/* This file is part of the FElt finite element analysis package. Copyright (C) 1993 Jason I. Gobat and Darren C. Atkinson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /**************************************************************************** * * File: brick_grid.c * ***************************************************************************/ # include # include "allocate.h" # include "error.h" # include "fe.h" # include "objects.h" # include "mesh.h" # include "rules.h" /**************************************************************************** * * Function: GenerateBrickGrid * * Description: a simple procedure to generate a 3-d grid of solid brick * (eight shape nodes) elements with all the elements running * parallel to one of the axes. * ****************************************************************************/ unsigned GenerateBrickGrid (grid, element, node, numelts, numnodes, bnode, belement) Grid grid; Element **element; Node **node; unsigned *numelts; unsigned *numnodes; unsigned bnode; unsigned belement; { double (*xrule_func) (); double (*yrule_func) (); double (*zrule_func) (); unsigned ne, nn; unsigned ecount, ncount; unsigned nodenum [9]; unsigned i, j, k; unsigned m; unsigned xnum, ynum, znum; double x_length; double y_length; double z_length; xnum = grid -> xnumber; ynum = grid -> ynumber; znum = grid -> znumber; ne = xnum*ynum*znum; if (ne <= 0) { error ("nothing to generate"); return 1; } if (grid -> definition -> shapenodes != 8) { error ("brick grid generation requires eight node elements"); return 1; } nn = (xnum + 1)*(ynum + 1)*(znum + 1); /* * allocate some memory to hold everything that we will generate */ if (!(*node = Allocate(Node, nn))) Fatal ("allocation error in grid generation"); UnitOffset (*node); for (i = 1 ; i <= nn ; i++) { if (!((*node) [i] = CreateNode (0))) Fatal ("allocation error in quadrilateral grid generation"); } if (!(*element = Allocate(Element, ne))) Fatal ("allocation error in quadrilateral grid generation"); UnitOffset (*element); for (i = 1 ; i <= ne ; i++) { if (!((*element) [i] = CreateElement (0, grid -> definition))) Fatal ("allocation error in grid generation"); } /* * a couple of simple computations */ x_length = grid -> xe - grid -> xs; y_length = grid -> ye - grid -> ys; z_length = grid -> ze - grid -> zs; xrule_func = AssignRule (grid -> xrule); yrule_func = AssignRule (grid -> yrule); zrule_func = AssignRule (grid -> zrule); /* * generate a grid-work of nodes for all of our elements to use */ ncount = 0; for (k = 1 ; k <= znum + 1 ; k++) { for (j = 1 ; j <= ynum + 1 ; j++) { for (i = 1 ; i <= xnum + 1 ; i++) { ncount++; (*node) [ncount] -> number = bnode + ncount; (*node) [ncount] -> x = grid -> xs + xrule_func(i, xnum, x_length); (*node) [ncount] -> y = grid -> ys + yrule_func(j, ynum, y_length); (*node) [ncount] -> z = grid -> zs + zrule_func(k, znum, z_length); } } } ecount = 0; /* * generate all the elements that run parallel to the x-axis */ for (k = 1 ; k <= znum ; k++) { for (j = 1 ; j <= ynum ; j++) { for (i = 1 ; i <= xnum ; i++) { ecount++; (*element) [ecount] -> number = belement + ecount; nodenum[1] = i + (j - 1)*(xnum + 1) + (k - 1)*(xnum + 1)*(ynum + 1); nodenum[2] = nodenum[1] + 1; nodenum[4] = nodenum[1] + (xnum + 1); nodenum[3] = nodenum[4] + 1; for (m = 5 ; m <= 8 ; m++) nodenum[m] = nodenum[m-4] + (xnum + 1)*(ynum + 1); for (m = 1 ; m <= 8 ; m++) (*element) [ecount] -> node [m] = (*node) [nodenum[m]]; } } } *numnodes = nn; *numelts = ne; return 0; }