#include "BoundaryLayer.h" #include #include "Border.h" #include "BGMesh.h" #include "MGError.h" #include #include #include #include #ifdef _NO_STD_MINMAX #include "minmaxpatch.h" #endif void BoundaryLayer::initialize() { bounds->collectGeometryNodes( nodes ); bounds->collectGeometryEdges( edges, directions ); if(!bg->isInitialized()) bg->initialize( nodes, edges ); } /* Basically a do nothing. The boundaries have been already discretized. */ void BoundaryLayer:: discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements) { exportNodes( allNodes, allElements ); } void BoundaryLayer:: exportNodes( NodeMap& allNodes, std::list< Element* >& allElements ) { int i, len; std::vector< Node * > nodes; bounds->collectNodes( nodes ); len = nodes.size(); for ( i = 0; i < len; i++) { allNodes[nodes[i]->tag] = nodes[i]; } std::vector< BoundaryElement * > bels; bounds->collectBoundaryElements( bels ); len = bels.size(); for( i = 0; i < len; ++i ) { bels[i]->setRight(-1); } }