#if !defined( BOUNDARY_LAYER_H ) #define BOUNDARY_LAYER_H #include "Layer.h" class Border; #include class BoundaryLayer : public Layer { public: BoundaryLayer(const int t) : Layer(t) { bg = NULL; } BoundaryLayer(const int t, BGMesh *bgMesh) : Layer(t) { bg = bgMesh; } ~BoundaryLayer() { } virtual void initialize(); void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements); void setBounds( Border *bd ) { bounds = bd; } protected: void exportNodes( NodeMap& allNodes, std::list< Element* >& allElements ); std::vector< Node* > border; BGMesh *bg; }; #endif /* BOUNDARY_LAYER_H */