typedef union {
int i;
double d;
char *s;
} YYSTYPE;
#define OR 258
#define AND 259
#define EQUALS 260
#define NEQUAL 261
#define LT_EQ 262
#define GT_EQ 263
#define LSHIFT 264
#define RSHIFT 265
#define UNARY 266
#define NAME 267
#define INTEGER 268
#define DOUBLE 269
#define LINEAR 270
#define SINUSOIDAL 271
#define COSINUSOIDAL 272
#define LOGARITHMIC 273
#define PARABOLIC 274
#define REVERSE_LOGARITHMIC 275
#define REVERSE_PARABOLIC 276
#define SIN 277
#define COS 278
#define TAN 279
#define POW 280
#define EXP 281
#define LOG 282
#define LOG10 283
#define SQRT 284
#define HYPOT 285
#define FLOOR 286
#define CEIL 287
#define FMOD 288
#define FABS 289
#define LINE 290
#define GRID 291
#define QUADGRID 292
#define BRICKGRID 293
#define TRIMESH 294
#define END 295
#define NODE_EQ 296
#define ELEMENT_EQ 297
#define CONSTRAINT_EQ 298
#define MATERIAL_EQ 299
#define TYPE_EQ 300
#define START_EQ 301
#define END_EQ 302
#define NUMBER_EQ 303
#define RULE_EQ 304
#define X_NUMBER_EQ 305
#define Y_NUMBER_EQ 306
#define Z_NUMBER_EQ 307
#define X_RULE_EQ 308
#define Y_RULE_EQ 309
#define Z_RULE_EQ 310
#define TARGET_EQ 311
#define ALPHA_EQ 312
#define BOUNDARY_EQ 313
#define HOLE_EQ 314
extern YYSTYPE yylval;
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