typedef union { int i; double d; char *s; } YYSTYPE; #define OR 258 #define AND 259 #define EQUALS 260 #define NEQUAL 261 #define LT_EQ 262 #define GT_EQ 263 #define LSHIFT 264 #define RSHIFT 265 #define UNARY 266 #define NAME 267 #define INTEGER 268 #define DOUBLE 269 #define LINEAR 270 #define SINUSOIDAL 271 #define COSINUSOIDAL 272 #define LOGARITHMIC 273 #define PARABOLIC 274 #define REVERSE_LOGARITHMIC 275 #define REVERSE_PARABOLIC 276 #define SIN 277 #define COS 278 #define TAN 279 #define POW 280 #define EXP 281 #define LOG 282 #define LOG10 283 #define SQRT 284 #define HYPOT 285 #define FLOOR 286 #define CEIL 287 #define FMOD 288 #define FABS 289 #define LINE 290 #define GRID 291 #define QUADGRID 292 #define BRICKGRID 293 #define TRIMESH 294 #define END 295 #define NODE_EQ 296 #define ELEMENT_EQ 297 #define CONSTRAINT_EQ 298 #define MATERIAL_EQ 299 #define TYPE_EQ 300 #define START_EQ 301 #define END_EQ 302 #define NUMBER_EQ 303 #define RULE_EQ 304 #define X_NUMBER_EQ 305 #define Y_NUMBER_EQ 306 #define Z_NUMBER_EQ 307 #define X_RULE_EQ 308 #define Y_RULE_EQ 309 #define Z_RULE_EQ 310 #define TARGET_EQ 311 #define ALPHA_EQ 312 #define BOUNDARY_EQ 313 #define HOLE_EQ 314 extern YYSTYPE yylval;