/*
Copyright (C) 2003 by Sean David Fleming

sean@ivec.org

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

The GNU GPL can also be found at http://www.gnu.org
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <math.h>
#include <gdk/gdk.h>
#include <gtk/gtkgl.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif


#include "gdis.h"
#include "coords.h"
#include "edit.h"
#include "geometry.h"
#include "graph.h"
#include "matrix.h"
#include "molsurf.h"
#include "morph.h"
#include "spatial.h"
#include "zone.h"
#include "opengl.h"
#include "render.h"
#include "select.h"
#include "surface.h"
#include "numeric.h"
#include "measure.h"
#include "quaternion.h"
#include "interface.h"
#include "dialog.h"
#include "gl_varray.h"

/* externals */
extern struct sysenv_pak sysenv;
extern struct elem_pak elements[];

#define DRAW_PICTURE 0

/* transformation/projection matrices */
/*
GLint viewport[4];
GLdouble mvmatrix[16], projmatrix[16];
*/

gdouble gl_acm[9];
gdouble halo_fade[16];
gint halo_segments=16;
gpointer gl_font;
gint gl_fontsize=10;
gint font_offset=-1;

/***********************************/
/* world to canvas size conversion */
/***********************************/
gdouble gl_pixel_offset(gdouble r, struct canvas_pak *canvas)
{
gint p[2];
gdouble x[3];

VEC3SET(x, r, 0.0, 0.0);
gl_unproject(p, x, canvas);

return(sqrt(p[0]*p[0]+p[1]*p[1]));
}

/*****************************************************/
/* is a given normal aligned with the viewing vector */
/*****************************************************/
gint gl_visible(gdouble *n, struct model_pak *model)
{
gdouble v[3];
struct camera_pak *camera;

g_assert(model != NULL);

camera = model->camera;

ARR3SET(v, camera->v);
if (camera->mode == LOCKED)
  quat_rotate(v, camera->q);

if (vector_angle(v, n, 3) < 0.5*G_PI)
  return(FALSE);

return(TRUE);
}

/***************************************************/
/* setup the visual for subsequent canvas creation */
/***************************************************/
gint gl_init_visual(void)
{
/* attempt to get best visual */
/* order: stereo, double buffered, depth buffered */
/* CURRENT - disabled, as a (windowed) stereo capable visual is slow, even when not used for stereo */
/*
sysenv.glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB |
                                            GDK_GL_MODE_DEPTH |
                                            GDK_GL_MODE_DOUBLE);
*/

sysenv.glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB |
                                            GDK_GL_MODE_DEPTH |
                                            GDK_GL_MODE_DOUBLE |
                                            GDK_GL_STEREO);

/* windowed stereo possible? */
sysenv.render.stereo_use_frustum = TRUE;
if (sysenv.glconfig)
  {
  sysenv.stereo_windowed = TRUE;
  sysenv.render.stereo_quadbuffer = TRUE;
  }
else
  {
  sysenv.glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB |
                                              GDK_GL_MODE_DEPTH |
                                              GDK_GL_MODE_DOUBLE);
  sysenv.stereo_windowed = FALSE;
  sysenv.render.stereo_quadbuffer = FALSE;
  }

if (!sysenv.glconfig)
  {
  printf("WARNING: cannot create a double-buffered visual.\n");
  sysenv.glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB | GDK_GL_MODE_DEPTH);
  if (!sysenv.glconfig)
    {
    printf("ERROR: no appropriate visual could be acquired.\n");
    return(1);
    }
  }
return(0);
}

/****************************************/
/* setup the camera and projection mode */
/****************************************/
#define DEBUG_INIT_PROJ 0
void gl_init_projection(struct canvas_pak *canvas, struct model_pak *model)
{
gdouble r, a;
gdouble pix2ang;
gdouble x[3], o[3], v[3];
struct camera_pak *camera;

g_assert(canvas != NULL);

/* setup matrices even if no model in the current canvas */
glViewport(canvas->x, canvas->y, canvas->width, canvas->height);
if (!model)
  {
  if (canvas)
    {
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glGetIntegerv(GL_VIEWPORT, canvas->viewport);
    glGetDoublev(GL_MODELVIEW_MATRIX, canvas->modelview);
    glGetDoublev(GL_PROJECTION_MATRIX, canvas->projection);
    }
  return;
  }

g_assert(model->camera != NULL);
/* pad model with a small amount of space */
r = 1.0 + model->rmax;

/* yet another magic number (0.427) - works reasonably well */
pix2ang = sysenv.size;
pix2ang *= 0.427 / model->rmax;
sysenv.rsize = r;

/* viewing */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

/* setup camera */
camera = model->camera;
ARR3SET(x, camera->x);
ARR3SET(o, camera->o);
ARR3SET(v, camera->v);

#if DEBUG_INIT_PROJ
camera_dump(camera);
#endif

switch (camera->mode)
  {
  case FREE:
    break;

  default:
  case LOCKED:
    quat_rotate(x, camera->q);
    quat_rotate(o, camera->q);
    quat_rotate(v, camera->q);
    break;
  }

/* convert viewing vector to a location */
ARR3ADD(v, x);
gluLookAt(x[0], x[1], x[2], v[0], v[1], v[2], o[0], o[1], o[2]);

/* CURRENT - projection volume defined AFTER modelview has been set */
/* it's easier to get the right effect with the new free moving camera */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();

/* prevent inversion due to -ve zoom */
if (camera->zoom < 0.05)
  camera->zoom = 0.05;

/* TODO - r = fn of zoom */
if (canvas)
  {
  a = canvas->width;
  a /= canvas->height;
  }
else
  {
/* stereo - doesn't get the canvas passed to it (wholescreen) */
  a = sysenv.width;
  a /= sysenv.height;
  }

sysenv.aspect = a;

if (camera->perspective)
  {
/* NB: if near distance is 0.0 it causes drawing problems */
  gluPerspective(camera->fov, a, 0.1, 4.0*sysenv.rsize);
  }
else
  {
  r *= camera->zoom;
  if (a > 1.0)
    glOrtho(-r*a, r*a, -r, r, 0.0, 4.0*sysenv.rsize);
  else
    glOrtho(-r, r, -r/a, r/a, 0.0, 4.0*sysenv.rsize);
  }

/* store matrices for proj/unproj operations */
/* FIXME - this will break stereo ... */
if (canvas)
  {
  glGetIntegerv(GL_VIEWPORT, canvas->viewport);
  glGetDoublev(GL_MODELVIEW_MATRIX, canvas->modelview);
  glGetDoublev(GL_PROJECTION_MATRIX, canvas->projection);
  }

/* opengl -> gdis coordinate conversion */
VEC3SET(&gl_acm[0], -1.0,  0.0,  0.0);
VEC3SET(&gl_acm[3],  0.0, -1.0,  0.0);
VEC3SET(&gl_acm[6],  0.0,  0.0, -1.0);
}

/***************************/
/* setup all light sources */
/***************************/
void gl_init_lights(struct model_pak *data)
{
gint i;
gfloat light[4];
gdouble x, tmp[4];
GSList *list;
struct light_pak *ldata;
struct camera_pak *camera;

g_assert(data != NULL);
g_assert(data->camera != NULL);

camera = data->camera;

/* go through all OpenGL lights (enable/disable as required) */
list = sysenv.render.light_list;
for (i=GL_LIGHT0 ; i<=GL_LIGHT7 ; i++)
  {
/* do we have an active light */
  if (list)
    {
    glEnable(i);
/* get light data */
    ldata = list->data;
/* position/direction */
    ARR3SET(light, ldata->x);
    ARR3SET(tmp, light);
    vecmat(gl_acm, tmp);

/* FIXME - FREE camera mode case */
    if (camera->mode == LOCKED)
      quat_rotate(tmp, camera->q);

    ARR3SET(light, tmp);

    switch (ldata->type)
      {
      case DIRECTIONAL:
        light[3] = 0.0;
        break;
      case POSITIONAL:
      default:
        VEC3MUL(light, -1.0);
        light[3] = 1.0;
      }
    glLightfv(i, GL_POSITION, light);
/* light properties */
    ARR3SET(light, ldata->colour);
    VEC3MUL(light, ldata->ambient);
    glLightfv(i, GL_AMBIENT, light);

    ARR3SET(light, ldata->colour);
    VEC3MUL(light, ldata->diffuse);
    glLightfv(i, GL_DIFFUSE, light);

    ARR3SET(light, ldata->colour);
    VEC3MUL(light, ldata->specular);
    glLightfv(i, GL_SPECULAR, light);
/* next */
    list = g_slist_next(list);
    }
  else
    glDisable(i);
  }

/* halo diminishing function */
for (i=0 ; i<halo_segments ; i++)
  {
  x = (gdouble) i / (gdouble) halo_segments;
  x *= x;
  halo_fade[i] = exp(-5.0 * x);
  }
}

/************************************/
/* compute sphere radius for a core */
/************************************/
gdouble gl_get_radius(struct core_pak *core, struct model_pak *model)
{
gdouble radius=1.0;
struct elem_pak elem;

g_assert(model != NULL);
g_assert(core != NULL);

switch (core->render_mode)
  {
  case CPK:
/* TODO - calling get_elem_data() all the time is inefficient */
    get_elem_data(core->atom_code, &elem, model);
    radius *= sysenv.render.cpk_scale * elem.vdw;
    break;

  case LIQUORICE:
/* only one bond - omit as it's a terminating atom */
/* FIXME - this will skip isolated atoms with one periodic bond */
    if (g_slist_length(core->bonds) == 1)
      radius *= -1.0;
/* more than one bond - put in a small sphere to smooth bond joints */
/* no bonds (isolated) - use normal ball radius */
    if (core->bonds)
      radius *= sysenv.render.stick_rad;
    else
      radius *= sysenv.render.ball_rad;
    break;

  case STICK:
    radius *= sysenv.render.stick_rad;
    if (core->bonds)
      radius *= -1.0;
    break;

  case BALL_STICK:
    radius *= sysenv.render.ball_rad;
    break;
  }
return(radius);
}

/*********************************************/
/* window to real space conversion primitive */
/*********************************************/
void gl_project(gdouble *w, gint x, gint y, struct canvas_pak *canvas)
{
gint ry;
GLdouble r[3];

ry = sysenv.height - y - 1;

/* z = 0.0 (near clipping plane) z = 1.0 (far clipping plane) */
/* z = 0.5 is in the middle of the viewing volume (orthographic) */
/* and is right at the fore for perspective projection */
gluUnProject(x, ry, 0.5, canvas->modelview, canvas->projection, canvas->viewport, &r[0], &r[1], &r[2]);
ARR3SET(w, r);
}

/*********************************************/
/* real space to window conversion primitive */
/*********************************************/
void gl_unproject(gint *x, gdouble *w, struct canvas_pak *canvas)
{
GLdouble r[3];

gluProject(w[0],w[1],w[2],canvas->modelview,canvas->projection,canvas->viewport,&r[0],&r[1],&r[2]);
x[0] = r[0];
x[1] = sysenv.height - r[1] - 1;
}

/********************************/
/* checks if a point is visible */
/********************************/
/*
gint gl_vertex_visible(gdouble *x)
{
gint p[2];

gl_get_window_coords(x, p);

if (p[0] < 0 || p[0] > sysenv.width)
  return(FALSE);
if (p[1] < 0 || p[1] > sysenv.height)
  return(FALSE);
return(TRUE);
}
*/

/*************************************************/
/* checks if a point is visible (with tolerance) */
/*************************************************/
/*
gint gl_vertex_tolerate(gdouble *x, gint dx)
{
gint p[2];

gl_get_window_coords(x, p);

if (p[0] < -dx || p[0] > sysenv.width+dx)
  return(FALSE);
if (p[1] < -dx || p[1] > sysenv.height+dx)
  return(FALSE);
return(TRUE);
}
*/

/*******************************************/
/* set opengl RGB colour for gdis RGB data */
/*******************************************/
void set_gl_colour(gint *rgb)
{
gdouble col[3];

col[0] = (gdouble) *rgb;
col[1] = (gdouble) *(rgb+1);
col[2] = (gdouble) *(rgb+2);
VEC3MUL(col, 1.0/65535.0);
glColor4f(col[0], col[1], col[2], 1.0);
}

/*************************************************************/
/* adjust fg colour for visibility against current bg colour */
/*************************************************************/
void make_fg_visible(void)
{
gdouble fg[3], bg[3];

#define F_COLOUR_SCALE 65535.0
ARR3SET(fg, sysenv.render.fg_colour);
ARR3SET(bg, sysenv.render.bg_colour);
VEC3MUL(fg, F_COLOUR_SCALE);
VEC3MUL(bg, F_COLOUR_SCALE);
/* XOR to get a visible colour */
fg[0] = (gint) bg[0] ^ (gint) F_COLOUR_SCALE;
fg[1] = (gint) bg[1] ^ (gint) F_COLOUR_SCALE;
fg[2] = (gint) bg[2] ^ (gint) F_COLOUR_SCALE;
VEC3MUL(fg, 1.0/F_COLOUR_SCALE);
ARR3SET(sysenv.render.fg_colour, fg);

/* adjust label colour for visibility against the current background */
ARR3SET(fg, sysenv.render.label_colour);
VEC3MUL(fg, F_COLOUR_SCALE);
/* XOR to get a visible colour */
fg[0] = (gint) bg[0] ^ (gint) F_COLOUR_SCALE;
fg[1] = (gint) bg[1] ^ (gint) F_COLOUR_SCALE;
VEC3MUL(fg, 1.0/F_COLOUR_SCALE);
/* force to zero, so we get yellow (not white) for a black background */
fg[2] = 0.0;
ARR3SET(sysenv.render.label_colour, fg);

/* adjust title colour for visibility against the current background */
/*
ARR3SET(fg, sysenv.render.title_colour);
VEC3MUL(fg, F_COLOUR_SCALE);
*/
/* force to zero, so we get cyan (not white) for a black background */
fg[0] = 0.0;
/* XOR to get a visible colour */
fg[0] = (gint) bg[0] ^ (gint) F_COLOUR_SCALE;
fg[1] = (gint) bg[1] ^ (gint) F_COLOUR_SCALE;
fg[2] = (gint) bg[2] ^ (gint) F_COLOUR_SCALE;

/* faded dark blue */
fg[0] *= 0.3;
fg[1] *= 0.65;
fg[2] *= 0.85;

/* apricot */
/*
fg[0] *= 0.9;
fg[1] *= 0.7;
fg[2] *= 0.4;
*/

VEC3MUL(fg, 1.0/F_COLOUR_SCALE);
ARR3SET(sysenv.render.title_colour, fg);

/*
printf("fg: %lf %lf %lf\n",fg[0],fg[1],fg[2]);
*/
}

/*******************************/
/* return approx. string width */
/*******************************/
gint gl_text_width(gchar *str)
{
return(strlen(str) * gl_fontsize);
}

/******************************/
/* print at a window position */
/******************************/
void gl_print_window(gchar *str, gint x, gint y, struct canvas_pak *canvas)
{
gdouble w[3];

/* the use of 3 coords allows us to put text above everything else */
gl_project(w, x, y, canvas);
glRasterPos3f(w[0], w[1], w[2]); 

glListBase(font_offset);
glCallLists(strlen(str), GL_UNSIGNED_BYTE, str);
}

/*****************************/
/* print at a world position */
/*****************************/
void gl_print_world(gchar *str, gdouble x, gdouble y, gdouble z)
{
/* set the raster position & draw the text */
glRasterPos3f(x,y,z); 

glListBase(font_offset);
glCallLists(strlen(str), GL_UNSIGNED_BYTE, str);
}

/********************************/
/* vertex at 2D screen position */
/********************************/
void gl_vertex_window(gint x, gint y, struct canvas_pak *canvas)
{
gdouble w[3];

gl_project(w, x, y, canvas);
glVertex3dv(w);
}

/*********************************/
/* draw a box at screen position */
/*********************************/
void gl_draw_box(gint px1, gint py1, gint px2, gint py2, struct canvas_pak *canvas)
{
glBegin(GL_LINE_LOOP);
gl_vertex_window(px1, py1, canvas);
gl_vertex_window(px1, py2, canvas);
gl_vertex_window(px2, py2, canvas);
gl_vertex_window(px2, py1, canvas);
glEnd();
}

/*********************************************************/
/* determines if input position is close to a drawn core */
/*********************************************************/
#define PIXEL_TOLERANCE 5
gint gl_core_proximity(gint x, gint y, struct core_pak *core, struct canvas_pak *canvas)
{
gint dx, dy, dr, p[2], itol;
gdouble tol;
struct model_pak *model;

if (!canvas || !core)
  return(G_MAXINT);

model = canvas->model;

if (!model)
  return(G_MAXINT);

gl_unproject(p, core->rx, canvas);

tol = gl_get_radius(core, model);

tol *= sysenv.size;
tol /= model->rmax;

/* HACK - ensure tolerance is at least a few pixels */
itol = nearest_int(tol);
if (itol < PIXEL_TOLERANCE*PIXEL_TOLERANCE)
  itol = PIXEL_TOLERANCE;

dx = p[0] - x;
dy = p[1] - y;
dr = dx*dx + dy*dy;

if (dr < itol)
  return(dr);

return(G_MAXINT);
}

/**********************************************/
/* seek nearest core to window pixel position */
/**********************************************/
#define DEBUG_SEEK_CORE 0
gpointer gl_seek_core(gint x, gint y, struct model_pak *model)
{
gint dr, rmin;
GSList *list;
struct core_pak *core, *found=NULL;
struct canvas_pak *canvas;

#if DEBUG_SEEK_CORE
printf("mouse: [%d, %d]\n", x, y);
#endif

/* canvas aware */
canvas = canvas_find(model);
g_assert(canvas != NULL);

/* default tolerance */
rmin = sysenv.size;

for (list=model->cores ; list ; list=g_slist_next(list))
  {
  core = list->data;

  dr = gl_core_proximity(x, y, core, canvas);
  if (dr < rmin)
    {
    found = core;
    rmin = dr;
    }
  }
return(found);
}

/********************************/
/* OpenGL atom location routine */
/********************************/
#define DEBUG_GL_SEEK_BOND 0
gpointer gl_seek_bond(gint x, gint y, struct model_pak *model)
{
gint p1[2], p2[2];
gdouble r[3];
gdouble dx, dy, d2;
gdouble tol;
gpointer match=NULL;
GSList *list;
struct bond_pak *bdata;
struct core_pak *core1, *core2;

/* default (squared) tolerance */
tol = sysenv.size;
tol /= model->rmax;

#if DEBUG_GL_SEEK_BOND
printf("input: %d,%d [%f]\n", x, y, tol);
#endif

/* search */
for (list=model->bonds ; list ; list=g_slist_next(list))
  {
  bdata = list->data; 
  core1 = bdata->atom1;
  core2 = bdata->atom2;

  ARR3SET(r, core1->rx);
  gl_unproject(p1, r, canvas_find(model));

  ARR3SET(r, core2->rx);
  gl_unproject(p2, r, canvas_find(model));

#if DEBUG_GL_SEEK_BOND
printf("[%s-%s] @ [%f,%f]\n", core1->atom_label, core2->atom_label, 0.5*(p1[0]+p2[0]), 0.5*(p1[1]+p2[1]));
#endif

  dx = 0.5*(p1[0]+p2[0]) - x;
  dy = 0.5*(p1[1]+p2[1]) - y;

  d2 = dx*dx + dy*dy;
  if (d2 < tol)
    {
/* keep searching - return the best match */
    tol = d2;
    match = bdata;
    }
  }
return(match);
}

/***************************************************/
/* compute atoms that lie within the selection box */
/***************************************************/
#define DEBUG_GL_SELECT_BOX 0
#define GL_SELECT_TOLERANCE 10
void gl_select_box(GtkWidget *w)
{
gint i, tmp, x[2];
gdouble r[3], piv[3];
GSList *list, *ilist=NULL;
struct model_pak *data;
struct core_pak *core;
struct image_pak *image;

/* valid model */
data = sysenv.active_model;
if (!data)
  return;
if (data->graph_active)
  return;
if (data->picture_active)
  return;

/* ensure box limits have the correct order (ie low to high) */
for (i=0 ; i<2 ; i++)
  {
  if (data->select_box[i] > data->select_box[i+2])
    {
    tmp = data->select_box[i];
    data->select_box[i] = data->select_box[i+2];
    data->select_box[i+2] = tmp;
    }
  }

/* add pixel tolerance for (approx) single clicks */
if ((data->select_box[2] - data->select_box[0]) < GL_SELECT_TOLERANCE)
  {
  data->select_box[0] -= GL_SELECT_TOLERANCE;
  data->select_box[2] += GL_SELECT_TOLERANCE;
  }
if ((data->select_box[1] - data->select_box[3]) < GL_SELECT_TOLERANCE)
  {
  data->select_box[1] -= GL_SELECT_TOLERANCE;
  data->select_box[3] += GL_SELECT_TOLERANCE;
  }

#if DEBUG_GL_SELECT_BOX
printf("[%d,%d] - [%d,%d]\n", data->select_box[0], data->select_box[1], 
                              data->select_box[2], data->select_box[3]);
#endif

/* find matches */
do
  {
/* periodic images */
  if (ilist)
    {
    image = ilist->data;
    ARR3SET(piv, image->rx);
    ilist = g_slist_next(ilist);
    }
  else
    {
    VEC3SET(piv, 0.0, 0.0, 0.0);
    ilist = data->images;
    }
/* cores */
  for (list=data->cores ; list ; list=g_slist_next(list))
    {
    core = list->data;
    if (core->status & DELETED)
      continue;

/* get core pixel position */
/* CURRENT */
    ARR3SET(r, core->rx);
    ARR3ADD(r, piv);
    gl_unproject(x, r, canvas_find(data));

/* check bounds */
    if (x[0] > data->select_box[0] && x[0] < data->select_box[2])
      {
      if (x[1] > data->select_box[1] && x[1] < data->select_box[3])
        {
        select_core(core, FALSE, data);
        }
      }
    }
  }
while (ilist);

redraw_canvas(SINGLE);
}

/********************************************/
/* build lists for respective drawing types */
/********************************************/
#define DEBUG_BUILD_CORE_LISTS 0
void gl_build_core_lists(GSList **solid, GSList **ghost, GSList **wire, struct model_pak *model)
{
GSList *list;
struct core_pak *core;

g_assert(model != NULL);

*solid = *ghost = *wire = NULL;
for (list=model->cores ; list ; list=g_slist_next(list))
  {
  core = list->data;

/* bailout checks */
  if (core->status & (HIDDEN | DELETED))
    continue;
  if (core->render_mode == ZONE)
    continue;

/* build appropriate lists */
  if (core->render_wire)
    *wire = g_slist_prepend(*wire, core);
  else if (core->ghost)
    *ghost = g_slist_prepend(*ghost, core);
  else
    *solid = g_slist_prepend(*solid, core);
  }

#if DEBUG_BUILD_CORE_LISTS
printf("solid: %d\n", g_slist_length(*solid));
printf("ghost: %d\n", g_slist_length(*ghost));
printf(" wire: %d\n", g_slist_length(*wire));
#endif
}

/************************/
/* draw a list of cores */
/************************/
#define DEBUG_DRAW_CORES 0
void gl_draw_cores(GSList *cores, struct model_pak *model)
{
gint max, quality, dx;
gdouble radius, x[3], colour[4];
GSList *list, *ilist;
struct core_pak *core;
struct point_pak sphere;
struct image_pak *image;

/* NEW - limit the quality based on physical model size */
/* FIXME - broken due to moving camera */
quality = sysenv.render.sphere_quality;
if (sysenv.render.auto_quality)
  {
  radius = sysenv.size / model->zoom;
  max = radius/10;
  dx = 10;

#if DEBUG_DRAW_CORES
printf("%f : %d [%d]\n", radius, max, quality);
#endif

  if (quality > max)
    sysenv.render.sphere_quality = max;
  }

/* setup geometric primitve */
gl_init_sphere(&sphere, model);

/* draw desired cores */
for (list=cores ; list ; list=g_slist_next(list))
  {
  core = list->data;

/* set colour */
  ARR3SET(colour, core->colour);
  VEC3MUL(colour, 1.0/65535.0);
  colour[3] = core->colour[3];
  glColor4dv(colour);

  radius = gl_get_radius(core, model);
  if (radius > 0.0)
    {
/* original + image iteration */
    ilist = NULL;
    do
      {
      ARR3SET(x, core->rx);
      if (ilist)
        {
/* image translation */
        image = ilist->data;
        ARR3ADD(x, image->rx);
        ilist = g_slist_next(ilist);
        }
      else
        ilist = model->images;
/*
      if (gl_vertex_tolerate(x, dx))
*/
        gl_draw_sphere(&sphere, x, radius);
      }
    while (ilist);
    }
  }
gl_free_points(&sphere);
sysenv.render.sphere_quality = quality;
}

/* CURRENT - implement fractional image_limits */
/* possibility is draw extra whole unit (ie plus bonds) then use clipping planes to trim */
#if EXPERIMENTAL
{
gint i, j, a, b, c, flag, limit[6], test[6];
gdouble t[4], frac[6], whole;
struct mol_pak *mol;

/* set up integer limits */
for (i=6 ; i-- ; )
  {
  frac[i] = modf(data->image_limit[i], &whole);
  limit[i] = (gint) whole;
/* if we have a fractional part - extend the periodic image boundary */
  if (frac[i] > FRACTION_TOLERANCE)
    {
/*
printf("i = %d, frac = %f\n", i, frac[i]);
*/
    test[i] = TRUE;
    limit[i]++;
    }
  else
    test[i] = FALSE;
  }

limit[0] *= -1;
limit[2] *= -1;
limit[4] *= -1;

/* setup for pic iteration */
a = limit[0];
b = limit[2];
c = limit[4];

for (;;)
  {
/* image increment */
  if (a == limit[1])
    {
    a = limit[0];
    b++;
    if (b == limit[3])
      {
      b = limit[2];
      c++;
      if (c == limit[5])
        break;
      }
    }

  VEC3SET(t, a, b, c);

/* NEW - include fractional cell images */
/* TODO - include the testing as part of image increment testing? (ie above) */
flag = TRUE;
for (i=0 ; i<data->periodic ; i++)
  {
/* +ve fractional extent test */
  if (test[2*i+1])
  if (t[i] == limit[2*i+1]-1) 
    {
    for (j=0 ; j<data->periodic ; j++)
      if (test[2*j+1])
        {
/* check molecule centroid, rather than atom coords */
        mol = core->mol;

        if (mol->centroid[j] > frac[2*j+1])
          flag = FALSE;
        }
    }

/* -ve fractional extent test */
  if (test[2*i])
  if (t[i] == limit[2*i]) 
    {
/* + ve fractional extent test */
    for (j=0 ; j<data->periodic ; j++)
      if (test[2*j])
        {
/* check molecule centroid, rather than atom coords */
        mol = core->mol;

/* TODO - pre-sub 1.0 from frac for this test */
        if (mol->centroid[j] < (1.0-frac[2*j]))
          flag = FALSE;
        }
    }
  }

if (flag)
  {

  t[3] = 0.0;
  vec4mat(data->display_lattice, t);

  ARR3SET(vec, core->rx);
  ARR3ADD(vec, t);

  gl_draw_sphere(&sphere, vec, radius);
  }

  a++;
  }
}
#endif

/**********************************/
/* draw the selection halo/circle */
/**********************************/
void gl_draw_halo_list(GSList *list, struct model_pak *data)
{
gint h;
gdouble radius, dr;
gdouble vec[3], halo[4];
GSList *item, *ilist;
struct point_pak circle;
struct core_pak *core;
struct image_pak *image;

g_assert(data != NULL);

/* variable quality halo */
h = 2 + sysenv.render.sphere_quality;
h = h*h;
gl_init_circle(&circle, h, data);

/* halo colour */
VEC4SET(halo, 1.0, 0.95, 0.45, 1.0);
for (item=list ; item ; item=g_slist_next(item))
  {
  core = item->data;

  glColor4dv(halo);
  radius = gl_get_radius(core, data);
  if (radius == 0.0)
    continue;

/* halo ring size increment */
/* a fn of the radius? eg 1/2 */
  dr = 0.6*radius/halo_segments;

/* original + image iteration */
  ilist = NULL;
  do
    {
    ARR3SET(vec, core->rx);
    if (ilist)
      {
/* image translation */
      image = ilist->data;
      ARR3ADD(vec, image->rx);
      ilist = g_slist_next(ilist);
      }
    else
      ilist = data->images;

    if (sysenv.render.halos)
      {
/* halo fade loop */
      for (h=0 ; h<halo_segments ; h++)
        {
        halo[3] = halo_fade[h];

        glColor4dv(halo);
        gl_draw_ring(&circle, vec, radius+h*dr-0.5*dr, radius+h*dr+0.5*dr);
        }
/* reset halo transparancy */
      halo[3] = 1.0;
      }
    else
      gl_draw_ring(&circle, vec, 1.2*radius, 1.4*radius);
    }
  while (ilist);
  }

gl_free_points(&circle);
}

/*****************************************/
/* translucent atom depth buffer sorting */
/*****************************************/
gint gl_depth_sort(struct core_pak *c1, struct core_pak *c2)
{
if (c1->rx[2] > c2->rx[2])
  return(-1);
return(1);
}

/***********************/
/* draw model's shells */
/***********************/
void gl_draw_shells(struct model_pak *data)
{
gint omit_atom, mode;
gdouble radius;
gdouble vec[3], colour[4];
GSList *list, *ilist;
struct point_pak sphere;
struct core_pak *core;
struct shel_pak *shel;
struct image_pak *image;

g_assert(data != NULL);

gl_init_sphere(&sphere, data);

for (list=data->shels ; list ; list=g_slist_next(list))
  {
  shel = list->data;
  if (shel->status & (DELETED | HIDDEN))
    continue;

/* shell colour */
  ARR3SET(colour, shel->colour);
  colour[3] = 0.5;

/* render mode */
  core = shel->core;

  if (core)
    mode = core->render_mode;
  else
    mode = BALL_STICK;

/* bailout modes */
  switch (mode)
    {
    case LIQUORICE:
    case ZONE:
      continue;
    }

/* position */
  ilist=NULL;
  do
    {
    ARR3SET(vec, shel->rx);
    if (ilist)
      {
/* image */
      image = ilist->data;
      ARR3ADD(vec, image->rx);
      ilist = g_slist_next(ilist);
      }
    else
      {
      ilist = data->images;
      }

/* set appropriate radius */
    omit_atom = FALSE;
    radius = 1.0;
    switch (mode)
      {
      case BALL_STICK:
        radius *= sysenv.render.ball_rad;
        break;

      case CPK:
        radius *= elements[shel->atom_code].vdw;
        break;

      case STICK:
        radius *= sysenv.render.stick_rad;
        break;
      }
    if (!omit_atom)
      {
      glColor4dv(colour);
      gl_draw_sphere(&sphere, vec, radius);
      }
    }
  while (ilist);
  }

glEnable(GL_LIGHTING);

gl_free_points(&sphere);
}

/*******************************************/
/* draw model pipes (separate bond halves) */
/*******************************************/
/* stage (drawing stage) ie colour materials/lines/etc. */
/* TODO - only do minimum necessary for each stage */
void gl_draw_pipes(gint line, GSList *pipe_list, struct model_pak *model)
{
gint dx;
guint q;
gdouble v1[3], v2[3];
GSList *list, *ilist;
struct pipe_pak *pipe;
struct image_pak *image;

/* setup for bond drawing */
q = sysenv.render.cylinder_quality;

/* FIXME - this is broken by the new camera code */
if (sysenv.render.auto_quality)
  {
  if (!line)
    {
/* only use desired quality if less than our guess at the useful maximum */
    q = sysenv.size / (10.0 * model->rmax);
    q++;
    if (q > sysenv.render.cylinder_quality)
      q = sysenv.render.cylinder_quality;
    }
  }

dx = 10;

/* enumerate the supplied pipes (half bonds) */
for (list=pipe_list ; list ; list=g_slist_next(list))
  {
  pipe = list->data;

/* original + image iteration */
  ilist = NULL;
  do
    {
/* original */
    ARR3SET(v1, pipe->v1);
    ARR3SET(v2, pipe->v2);
    if (ilist)
      {
      image = ilist->data;
/* image */
      ARR3ADD(v1, image->rx);
      ARR3ADD(v2, image->rx);
      ilist = g_slist_next(ilist);
      }
    else
      ilist = model->images;

/* NEW - don't render if both endpoints are off screen */
/*
    if (gl_vertex_tolerate(v1, dx) && gl_vertex_tolerate(v2, dx))
*/
      {
      glColor4dv(pipe->colour);
      if (line)
        {
        glBegin(GL_LINES);
        glVertex3dv(v1);
        glVertex3dv(v2);
        glEnd();
        }
      else
        gl_draw_cylinder(v1, v2, pipe->radius, q);
      }
    }
  while (ilist);
  }
}

/***************************/
/* draw crystal morphology */
/***************************/
/* deprec */
#define DEBUG_DRAW_MORPH 0
void gl_draw_morph(struct model_pak *data)
{
gdouble x[3];
GSList *list1, *list2;
struct plane_pak *plane;
struct vertex_pak *v;

/* checks */
g_assert(data != NULL);

/* turn lighting off for wire frame drawing - looks esp ugly */
/* when hidden (stippled) lines and normal lines are overlayed */
if (0.5*sysenv.render.wire_surface)
  glDisable(GL_LIGHTING);

glLineWidth(sysenv.render.frame_thickness);

/* visibility calculation */
for (list1=data->planes ; list1 ; list1=g_slist_next(list1))
  {
  plane = list1->data;

/* CURRENT */
/*
  if (plane->present)
{
struct vertex_pak *v1, *v2, *v3;

if (plane->m[0] == 0 && plane->m[1] == 2 && plane->m[2] == -1)
  {
printf(" ==== (%f %f %f)\n", plane->m[0], plane->m[1], plane->m[2]);
P3VEC("n: ", plane->norm);

for (list2=plane->vertices ; list2 ; list2=g_slist_next(list2))
  {
v1 = list2->data;
P3VEC("v: ", v1->rx);
  }

  }
}
*/


  if (plane->present)
    plane->visible = facet_visible(data, plane);
  }

/* draw hidden lines first */
if (sysenv.render.wire_surface && sysenv.render.wire_show_hidden)
  {
  glEnable(GL_LINE_STIPPLE);
  glLineStipple(1, 0x0303);

  for (list1=data->planes ; list1 ; list1=g_slist_next(list1))
    {
    plane = list1->data;
    if (!plane->present)
      continue;

/* start the face */
    glBegin(GL_POLYGON);
    for (list2=plane->vertices ; list2 ; list2=g_slist_next(list2))
      {
      v = list2->data;

      ARR3SET(x, v->rx);

      glNormal3dv(plane->norm);
      glVertex3dv(x);
      }
    glEnd();
    }
  }

/* draw the visible facets */
glDisable(GL_LINE_STIPPLE);
for (list1=data->planes ; list1 ; list1=g_slist_next(list1))
  {
  plane = list1->data;

  if (!plane->visible)
    continue;
  if (!plane->present)
    continue;

#if DEBUG_DRAW_MORPH
printf("(%f %f %f) :\n", plane->m[0], plane->m[1], plane->m[2]);
#endif

/* start the face */
  glBegin(GL_POLYGON);
  for (list2=plane->vertices ; list2 ; list2=g_slist_next(list2))
    {
    v = list2->data;

#if DEBUG_DRAW_MORPH
P3VEC("  : ", v->rx);
#endif

    ARR3SET(x, v->rx);
    glNormal3dv(plane->norm);
    glVertex3dv(x);
    }
  glEnd();
  }

/* if wire frame draw - turn lighting back on */
if (sysenv.render.wire_surface)
  glEnable(GL_LIGHTING);
}

/***********************************/
/* draw the cartesian/lattice axes */
/***********************************/
void gl_draw_axes(gint mode, struct canvas_pak *canvas, struct model_pak *data)
{
gint i, ry;
gdouble f, x1[3], x2[3];
gchar label[3];

if (!canvas)
  return;
if (!data)
  return;

glDisable(GL_FOG);

/* axes type setup */
if (data->axes_type == CARTESIAN)
  strcpy(label, " x");
else
  strcpy(label, " a");

/* inverted y sense correction */
ry = sysenv.height - canvas->y - canvas->height + 40;
gl_project(x1, canvas->x+40, ry, canvas);
gl_project(x2, canvas->x+20, ry, canvas);
ARR3SUB(x2, x1);

/* yet another magic number */
f = 20.0 * VEC3MAG(x2) / data->rmax;

if (mode)
  {
/* set colour */
  glColor4f(sysenv.render.fg_colour[0], sysenv.render.fg_colour[1],
            sysenv.render.fg_colour[2], 1.0);
/* draw the axes */
  for (i=3 ; i-- ; )
    {
    ARR3SET(x2, data->axes[i].rx);
    VEC3MUL(x2, f);
    ARR3ADD(x2, x1);

/* yet another magic number for the vector thickness */
    draw_vector(x1, x2, 0.005*f*data->rmax);
    }
  }
else
  {
/* draw the labels - offset by fontsize? */
  glColor4f(sysenv.render.title_colour[0], sysenv.render.title_colour[1],
            sysenv.render.title_colour[2], 1.0);
  for (i=0 ; i<3 ; i++)
    {
    ARR3SET(x2, data->axes[i].rx);
    VEC3MUL(x2, f);
    ARR3ADD(x2, x1);
    gl_print_world(label, x2[0], x2[1], x2[2]);
    label[1]++;
    }
  }

if (sysenv.render.fog)
  glEnable(GL_FOG);
}

/*******************************************/
/* draw the cell frame for periodic models */
/*******************************************/
void gl_draw_cell(struct model_pak *data)
{
gint i, j;
gdouble v1[3], v2[3], v3[3], v4[3];

/* draw the opposite ends of the frame */
for (i=0 ; i<5 ; i+=4)
  {
  glBegin(GL_LINE_LOOP);
  ARR3SET(v1, data->cell[i+0].rx);
  ARR3SET(v2, data->cell[i+1].rx);
  ARR3SET(v3, data->cell[i+2].rx);
  ARR3SET(v4, data->cell[i+3].rx);
  glVertex3dv(v1);
  glVertex3dv(v2);
  glVertex3dv(v3);
  glVertex3dv(v4);
  glEnd();
  }
/* draw the sides of the frame */
glBegin(GL_LINES);
for (i=4 ; i-- ; )
  {
  j = i+4;
/* retrieve coordinates */
  ARR3SET(v1, data->cell[i].rx);
  ARR3SET(v2, data->cell[j].rx);
/* draw */
  glVertex3dv(v1);
  glVertex3dv(v2);
  }
glEnd();
}

/***************************************/
/* draw the cell frame periodic images */
/***************************************/
void gl_draw_cell_images(struct model_pak *model)
{
gint i, j;
gdouble v1[3], v2[3], v3[3], v4[3];
GSList *ilist;
struct image_pak *image;

/* image iteration (don't do original) */
ilist = model->images;
for (ilist=model->images ; ilist ; ilist=g_slist_next(ilist))
  {
/* image translation */
  image = ilist->data;

/* draw the opposite ends of the frame */
  for (i=0 ; i<5 ; i+=4)
    {
    glBegin(GL_LINE_LOOP);
    ARR3SET(v1, model->cell[i+0].rx);
    ARR3SET(v2, model->cell[i+1].rx);
    ARR3SET(v3, model->cell[i+2].rx);
    ARR3SET(v4, model->cell[i+3].rx);
    ARR3ADD(v1, image->rx);
    ARR3ADD(v2, image->rx);
    ARR3ADD(v3, image->rx);
    ARR3ADD(v4, image->rx);
    glVertex3dv(v1);
    glVertex3dv(v2);
    glVertex3dv(v3);
    glVertex3dv(v4);
    glEnd();
    }
/* draw the sides of the frame */
  glBegin(GL_LINES);
  for (i=4 ; i-- ; )
    {
    j = i+4;
/* retrieve coordinates */
    ARR3SET(v1, model->cell[i].rx);
    ARR3SET(v2, model->cell[j].rx);
    ARR3ADD(v1, image->rx);
    ARR3ADD(v2, image->rx);
/* draw */
    glVertex3dv(v1);
    glVertex3dv(v2);
    }
  glEnd();
  }
}

/*********************/
/* draw measurements */
/*********************/
void gl_draw_measurements(struct model_pak *model)
{
gint type;
gdouble colour[3], a1[3], a2[3], a3[3], a4[3], v1[3], v2[3], v3[3], n[3];
GSList *list;

/* draw the lines */
for (list=model->measure_list ; list ; list=g_slist_next(list))
  {
  type = measure_type_get(list->data);

  measure_colour_get(colour, list->data);
  glColor4f(colour[0], colour[1], colour[2], 1.0);

  switch (type)
    {
    case MEASURE_BOND:
    case MEASURE_DISTANCE:
    case MEASURE_INTER:
    case MEASURE_INTRA:
      measure_coord_get(v1, 0, list->data, model);
      measure_coord_get(v2, 1, list->data, model);
      glBegin(GL_LINES);
      glVertex3dv(v1);
      glVertex3dv(v2);
      glEnd();
      break;

    case MEASURE_ANGLE:
      measure_coord_get(v1, 0, list->data, model);
      measure_coord_get(v2, 1, list->data, model);
      measure_coord_get(v3, 2, list->data, model);
/* NB: central atom should be first */
      draw_arc(v2, v1, v3);
      break;

    case MEASURE_TORSION:
/* get constituent core coordinates */
      measure_coord_get(a1, 0, list->data, model);
      measure_coord_get(a2, 1, list->data, model);
      measure_coord_get(a3, 2, list->data, model);
      measure_coord_get(a4, 3, list->data, model);
/* middle 2 cores define the axis */
      ARR3SET(n, a3);
      ARR3SUB(n, a2);
      normalize(n, 3);
/* arm 1 */
      ARR3SET(v3, a1);
      ARR3SUB(v3, a2);
      proj_vop(v1, v3, n);
      normalize(v1, 3);
/* arm 2 */
      ARR3SET(v3, a4);
      ARR3SUB(v3, a3);
      proj_vop(v2, v3, n);
      normalize(v2, 3);
/* axis centre */
      ARR3SET(v3, a2);
      ARR3ADD(v3, a3);
      VEC3MUL(v3, 0.5);
/* arm endpoints are relative to axis centre */
      ARR3ADD(v1, v3);
      ARR3ADD(v2, v3);
/* draw arc */
      draw_arc(v3, v1, v2);
/* draw lines */
      glBegin(GL_LINE_STRIP);
      glVertex3dv(v1);
      glVertex3dv(v3);
      glVertex3dv(v2);
      glEnd();
      break;

    }
  }
}

/***************************/
/* draw morphology indices */
/***************************/
void gl_draw_miller(struct model_pak *data)
{
gchar *label;
gdouble vec[3];
GSList *plist;
struct plane_pak *plane;

/* draw facet labels */
plist = data->planes;
while (plist != NULL)
  {
  plane = plist->data;
  if (plane->present && plane->visible)
    {
/* TODO - scale the font with data->scale? (vanishes if too small) */
/* print the hkl label */
    label = g_strdup_printf("%d%d%d", plane->index[0],
                                      plane->index[1],
                                      plane->index[2]);
    ARR3SET(vec, plane->rx);
    gl_print_world(label, vec[0], vec[1], vec[2]);
    g_free(label);

/* TODO - vector font (display list) with number + overbar number */
/*
    glBegin(GL_LINES);
    if (plane->index[0] < 0)
      {
      glVertex3d(plane->rx, plane->ry-gl_fontsize, plane->rz);
      glVertex3d(plane->rx+gl_fontsize, plane->ry-gl_fontsize, plane->rz);
      }
    if (plane->index[1] < 0)
      {
      glVertex3d(plane->rx+1*gl_fontsize, plane->ry-gl_fontsize, plane->rz);
      glVertex3d(plane->rx+2*gl_fontsize, plane->ry-gl_fontsize, plane->rz);
      }
    if (plane->index[2] < 0)
      {
      glVertex3d(plane->rx+2*gl_fontsize, plane->ry-gl_fontsize, plane->rz);
      glVertex3d(plane->rx+3*gl_fontsize, plane->ry-gl_fontsize, plane->rz);
      }
    glEnd();
*/

    }
  plist = g_slist_next(plist);
  }
}

/************************************************/
/* draw the colour scale for molecular surfaces */
/************************************************/
/* FIXME - siesta epot */
void gl_draw_colour_scale(gint x, gint y, struct model_pak *data)
{
gint i, n;
gdouble z1, dz;
gdouble colour[3], w1[3], w2[3];
GString *text;
struct canvas_pak *canvas = canvas_find(data);

g_assert(data != NULL);

/* init */
n = data->epot_div;
z1 = data->epot_max;
dz = (data->epot_max - data->epot_min)/ (gdouble) (n-1);

/* colour boxes */
glPolygonMode(GL_FRONT, GL_FILL);
glBegin(GL_QUADS);
for (i=0 ; i<n ; i++)
  {
  switch (data->ms_colour_method)
    {
    case MS_SOLVENT:
      ms_dock_colour(colour, z1, data->epot_min, data->epot_max);
      break;

    default:
      ms_epot_colour(colour, z1, data->epot_min, data->epot_max);
    }

  glColor3f(colour[0], colour[1], colour[2]);
  z1 -= dz;

  gl_project(w1, x, y+i*20, canvas);
  gl_project(w2, x, y+19+i*20, canvas);
  glVertex3dv(w1);
  glVertex3dv(w2);

  gl_project(w1, x+19, y+19+i*20, canvas);
  gl_project(w2, x+19, y+i*20, canvas);
  glVertex3dv(w1);
  glVertex3dv(w2);
  }
glEnd();

/* init */
text = g_string_new(NULL);
z1 = data->epot_max;
glColor3f(1.0, 1.0, 1.0);

/* box labels */
for (i=0 ; i<n ; i++)
  {
  g_string_sprintf(text, "%6.2f", z1);
  gl_print_window(text->str, x+30, y+i*20+18, canvas);
  z1 -= dz;
  }
g_string_free(text, TRUE);
}

/**************************************/
/* draw text we wish to be unobscured */
/**************************************/
void gl_draw_text(struct canvas_pak *canvas, struct model_pak *data)
{
gint i, j, type;
gchar *text;
gdouble q, v1[3], v2[3], v3[3];
GSList *list;
GString *label;
struct vec_pak *v;
struct spatial_pak *spatial;
struct core_pak *core[4];
struct shel_pak *shell;

if (!canvas)
  return;
if (!data)
  return;

/* print mode */
text = get_mode_label(data);
gl_print_window(text, canvas->x+canvas->width-gl_text_width(text),
                      sysenv.height-canvas->y-20, canvas);
g_free(text);

/* print some useful info */
/*
if (data->show_title)
  {
  text = g_strdup_printf("FPS: %d", sysenv.fps);
  gl_print_window(text, sysenv.x+sysenv.width-gl_text_width(text), sysenv.y+40, data);
  g_free(text);
  }
*/

/* print current frame */
if (data->show_frame_number)
  {
  if (data->animation)
    {
    text = g_strdup_printf("[%d:%d]", data->cur_frame, data->num_frames-1);
    gl_print_window(text, canvas->x+canvas->width-gl_text_width(text),
                          sysenv.height-canvas->y-canvas->height+40, canvas);
    g_free(text);
    }
  }

/* hkl labels */
/*
if (data->num_vertices && data->morph_label)
  gl_draw_miller(data);
*/

/* unit cell lengths */
if (data->show_cell_lengths)
  {
  j=2;
  for (i=0 ; i<data->periodic ; i++)
    {
    j += pow(-1, i) * (i+1);
    text = g_strdup_printf("%5.2f", data->pbc[i]);
    ARR3SET(v1, data->cell[0].rx);
    ARR3ADD(v1, data->cell[j].rx);
    VEC3MUL(v1, 0.5);
    gl_print_world(text, v1[0], v1[1], v1[2]);
    g_free(text);
    }
  }

/* epot scale */
if (data->ms_colour_scale)
  gl_draw_colour_scale(canvas->x+1, sysenv.height - canvas->y - canvas->height + 80, data);

/* NEW - camera waypoint number */
if (data->show_waypoints && !data->animating)
  {
  i=0;
  glColor3f(0.0, 0.0, 1.0);
  for (list=data->waypoint_list ; list ; list=g_slist_next(list))
    {
    struct camera_pak *camera = list->data;
    i++;
    if (camera == data->camera)
      continue;

    text = g_strdup_printf("%d", i);
    gl_print_world(text, camera->x[0], camera->x[1], camera->x[2]);
    g_free(text);
    }
  }

/* TODO - incorporate scaling etc. in camera waypoint drawing */
/* the following text is likely to have partial */
/* overlapping, so XOR text fragments for clearer display */
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_XOR);
glColor4f(1.0, 1.0, 1.0, 1.0);

/* TODO - all atom related printing -> construct a string */
label = g_string_new(NULL);

/*
for (list=data->selection ; list ; list=g_slist_next(list))
*/
for (list=data->cores ; list ; list=g_slist_next(list))
  {
  core[0] = list->data;
  if (core[0]->status & (DELETED | HIDDEN))
    continue;

  label = g_string_assign(label, "");

/* show the order the atom was read in (start from 1 - helps with zmatrix debugging) */
  if (data->show_atom_index)
    {
    i = g_slist_index(data->cores, core[0]);
    g_string_sprintfa(label, "[%d]", i+1);
    }

/* setup atom labels */
  if (data->show_atom_labels)
    {
    g_string_sprintfa(label, "(%s)", core[0]->atom_label);
    }
  if (data->show_atom_types)
    {
    if (core[0]->atom_type)
      {
      g_string_sprintfa(label, "(%s)", core[0]->atom_type);
      }
    else
      {
      g_string_sprintfa(label, "(?)");
      }
    }

/* get atom charge, add shell charge (if any) to get net result */
  if (data->show_atom_charges)
    {
    q = core[0]->charge;
    if (core[0]->shell)
      {
      shell = core[0]->shell;
      q += shell->charge;
      }
    g_string_sprintfa(label, "{%6.3f}", q);
    }

/* print */
  if (label->str)
    {
    ARR3SET(v1, core[0]->rx);
    gl_print_world(label->str, v1[0], v1[1], v1[2]);
    }
  }
g_string_free(label, TRUE);

/* geom measurement labels */
if (data->show_geom_labels)
for (list=data->measure_list ; list ; list=g_slist_next(list))
  {
  type = measure_type_get(list->data);
  switch(type)
    {
    case MEASURE_BOND:
    case MEASURE_DISTANCE:
    case MEASURE_INTER:
    case MEASURE_INTRA:
      measure_coord_get(v1, 0, list->data, data);
      measure_coord_get(v2, 1, list->data, data);
      ARR3ADD(v1, v2);
      VEC3MUL(v1, 0.5);
      gl_print_world(measure_value_get(list->data), v1[0], v1[1], v1[2]);
      break;

    case MEASURE_ANGLE:
/* angle is i-j-k */
      measure_coord_get(v1, 0, list->data, data);
      measure_coord_get(v2, 1, list->data, data);
      measure_coord_get(v3, 2, list->data, data);
/* angle label */
/* FIXME - should use a similar process to the draw_arc code to */
/* determine which arm is shorter & use that to determine label position */
      ARR3ADD(v1, v2);
      ARR3ADD(v1, v3);
      VEC3MUL(v1, 0.3333);
      gl_print_world(measure_value_get(list->data), v1[0], v1[1], v1[2]);
      break;
    }
  }

/* spatial object labels */
glDisable(GL_COLOR_LOGIC_OP);
/* FIXME - need to change the variable name */
if (data->morph_label)
for (list=data->spatial ; list ; list=g_slist_next(list))
  {
  spatial = list->data;
  if (spatial->show_label)
    {
    glColor4f(spatial->c[0], spatial->c[1], spatial->c[2], 1.0);
    v = g_slist_nth_data(spatial->list, 0);
    if (gl_visible(v->rn, data))
      gl_print_world(spatial->label, spatial->x[0], spatial->x[1], spatial->x[2]);
    }
  }
}

/********************************/
/* draw a ribbon special object */
/********************************/
void gl_draw_ribbon(struct model_pak *data)
{
gdouble len, vec1[3], vec2[3];
GSList *list, *rlist;
struct ribbon_pak *ribbon;
struct object_pak *object;
GLfloat ctrl[8][3];

for (list=data->ribbons ; list ; list=g_slist_next(list))
  {
  object = list->data;

g_assert(object->type == RIBBON);

/* go through the ribbon segment list */
rlist = (GSList *) object->data;
while (rlist != NULL)
  {
  ribbon = rlist->data;

  glColor4f(ribbon->colour[0], ribbon->colour[1], ribbon->colour[2],
                                            sysenv.render.transmit);

/* end points */
  ARR3SET(&ctrl[0][0], ribbon->r1);
  ARR3SET(&ctrl[3][0], ribbon->r2);

/* get distance between ribbon points */
  ARR3SET(vec1, ribbon->r1);
  ARR3SUB(vec1, ribbon->r2);
  len = VEC3MAG(vec1);

/* shape control points */
  ARR3SET(&ctrl[1][0], ribbon->r1);
  ARR3SET(&ctrl[2][0], ribbon->r2);

/* segment length based curvature - controls how flat it is at the cyclic group */
  ARR3SET(vec1, ribbon->o1);
  VEC3MUL(vec1, len*sysenv.render.ribbon_curvature);
  ARR3ADD(&ctrl[1][0], vec1);
  ARR3SET(vec2, ribbon->o2);
  VEC3MUL(vec2, len*sysenv.render.ribbon_curvature);
  ARR3ADD(&ctrl[2][0], vec2);

/* compute offsets for ribbon thickness */
  crossprod(vec1, ribbon->n1, ribbon->o1);
  crossprod(vec2, ribbon->n2, ribbon->o2);
  normalize(vec1, 3);
  normalize(vec2, 3);

/* thickness vectors for the two ribbon endpoints */
  VEC3MUL(vec1, 0.5*sysenv.render.ribbon_thickness);
  VEC3MUL(vec2, 0.5*sysenv.render.ribbon_thickness);

/* ensure these are pointing the same way */
  if (via(vec1, vec2, 3) > PI/2.0)
    {
    VEC3MUL(vec2, -1.0);
    }

/* FIXME - 2D evaluators have mysteriously just stopped working */
/* FIXME - fedora / driver problem? */
/* FIXME - seems to be specific to jago (diff video card) -> update driver */
if (sysenv.render.wire_surface)
  {

/* CURRENT - exp using a 1D workaround (only use half the control points) */
glLineWidth(sysenv.render.ribbon_thickness);

glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrl[0][0]);
glEnable(GL_MAP1_VERTEX_3);
glMapGrid1f(sysenv.render.ribbon_quality, 0.0, 1.0);
glEvalMesh1(GL_LINE, 0, sysenv.render.ribbon_quality);

/*
{
GLfloat f;
glBegin(GL_LINE_STRIP);
for (f=0.0 ; f<1.0 ; f+=0.01)
  {
  glEvalCoord1f(f);
  }
glEnd();
}
*/

  }
else
  {
/* init the bottom edge control points */
  ARR3SET(&ctrl[4][0], &ctrl[0][0]);
  ARR3SET(&ctrl[5][0], &ctrl[1][0]);
  ARR3SET(&ctrl[6][0], &ctrl[2][0]);
  ARR3SET(&ctrl[7][0], &ctrl[3][0]);
/* lift points to make the top edge */
  ARR3ADD(&ctrl[0][0], vec1);
  ARR3ADD(&ctrl[1][0], vec1);
  ARR3ADD(&ctrl[2][0], vec2);
  ARR3ADD(&ctrl[3][0], vec2);
/* lower points to make the bottom edge */
  ARR3SUB(&ctrl[4][0], vec1);
  ARR3SUB(&ctrl[5][0], vec1);
  ARR3SUB(&ctrl[6][0], vec2);
  ARR3SUB(&ctrl[7][0], vec2);
/* drawing */
/* CURRENT - 2D evaluators have mysteriously just stopped working */
  glMap2f(GL_MAP2_VERTEX_3, 
          0.0, 1.0, 3, 4,
          0.0, 1.0, 12, 2,
          &ctrl[0][0]);
  glEnable(GL_MAP2_VERTEX_3);
  glEnable(GL_AUTO_NORMAL);
  glMapGrid2f(sysenv.render.ribbon_quality, 0.0, 1.0, 3, 0.0, 1.0);
  glEvalMesh2(GL_FILL, 0, sysenv.render.ribbon_quality, 0, 3);
  }


  rlist = g_slist_next(rlist);
  }
  }
}

/**************************/
/* spatial object drawing */
/**************************/
/* NB: different setup for vectors/planes - draw in seperate iterations */
void gl_draw_spatial(gint material, struct model_pak *data)
{
gdouble size, v0[3], v1[3], v2[3], vi[3], mp[3], mn[3];
GSList *list, *list1, *list2, *ilist;
struct vec_pak *p1, *p2;
struct spatial_pak *spatial;
struct image_pak *image;
struct camera_pak *camera;

g_assert(data != NULL);

camera = data->camera;

g_assert(camera != NULL);

ARR3SET(v0, camera->v);
quat_rotate(v0, camera->q);

for (list=data->spatial ; list ; list=g_slist_next(list))
  {
  spatial = list->data;

/* NEW - normal check for wire frame and show hidden */
  if (sysenv.render.wire_surface && !sysenv.render.wire_show_hidden)
    {
    p1 = g_slist_nth_data(spatial->list, 0);

    if (via(v0, p1->rn, 3) < 0.5*PI)
      continue;
    }

  if (spatial->material == material)
    {
/* enumerate periodic images */
    ilist=NULL;
    do
      {
      if (ilist)
        {
/* image */
        image = ilist->data;
        ARR3SET(vi, image->rx);
        ilist = g_slist_next(ilist);
        }
      else
        {
/* original */
        VEC3SET(vi, 0.0, 0.0, 0.0);
        if (spatial->periodic)
          ilist = data->images;
        }

      switch (spatial->type)
        {
/* vector spatials (special object) */
        case SPATIAL_VECTOR:
          list1 = spatial->list;
          list2 = g_slist_next(list1);
          while (list1 && list2)
            {
            p1 = list1->data;
            p2 = list2->data;
            ARR3SET(v1, p1->rx);
            ARR3SET(v2, p2->rx);
            draw_vector(v1, v2, 0.04);
            list1 = g_slist_next(list2);
            list2 = g_slist_next(list1);
            }
          break;

/* generic spatials (method + vertices) */
        default:
size = 0.0;
VEC3SET(mp, 0.0, 0.0, 0.0);
VEC3SET(mn, 0.0, 0.0, 0.0);

p1 = g_slist_nth_data(spatial->list, 0);

/* CURRENT */
/*
sysenv.render.wire_show_hidden
*/

          glBegin(spatial->method);
          for (list1=spatial->list ; list1 ; list1=g_slist_next(list1))
            {
            p1 = list1->data;
            ARR3SET(v1, p1->rx);
            ARR3ADD(v1, vi);

ARR3ADD(mp, v1);
ARR3SET(mn, p1->rn);
size++;

            glColor4f(p1->colour[0], p1->colour[1], p1->colour[2], sysenv.render.transmit);
            glNormal3dv(p1->rn);
            glVertex3dv(v1);
            }
          glEnd();

if (size > 0.1)
  {
  VEC3MUL(mp, 1.0/size);
  }
ARR3SET(spatial->x, mp);

          break;
        }
      }
    while (ilist);
    }
  }
}

/***************************************/
/* draw a picture in the OpenGL window */
/***************************************/
#if DRAW_PICTURE
void gl_picture_draw(struct canvas_pak *canvas, struct model_pak *model)
{
GdkPixbuf *raw_pixbuf, *scaled_pixbuf;
GError *error;

g_assert(model->picture_active != NULL);

/* read in the picture */
error = NULL;
raw_pixbuf = gdk_pixbuf_new_from_file(model->picture_active, &error);

/* error checking */
if (!raw_pixbuf)
  {
  if (error)
    {
    printf("%s\n", error->message);
    g_error_free(error);
    }
  else
    printf("Failed to load: %s\n", (gchar *) model->picture_active);
  return;
  }

/* scale and draw the picture */
scaled_pixbuf = gdk_pixbuf_scale_simple(raw_pixbuf,
                  canvas->width, canvas->height, GDK_INTERP_TILES);

gdk_draw_pixbuf((canvas->glarea)->window, NULL, scaled_pixbuf,
                0, 0, 0, 0, canvas->width, canvas->height,
                GDK_RGB_DITHER_NONE, 0, 0);
}
#endif

/*************************/
/* draw camera waypoints */
/*************************/
void gl_camera_waypoints_draw(struct model_pak *model)
{
gdouble x[3], o[3], e[3], b1[3], b2[3], b3[3], b4[4];
GSList *list;
struct point_pak sphere;

gl_init_sphere(&sphere, model);

for (list=model->waypoint_list ; list ; list=g_slist_next(list))
  {
  struct camera_pak *camera = list->data;
  if (camera == model->camera)
    continue;

/* offset the sphere so it doesn't interfere with viewing */
  ARR3SET(x, camera->v);
  VEC3MUL(x, -0.1);
  ARR3ADD(x, camera->x);
  glColor3f(0.5, 0.5, 0.5);
  gl_draw_sphere(&sphere, x, 0.1);

#define CONE_SIZE 0.3

/* get vector orthogonal to viewing and orientation vectors */
  ARR3SET(e, camera->e);
  VEC3MUL(e, CONE_SIZE);

/* compute base of the cone */
  ARR3SET(b1, camera->v);
  VEC3MUL(b1, CONE_SIZE);
  ARR3ADD(b1, camera->x);
  ARR3SET(b2, b1);
  ARR3SET(b3, b1);
  ARR3SET(b4, b1);
  ARR3SET(o, camera->o);
  VEC3MUL(o, CONE_SIZE);

/* compute 4 base points of the FOY square cone */
  ARR3ADD(b1, o);
  ARR3ADD(b1, e);
  ARR3ADD(b2, o);
  ARR3SUB(b2, e);
  ARR3SUB(b3, o);
  ARR3SUB(b3, e);
  ARR3SUB(b4, o);
  ARR3ADD(b4, e);

/* square cone = FOV */
  glBegin(GL_TRIANGLE_FAN);
  glVertex3dv(camera->x);
  glVertex3dv(b2);
  glVertex3dv(b3);
  glVertex3dv(b4);
  glVertex3dv(b1);
  glEnd();

/* complete the cone - different colour to indicate this is the UP orientation direction */
  glColor3f(1.0, 0.0, 0.0);
  glBegin(GL_TRIANGLES);
  glVertex3dv(camera->x);
  glVertex3dv(b1);
  glVertex3dv(b2);
  glEnd();
  }

gl_free_points(&sphere);
}

/************************/
/* main drawing routine */
/************************/
void draw_objs(struct canvas_pak *canvas, struct model_pak *data)
{
gint i;
gulong time;
gdouble r;
gfloat specular[4], fog[4];
gdouble fog_mark;
GSList *pipes[4];
GSList *solid=NULL, *ghost=NULL, *wire=NULL;

time = mytimer();

/* NEW - playing around with the idea of zone visibility */
/*
zone_visible_init(data);
*/

/* transformation recording */
if (data->mode == RECORD)
  {
  struct camera_pak *camera;

/* hack to prevent duplicate recording of the 1st frame */
/* FIXME - this will fail for multiple (concatenated) recordings */
  if (data->num_frames > 1)
    {
    camera = camera_dup(data->camera);
    data->transform_list = g_slist_append(data->transform_list, camera);
    }

  data->num_frames++;
  }

/* setup the lighting */
gl_init_lights(data);

/* scaling affects placement to avoid near/far clipping */
r = sysenv.rsize;

/* main drawing setup */
glFrontFace(GL_CCW);
glEnable(GL_LIGHTING);
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(sysenv.render.line_thickness);
glPointSize(2.0);

/* NEW - vertex arrarys */
#if VERTEX_ARRAYS
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
#endif

/* turn off antialiasing, in case it was previously on */
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

/* depth queuing via fog */
/* FIXME - broken due to new camera code */
if (sysenv.render.fog)
  {
  glEnable(GL_FOG);

  ARR3SET(fog, sysenv.render.bg_colour);
  glFogfv(GL_FOG_COLOR, fog);

  glFogf(GL_FOG_MODE, GL_LINEAR);
  glHint(GL_FOG_HINT, GL_DONT_CARE);

/* NB: only does something if mode is EXP */
/*
  glFogf(GL_FOG_DENSITY, 0.1);
*/

  fog_mark = r;
  glFogf(GL_FOG_START, fog_mark);

  fog_mark += (1.0 - sysenv.render.fog_density) * 4.0*r;
  glFogf(GL_FOG_END, fog_mark);
  }
else
  glDisable(GL_FOG);

/* solid drawing */
glPolygonMode(GL_FRONT, GL_FILL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);

/* material shininess control (atoms) */
VEC3SET(specular, sysenv.render.ahl_strength 
                , sysenv.render.ahl_strength 
                , sysenv.render.ahl_strength);
glMaterialf(GL_FRONT, GL_SHININESS, sysenv.render.ahl_size);
glMaterialfv(GL_FRONT, GL_SPECULAR, specular);

/* colour-only change for spheres */
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);

/* TODO - speedup - if atoms are v small - disable lighting */
/* draw solid cores */
if (data->show_cores)
  gl_build_core_lists(&solid, &ghost, &wire, data);
gl_draw_cores(solid, data);


/* NEW - pipe lists should be build AFTER core list (OFF_SCREEN flag tests) */
render_make_pipes(pipes, data);

/* double sided drawing for all spatial objects */
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glDisable(GL_CULL_FACE);

/* draw solid bonds */
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gl_draw_pipes(FALSE, pipes[0], data);

/* material shininess control (surfaces) */
VEC3SET(specular, sysenv.render.shl_strength 
                , sysenv.render.shl_strength 
                , sysenv.render.shl_strength);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, sysenv.render.shl_size);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glColor4f(sysenv.render.fg_colour[0], 
          sysenv.render.fg_colour[1],
          sysenv.render.fg_colour[2], 1.0);

/* draw camera waypoint locations */
if (data->show_waypoints && !data->animating)
  gl_camera_waypoints_draw(data);

gl_draw_spatial(SPATIAL_SOLID, data);


/* wire frame stuff */
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if (sysenv.render.antialias)
  {
  glEnable(GL_LINE_SMOOTH);
  glEnable(GL_POINT_SMOOTH);
  glEnable(GL_BLEND);
  }
gl_draw_cores(wire, data);

/* cancel wire frame if spatials are to be solid */
if (!sysenv.render.wire_surface)
  {
  glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

/* spatials are potentially translucent */
  if (sysenv.render.transmit < 0.99)
    {
/* alpha blending for translucent surfaces */
    glEnable(GL_BLEND);
/* NB: make depth buffer read only - for translucent objects */
/* see the red book p229 */
    glDepthMask(GL_FALSE);
    }
  }

/* FIXME - translucent spatials are not drawn back to front & can look funny */
gl_draw_spatial(SPATIAL_SURFACE, data);

/* ensure solid surfaces from now on */
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (data->show_axes)
  {
/* always draw axes polygon fragments */
  glDepthFunc(GL_ALWAYS);
  gl_draw_axes(TRUE, canvas, data);
  glDepthFunc(GL_LESS);
  }

/* enforce transparency */
glEnable(GL_BLEND);
glDepthMask(GL_FALSE);

/* translucent ghost atoms */
ghost = g_slist_sort(ghost, (gpointer) gl_depth_sort);
gl_draw_cores(ghost, data);

/* ghost bonds */
/* NB: back to front ordering */
pipes[1] = render_sort_pipes(pipes[1]);
gl_draw_pipes(FALSE, pipes[1], data);

/* translucent shells */
if (data->show_shells)
  gl_draw_shells(data);

/* CURRENT - ribbon drawing is broken */
gl_draw_ribbon(data);

/* halos */
glDisable(GL_LIGHTING);
glShadeModel(GL_FLAT);
gl_draw_halo_list(data->selection, data);

/* stop translucent drawing/depth buffering */
glDepthMask(GL_TRUE);

/* at this point, should have completed all colour_material routines */
/* ie only simple line/text drawing stuff after this point */
glEnable(GL_CULL_FACE);
glDisable(GL_COLOR_MATERIAL);

gl_draw_spatial(SPATIAL_LINE, data);

/* always visible foreground colour */
glColor4f(sysenv.render.fg_colour[0], 
          sysenv.render.fg_colour[1],
          sysenv.render.fg_colour[2], 1.0);

/* unit cell drawing */
if (data->show_cell && data->periodic)
  {
  glLineWidth(sysenv.render.frame_thickness);
  gl_draw_cell(data);
  }

/* draw wire/line bond types */
glLineWidth(sysenv.render.stick_thickness);
glColor4f(1.0, 0.85, 0.5, 1.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

/* wire frame cylinders bonds */
glDisable(GL_CULL_FACE);
gl_draw_pipes(FALSE, pipes[2], data);
glEnable(GL_CULL_FACE);

/* stick (line) bonds */
gl_draw_pipes(TRUE, pipes[3], data);

/* set up stippling */
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x0F0F);
glLineWidth(1.0);

/* periodic cell images */
glColor3f(0.8, 0.7, 0.6);
if (data->show_cell_images)
  gl_draw_cell_images(data);

/* enforce no depth queuing from now on */
glDisable(GL_FOG);

/* active/measurements colour (yellow) */
glColor4f(sysenv.render.label_colour[0],
          sysenv.render.label_colour[1],
          sysenv.render.label_colour[2], 1.0);

/* selection box */
glLineWidth(1.5);
if (data->box_on)
  gl_draw_box(data->select_box[0], data->select_box[1],
              data->select_box[2], data->select_box[3], canvas);

/* measurements */
glLineWidth(sysenv.render.geom_line_width);
gl_draw_measurements(data);
glDisable(GL_LINE_STIPPLE);

/* text drawing - accept all fragments */
glDepthFunc(GL_ALWAYS);
glColor4f(sysenv.render.fg_colour[0], 
          sysenv.render.fg_colour[1],
          sysenv.render.fg_colour[2], 1.0);
gl_draw_text(canvas, data);

if (data->show_axes)
  gl_draw_axes(FALSE, canvas, data);

/* free all core lists */
g_slist_free(solid);
g_slist_free(ghost);
g_slist_free(wire);

/* free all pipes */
for (i=4 ; i-- ; )
  free_slist(pipes[i]);

/* save timing info */
data->redraw_current = mytimer() - time;
data->redraw_cumulative += data->redraw_current;
data->redraw_count++;
}

/************************/
/* total canvas refresh */
/************************/
/*
void gl_draw(struct canvas_pak *canvas, struct model_pak *data)
{
gint flag;
gdouble sq, cq;
GdkGLContext *glcontext;
GdkGLDrawable *gldrawable;
PangoFontDescription *pfd;

if (!data)
  {
  gui_atom_widget_update(NULL, NULL);
  return;
  }

sq = sysenv.render.sphere_quality;
cq = sysenv.render.cylinder_quality;
if (sysenv.moving && sysenv.render.fast_rotation)
  {
  sysenv.render.sphere_quality = 1;
  sysenv.render.cylinder_quality = 5;
  }

sysenv.render.sphere_quality = sq;
sysenv.render.cylinder_quality = cq;
}
*/

/****************************************************************************/
/* timing analysis, returns true if redraw timeout was adjusted, else false */
/****************************************************************************/
#define DEBUG_CANVAS_TIMING 0
gint canvas_timing_adjust(struct model_pak *model)
{
static gint n=1;
gint m;
gdouble time;

/* timing analysis */
if (model->redraw_count >= 10)
  {
  time = model->redraw_cumulative;
  time /= model->redraw_count;
  time /= 1000.0;

#if DEBUG_CANVAS_TIMING
printf("[redraw] cumulative = %d us : average = %.1f ms : freq = %d x 25ms\n",
   model->redraw_cumulative, time, n);
#endif

  model->redraw_count = 0;
  model->redraw_cumulative = 0;

/* adjust redraw frequency? */
  m = 1 + time/25;
/* NEW - only increase if the difference is at least */
/* two greater to prevent flicking back and forth */
  if (m > n+1)
    {
    n = m;
#if DEBUG_CANVAS_TIMING
printf("increasing delay between redraw: %d\n", n);
#endif
    g_timeout_add(n*25, (GSourceFunc) &gui_canvas_handler, NULL);
    return(TRUE);
    }
  }
else
  {
/* redraw frequency test */
  if (n > 1 && model->redraw_count)
    {
    time = model->redraw_current;

    time *= 0.001;
    m = 1 + time/25;
/* adjust redraw frequency? */
    if (m < n)
      {
      n = m;
#if DEBUG_CANVAS_TIMING
printf("decreasing delay between redraw: %d : %dus)\n", n, model->redraw_current);
#endif
      g_timeout_add(n*25, (GSourceFunc) &gui_canvas_handler, NULL);
      return(TRUE);
      }
    }
  }
return(FALSE);
}

/*********************************/
/* font initialization primitive */
/*********************************/
void gl_font_init(void)
{
PangoFontDescription *pfd;

font_offset = glGenLists(128);
if (font_offset)
  { 
  pfd = pango_font_description_from_string(sysenv.gl_fontname);
  if (!gdk_gl_font_use_pango_font(pfd, 0, 128, font_offset))
    gui_text_show(ERROR, "Failed to set up Pango font for OpenGL.\n");
  gl_fontsize = pango_font_description_get_size(pfd) / PANGO_SCALE;
  pango_font_description_free(pfd); 
  }
else
  gui_text_show(ERROR, "Failed to allocate display lists for OpenGL fonts.\n");
}

/***********************/
/* font free primitive */
/***********************/
void gl_font_free(void)
{
glDeleteLists(font_offset, 128);
font_offset = -1;
}

/**************************/
/* handle redraw requests */ 
/**************************/
#define DEBUG_CANVAS_REFRESH 0
gint gl_canvas_refresh(void)
{
gint nc;
GSList *list;
GdkGLContext *glcontext;
GdkGLDrawable *gldrawable;
struct model_pak *model;
struct canvas_pak *canvas;

/* divert to stereo update? */
if (sysenv.stereo)
  {
/* FIXME - this hack means windowed stereo will only display the 1st canvas */
stereo_init_window((sysenv.canvas_list)->data);

  stereo_draw();
  return(TRUE);
  }

/* is there anything to draw on? */
glcontext = gtk_widget_get_gl_context(sysenv.glarea);
gldrawable = gtk_widget_get_gl_drawable(sysenv.glarea);
if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext))
  return(FALSE);

glClearColor(sysenv.render.bg_colour[0], sysenv.render.bg_colour[1], sysenv.render.bg_colour[2], 0.0);
glClearStencil(0x0);
glDrawBuffer(GL_BACK);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
make_fg_visible();

/* pango fonts for OpenGL */
if (font_offset < 0)
  gl_font_init();


nc = g_slist_length(sysenv.canvas_list);

for (list=sysenv.canvas_list ; list ; list=g_slist_next(list))
  {
  canvas = list->data;
  model = canvas->model;

#if DEBUG_CANVAS_REFRESH
printf("canvas: %p\nactive: %d\nresize: %d\nmodel: %p\n",
        canvas, canvas->active, canvas->resize, canvas->model);
#endif

/* setup viewing transformations (even if no model - border) */
  gl_init_projection(canvas, model);

/* drawing (model only) */
  if (model)
    {
/* clear the atom info box  */
/* CURRENT - always have 2 redraw each canvas as glClear() blanks the entire window */
/* TODO - can we clear/redraw only when redraw requested? */
/*
    if (model->redraw)
*/
      {

#if DEBUG_CANVAS_REFRESH
printf("gl_draw(): %d,%d - %d x %d\n", canvas->x, canvas->y, canvas->width, canvas->height);
#endif

      if (model->graph_active)
        graph_draw(canvas, model);
      else
        draw_objs(canvas, model);

      model->redraw = FALSE;

      if (canvas_timing_adjust(model))
        {
        gdk_gl_drawable_swap_buffers(gldrawable);
        gdk_gl_drawable_gl_end(gldrawable);
        return(FALSE);
        }
      }
    }

/* draw viewport frames if more than one canvas */
  if (nc > 1)
    {
    glColor3f(1.0, 1.0, 1.0);
    if (sysenv.active_model)
      {
      if (canvas->model == sysenv.active_model)
        glColor3f(1.0, 1.0, 0.0);
      }
    glLineWidth(1.0);
    gl_draw_box(canvas->x+1, sysenv.height-canvas->y-1,
                canvas->x+canvas->width-1, sysenv.height-canvas->y-canvas->height, canvas);
    }
  }

gdk_gl_drawable_swap_buffers(gldrawable);
gdk_gl_drawable_gl_end(gldrawable);

return(TRUE);
}

/**************************/
/* handle redraw requests */ 
/**************************/
gint gui_canvas_handler(gpointer *dummy)
{
static gulong start=0, time=0, frames=0;

/* first time init */
if (!start)
  start = mytimer();

frames++;

/* update FPS every nth frame */
if (frames > 10)
  {
  gdouble fps = frames * 1000000.0;

  time = mytimer() - start;

  sysenv.fps = nearest_int(fps / (gdouble) time);
  start = mytimer();
  time = frames = 0;
  }

if (sysenv.refresh_canvas)
  {
  gl_canvas_refresh();
  sysenv.refresh_canvas = FALSE;
  }

if (sysenv.refresh_dialog)
  {
/* dialog redraw */
  dialog_refresh_all();

/* model pane redraw */
  tree_model_refresh(sysenv.active_model);

/* selection redraw */
  gui_active_refresh();

  sysenv.refresh_dialog = FALSE;
  }

if (sysenv.snapshot)
  image_write((sysenv.glarea)->window);

return(TRUE);
}


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