#if !defined( BL_TRIANGLENELAYER_H ) #define BL_TRIANGLENELAYER_H #include "QuadLayer.h" class Node; class TriangleNELayer : public QuadLayer { public: TriangleNELayer(const int t) : QuadLayer(t) { } void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements); }; class TriangleNWLayer : public QuadLayer { public: TriangleNWLayer(const int t) : QuadLayer(t) { } void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements); }; class TriangleUJNELayer : public QuadLayer { public: TriangleUJNELayer(const int t) : QuadLayer(t) { } void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements); }; class TriangleUJNWLayer : public QuadLayer { public: TriangleUJNWLayer(const int t) : QuadLayer(t) { } void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements); }; class TriangleFBNELayer : public QuadLayer { public: TriangleFBNELayer(const int t) : QuadLayer(t) { } void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements); }; class TriangleFBNWLayer : public QuadLayer { public: TriangleFBNWLayer(const int t) : QuadLayer(t) { } void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements); }; #endif /* BL_TRIANGLENELAYER_H */