#ifndef __FVM_TRIANGULATE_H__
#define __FVM_TRIANGULATE_H__
/*============================================================================
* Triangulation of a polygon
*============================================================================*/
/*
This file is part of the "Finite Volume Mesh" library, intended to provide
finite volume mesh and associated fields I/O and manipulation services.
Copyright (C) 2005-2006 EDF
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*----------------------------------------------------------------------------
* Local headers
*----------------------------------------------------------------------------*/
#include <fvm_defs.h>
/*----------------------------------------------------------------------------*/
#ifdef __cplusplus
extern "C" {
#if 0
} /* Fake brace to force back Emacs auto-indentation back to column 0 */
#endif
#endif /* __cplusplus */
/*=============================================================================
* Macro definitions
*============================================================================*/
/*============================================================================
* Type definitions
*============================================================================*/
/*
* Pointer to structure maintaining the state of the current triangulation;
* the structure itself is private.
*/
typedef struct _fvm_triangulate_state_t fvm_triangulate_state_t;
/*=============================================================================
* Static global variables
*============================================================================*/
/*=============================================================================
* Public function prototypes
*============================================================================*/
/*----------------------------------------------------------------------------
* Create a structure necessary to the polygon triangulation algorithm.
*
* parameters:
* n_vertices_max <-- maximum expected number of vertices per polygon.
*
* returns:
* pointer to polygon triangulation state structure.
*----------------------------------------------------------------------------*/
fvm_triangulate_state_t *
fvm_triangulate_state_create(const int n_vertices_max);
/*----------------------------------------------------------------------------
* Destroy a structure necessary to the polygon triangulation algorithm.
*
* parameters:
* this_state <-> pointer to structure that should be destroyed.
*
* returns:
* NULL pointer.
*----------------------------------------------------------------------------*/
fvm_triangulate_state_t *
fvm_triangulate_state_destroy(fvm_triangulate_state_t *this_state);
/*----------------------------------------------------------------------------
* Triangulate a polygonal face.
*
* For a polygon with n vertices, we should obtain a triangluation with
* (n-2) triangles and (2n-3) edges. If the polygon_vertices argument
* is NULL, 1, 2, ...,n local numbering is implied.
*
* parameters:
* dim <-- spatial dimension (2 or 3).
* n_vertices <-- number of vertices defining the polygon.
* coords <-- coordinates of the triangulation's vertices.
* parent_vertex_num <-- optional indirection to vertex coordinates (1 to n).
* polygon_vertices <-- polygon connectivity; size: n_vertices or empty.
* triangle_vertices --> triangles connectivity;
* size: (n_vertices - 2) * 3.
* state <-> associated triangulation state structure.
*
* returns:
* number of resulting triangles.
*----------------------------------------------------------------------------*/
int
fvm_triangulate_polygon(const int dim,
const int n_vertices,
const fvm_coord_t coords[],
const fvm_lnum_t parent_vertex_num[],
const fvm_lnum_t polygon_vertices[],
fvm_lnum_t triangle_vertices[],
fvm_triangulate_state_t *const state);
/*----------------------------------------------------------------------------*/
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __FVM_TRIANGULATE_H__ */
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