#if !defined( BOUNDARY_LAYER_H )
#define BOUNDARY_LAYER_H
#include "Layer.h"
class Border;
#include <vector>
class BoundaryLayer : public Layer
{
public:
BoundaryLayer(const int t) : Layer(t) { bg = NULL; }
BoundaryLayer(const int t, BGMesh *bgMesh) : Layer(t) { bg = bgMesh; }
~BoundaryLayer() { }
virtual void initialize();
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements);
void setBounds( Border *bd ) { bounds = bd; }
protected:
void exportNodes( NodeMap& allNodes, std::list< Element* >& allElements );
std::vector< Node* > border;
BGMesh *bg;
};
#endif /* BOUNDARY_LAYER_H */
syntax highlighted by Code2HTML, v. 0.9.1