AR1PB_FUNC VPCompAR1PB
extern void VPCompAR1PB();
#define COMP_AR3PB_FUNC VPCompAR3PB
extern void VPCompAR3PB();
#ifdef COMP_AR11B
#define COMP_AR11B_FUNC VPCompAR11B
extern void VPCompAR11B();
#else
#define COMP_AR11B_FUNC VPCompAR1NB
#endif
#ifdef COMP_AR31B
#define COMP_AR31B_FUNC VPCompAR31B
extern void VPCompAR31B();
#else
#define COMP_AR31B_FUNC VPCompAR3NB
#endif
#ifdef COMP_AR12B
#define COMP_AR12B_FUNC VPCompAR12B
extern void VPCompAR12B();
#else
#define COMP_AR12B_FUNC VPCompAR1NB
#endif
#ifdef COMP_AR32B
#define COMP_AR32B_FUNC VPCompAR32B
extern void VPCompAR32B();
#else
#define COMP_AR32B_FUNC VPCompAR3NB
#endif
#define COMP_AR1NB_FUNC VPCompAR1NB
extern void VPCompAR1NB();
#define COMP_AR3NB_FUNC VPCompAR3NB
extern void VPCompAR3NB();
#define COMP_AR1PS_FUNC VPCompAR1PB
#define COMP_AR3PS_FUNC VPCompAR3PB
#ifdef COMP_AR11S
#define COMP_AR11S_FUNC VPCompAR11S
extern void VPCompAR11S();
#else
#define COMP_AR11S_FUNC VPCompAR1NS
#endif
#ifdef COMP_AR31S
#define COMP_AR31S_FUNC VPCompAR31S
extern void VPCompAR31S();
#else
#define COMP_AR31S_FUNC VPCompAR3NS
#endif
#ifdef COMP_AR12S
#define COMP_AR12S_FUNC VPCompAR12S
extern void VPCompAR12S();
#else
#define COMP_AR12S_FUNC VPCompAR1NS
#endif
#ifdef COMP_AR32S
#define COMP_AR32S_FUNC VPCompAR32S
extern void VPCompAR32S();
#else
#define COMP_AR32S_FUNC VPCompAR3NS
#endif
#define COMP_AR1NS_FUNC VPCompAR1NS
extern void VPCompAR1NS();
#define COMP_AR3NS_FUNC VPCompAR3NS
extern void VPCompAR3NS();
#ifdef INDEX_VOLUME
extern void VPCompAI11B();
#endif
#define SHADOWS_OFF 0
#define SHADOWS_ON 1
#define SHADOW_OPTS 2
#define MATERIAL_CALLBACK 0
#define MATERIAL_ONE 1
#define MATERIAL_TWO 2
#define MATERIAL_MORE 3
#define MATERIAL_OPTS 4
#define COLOR_GRAY 0
#define COLOR_RGB 1
#define COLOR_OPTS 2
static void (*AffineProcTable[SHADOW_OPTS][MATERIAL_OPTS][COLOR_OPTS])() = {
{
{ COMP_AR1PB_FUNC, COMP_AR3PB_FUNC },
{ COMP_AR11B_FUNC, COMP_AR31B_FUNC },
{ COMP_AR12B_FUNC, COMP_AR32B_FUNC },
{ COMP_AR1NB_FUNC, COMP_AR3NB_FUNC }
},
{
{ COMP_AR1PS_FUNC, COMP_AR3PS_FUNC },
{ COMP_AR11S_FUNC, COMP_AR31S_FUNC },
{ COMP_AR12S_FUNC, COMP_AR32S_FUNC },
{ COMP_AR1NS_FUNC, COMP_AR3NS_FUNC }
}
};
/*
* vpRenderRawVolume
*
* Render an uclassified volume using the shear-warp algorithm.
*/
vpResult
vpRenderRawVolume(vpc)
vpContext *vpc;
{
int retcode;
void (*composite_func)();
int shadow_option, material_option, color_option;
/* check for errors and initialize */
if ((retcode = VPCheckRawVolume(vpc)) != VP_OK)
return(retcode);
if ((retcode = VPCheckClassifier(vpc)) != VP_OK)
return(retcode);
if ((retcode = VPCheckShader(vpc)) != VP_OK)
return(retcode);
if ((retcode = VPCheckImage(vpc)) != VP_OK)
return(retcode);
if (vpc->num_clsfy_params > 2)
return(VPSetError(vpc, VPERROR_LIMIT_EXCEEDED));
if ((retcode = VPFactorView(vpc)) != VP_OK)
return(retcode);
Debug((vpc, VPDEBUG_RENDER, "Algorithm: affine RAWvolume (%s)\n",
vpc->mm_octree == NULL ? "no octree" : "with octree"));
/* determine which options are enabled */
if (vpc->enable_shadows)
shadow_option = SHADOWS_ON;
else
shadow_option = SHADOWS_OFF;
if (vpc->shading_mode == CALLBACK_SHADER)
material_option = MATERIAL_CALLBACK;
else if (vpc->num_materials == 1)
material_option = MATERIAL_ONE;
else if (vpc->num_materials == 2)
material_option = MATERIAL_TWO;
else
material_option = MATERIAL_MORE;
if (vpc->color_channels == 1)
color_option = COLOR_GRAY;
else
color_option = COLOR_RGB;
/* render */
if (vpc->affine_view) {
/* choose a compositing function */
composite_func = AffineProcTable[shadow_option][material_option]
[color_option];
VPRenderAffine(vpc, USE_RAWVOLUME, composite_func);
} else {
/* XXX perspective rendering not available yet */
return(VPSetError(vpc, VPERROR_BAD_OPTION));
}
return(VP_OK);
}
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