#if !defined( BL_TRIANGLENELAYER_H )
#define BL_TRIANGLENELAYER_H
#include "QuadLayer.h"
class Node;
class TriangleNELayer : public QuadLayer
{
public:
TriangleNELayer(const int t) : QuadLayer(t) { }
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements);
};
class TriangleNWLayer : public QuadLayer
{
public:
TriangleNWLayer(const int t) : QuadLayer(t) { }
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements);
};
class TriangleUJNELayer : public QuadLayer
{
public:
TriangleUJNELayer(const int t) : QuadLayer(t) { }
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements);
};
class TriangleUJNWLayer : public QuadLayer
{
public:
TriangleUJNWLayer(const int t) : QuadLayer(t) { }
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements);
};
class TriangleFBNELayer : public QuadLayer
{
public:
TriangleFBNELayer(const int t) : QuadLayer(t) { }
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements);
};
class TriangleFBNWLayer : public QuadLayer
{
public:
TriangleFBNWLayer(const int t) : QuadLayer(t) { }
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements);
};
#endif /* BL_TRIANGLENELAYER_H */
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