/*
Copyright (C) 2003 by Sean David Fleming

sean@ivec.org

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

The GNU GPL can also be found at http://www.gnu.org
*/

#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <gtk/gtkgl.h>
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif

#include "gdis.h"
#include "coords.h"
#include "matrix.h"
#include "opengl.h"
#include "render.h"
#include "interface.h"

/* externals */
extern struct sysenv_pak sysenv;
extern struct elem_pak elements[];

extern GtkWidget *window;
/*
extern GLint viewport[4];
extern GLdouble mvmatrix[16], projmatrix[16];
*/

/* defs */
#define SGI_STEREO_X 148
#define SGI_STEREO_Y 532
#define SGI_STEREO_WIDTH 982
#define SGI_STEREO_HEIGHT 491

enum
{
STEREO_ACTIVE,
STEREO_PASSIVE,
};

/* globals */
gint cb_key_press(GtkWidget *, GdkEventKey *, gpointer);
gint stereo_x=0, stereo_y=0, stereo_width=0, stereo_height=0, stereo_depth=0;

/*******************/
/* redraw handling */
/*******************/
#define DEBUG_STEREO_REDRAW 0
void stereo_redraw(void)
{
gint x1, y1, x2, y2, width, height, dim;
gdouble s, x, y;
gdouble dist, eye, off;
struct model_pak *model;
struct canvas_pak left, right;
struct camera_pak *camera=NULL;

model = sysenv.active_model;
if (model)
  camera = model->camera;

glClearColor(sysenv.render.bg_colour[0], sysenv.render.bg_colour[1],
             sysenv.render.bg_colour[2], 1.0);
glClearStencil(0x4);


/* HACK - force perspective for windowed mode */
if (!sysenv.stereo_fullscreen && camera)
  {
/*
  camera->perspective = TRUE;
*/
  }


#if DEBUG_STEREO_REDRAW
printf(" --- STEREO ---\n");
printf("x+y = %d + %d\n", stereo_x, stereo_y);
printf("wxh = %d x %d\n", stereo_width, stereo_height);

printf(" --- CANVAS ---\n");
printf("x+y = %d + %d\n", sysenv.x, sysenv.y);
printf("wxh = %d x %d\n", sysenv.width, sysenv.height);

printf(" r  = %f\n", sysenv.rsize);
printf("eye = %f\n", eye);
#endif


#ifdef __sgi
/* TOP/BOTTOM viewports */
x1 = SGI_STEREO_X;
y1 = SGI_STEREO_Y;
x2 = SGI_STEREO_X;
y2 = 0;
width = SGI_STEREO_WIDTH;
height = SGI_STEREO_HEIGHT;
#else
if (sysenv.stereo_fullscreen && !sysenv.render.stereo_quadbuffer)
  {

/* fullscreen with no quad buffer -> assume dual head */
/* CURRENT - this mode seems broken */
  dim = stereo_width/2 < stereo_height ? stereo_width/2 : stereo_height;

  x1 = (stereo_width/2 - dim)/2;
  y1 = (stereo_height - dim)/2;

  x2 = stereo_width/2 + x1;
  y2 = (stereo_height - dim)/2;

  width = dim;
  height = dim;

/*
  x1 = stereo_x;
  y1 = stereo_y;

  x2 = stereo_width/2 + x1;
  y2 = stereo_y;

  width = stereo_width/2.0;
  height = stereo_height;
*/

  }
else
  {
  x1 = x2 = stereo_x;
  y1 = y2 = stereo_y;
  width = stereo_width;
  height = stereo_height;
  }
#endif

/* full canvas perspective projection */
s = sysenv.size;
x = sysenv.rsize * width/s;
y = sysenv.rsize * height/s;

/* NEW - fudge to make old code work with new canvas scheme */
left.x = x1;
right.x = x2;

left.y = y1;
right.y = y2;

left.width = stereo_width;
right.width = stereo_width;

left.height = stereo_height;
right.height = stereo_height;

left.size = right.size = sysenv.size;

left.active = right.active = TRUE;
left.resize = right.resize = TRUE;
left.model = right.model = model;


/* calculate distance to frustum (ie near) based on desired field of view */
/* wrong ... changing doesnt affect FOV, only correct/incorrect clipping  */
#define STEREO_FOV D2R*70.0

/* playing with these seems to do nothing at all to the perspective FOV */
#define FAR_CLIP 100.0
#define NEAR_CLIP 0.5

dist = sysenv.rsize / tan(0.5*STEREO_FOV);
eye = 0.01 * sysenv.render.stereo_eye_offset * dist;

/* NEW */
off = 0.01 * sysenv.render.stereo_parallax * dist;

/* large eye sep - small parallax -> +ve para -> everything BEHIND */
/* small eye sep - large parallax -> -ve papa -> some stuff in FRONT */


/* always clear the canvas first (even if we're not displaying anything */
glDrawBuffer(GL_BACK_LEFT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

if (sysenv.render.stereo_left)
  {
if (model)
  {
/* is this offset needed? */
/*
  glViewport(x1, y1, width, height);
*/

  gl_init_projection(&left, model);

/* CURRENT - with the new camera code things have been messed up a bit */
/* easy solution - just stick to perspective view in the standard */
/* gl_init_projection() and translate for each eye. But, there may be */
/* viewing errors this way - proper way (via frustum) is more awkward */
/* due to clipping and scaling problems */
if (sysenv.render.stereo_use_frustum)
  {
  gdouble r;

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  r = sysenv.rsize;

  if (camera)
    r *= camera->zoom;
  if (sysenv.aspect > 1.0)
    glFrustum(-r*sysenv.aspect+off, r*sysenv.aspect+off, -r, r,
              NEAR_CLIP*dist, dist+FAR_CLIP*sysenv.rsize);
  else
    glFrustum(-r+off, r+off, -r/sysenv.aspect, r/sysenv.aspect,
              NEAR_CLIP*dist, dist+FAR_CLIP*sysenv.rsize);

  glTranslatef(0.0, 0.0, -sysenv.rsize*0.5);
  }


  glTranslatef(-eye, 0.0, 0.0);

  draw_objs(NULL, model);
  }
glFlush();
  }

/* RIGHT */
if (sysenv.render.stereo_right)
  {

/* only draw to right buffer if it exists, otherwise stay with same (left) one */
if (sysenv.render.stereo_quadbuffer)
  {
  glDrawBuffer(GL_BACK_RIGHT);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
  }

if (model)
  {
/* is this offset needed? */
/*
  glViewport(x2, y2, width, height);
*/

  gl_init_projection(&right, model);


if (sysenv.render.stereo_use_frustum)
  {
  gdouble r;

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  r = sysenv.rsize;

  if (camera)
    r *= camera->zoom;

  if (sysenv.aspect > 1.0)
    glFrustum(-r*sysenv.aspect-off, r*sysenv.aspect-off, -r, r,
              NEAR_CLIP*dist, dist+FAR_CLIP*sysenv.rsize);
  else
    glFrustum(-r-off, r-off, -r/sysenv.aspect, r/sysenv.aspect,
              NEAR_CLIP*dist, dist+FAR_CLIP*sysenv.rsize);

  glTranslatef(0.0, 0.0, -sysenv.rsize*0.5);
  }


  glTranslatef(+eye, 0.0, 0.0);

  draw_objs(NULL, model);
  }
glFlush();
  }

/* NEW - store matrices for proj/unproj operations */
/* FIXME - doesn't seem to work */
/*
glGetIntegerv(GL_VIEWPORT, viewport);
glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
glGetDoublev(GL_PROJECTION_MATRIX, projmatrix);
*/
}

/********************************/
/* stereo window expose handler */
/********************************/
gint stereo_expose_event(GtkWidget *w, GdkEventExpose *event)
{
GdkGLContext *glcontext;
GdkGLDrawable *gldrawable;

glcontext = gtk_widget_get_gl_context(w);
gldrawable = gtk_widget_get_gl_drawable(w);
if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext))
  return(FALSE);

stereo_redraw();

gdk_gl_drawable_swap_buffers(gldrawable);
gdk_gl_drawable_gl_end(gldrawable);

return(TRUE);
}

/**************************/
/* refresh stereo drawing */
/**************************/
GtkWidget *stereo_window=NULL, *stereo_glarea=NULL;

void stereo_draw(void)
{
if (!sysenv.stereo_fullscreen)
  {
  stereo_expose_event(sysenv.glarea, NULL);
  }
else
  {
/*
g_assert(stereo_window != NULL);
*/
g_assert(stereo_glarea != NULL);

stereo_expose_event(stereo_glarea, NULL);
  }
}

/*****************************/
/* init windowed stereo mode */
/*****************************/
void stereo_init_window(struct canvas_pak *canvas)
{
stereo_x = canvas->x;
stereo_y = canvas->y;
stereo_width = canvas->width;
stereo_height = canvas->height;
}

/********************/
/* init stereo mode */
/********************/
void stereo_open_window(void)
{
GdkWindow *win;
GdkGLConfig *glconfig=NULL;

if (!sysenv.stereo_fullscreen)
  return;

printf("fs mode\n");

#ifdef __sgi
if (system("/usr/gfx/setmon -n STR_RECT") != 0)
  {
  printf("setmon attempt failed!\n");
  return;
  }
/* NB: stereo visual not needed with STR_RECT mode */
glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB |
                                     GDK_GL_MODE_DEPTH |
                                     GDK_GL_MODE_DOUBLE);
#else

/* non SGI - request a proper stereo canvas */
glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB |
                                     GDK_GL_MODE_DEPTH |
                                     GDK_GL_MODE_DOUBLE |
                                     GDK_GL_STEREO);

if (!glconfig)
  {
/* can't get a stereo visual - assume dual head stereo in a normal visual */
  glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB |
                                       GDK_GL_MODE_DEPTH |
                                       GDK_GL_MODE_DOUBLE);
  }

#endif

if (!glconfig)
  {
  printf("ERROR: Failed to acquire a visual for stereo display.\n");
  return;
  }



/* get root window dimensions so we can create a fullscreen window */
win = gdk_get_default_root_window();
gdk_window_get_geometry(win, &stereo_x, &stereo_y,
                             &stereo_width, &stereo_height,
                             &stereo_depth);
stereo_window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_window_set_decorated(GTK_WINDOW(stereo_window), FALSE);

gtk_window_set_default_size(GTK_WINDOW(stereo_window), stereo_width, stereo_height);

g_signal_connect(GTK_OBJECT(stereo_window), "key_press_event",
                (GtkSignalFunc) cb_key_press, NULL);

stereo_glarea = gtk_drawing_area_new();
gtk_widget_set_gl_capability(stereo_glarea, glconfig, NULL, TRUE, GDK_GL_RGBA_TYPE);
gtk_container_add(GTK_CONTAINER(stereo_window), stereo_glarea);

/* the only missing handler is configure - which is not */
/* needed anyway as a resize is not permitted */
g_signal_connect(GTK_OBJECT(stereo_glarea), "expose_event",
                (GtkSignalFunc) stereo_expose_event, NULL);
g_signal_connect(GTK_OBJECT(stereo_glarea), "motion_notify_event",
                (GtkSignalFunc) gui_motion_event, NULL);

/*
g_signal_connect(GTK_OBJECT(stereo_glarea), "button_press_event",
                (GtkSignalFunc) gui_press_event, NULL);

g_signal_connect(GTK_OBJECT(stereo_glarea), "button_release_event",
                (GtkSignalFunc) gui_release_event, NULL);
*/

g_signal_connect(GTK_OBJECT(stereo_glarea), "scroll_event",
                (GtkSignalFunc) gui_scroll_event, NULL);

gtk_widget_set_events(GTK_WIDGET(stereo_glarea), GDK_EXPOSURE_MASK
                                               | GDK_LEAVE_NOTIFY_MASK
                                               | GDK_BUTTON_PRESS_MASK
                                               | GDK_BUTTON_RELEASE_MASK
                                               | GDK_SCROLL_MASK
                                               | GDK_POINTER_MOTION_MASK
                                               | GDK_POINTER_MOTION_HINT_MASK);

gtk_widget_show_all(stereo_window);


/* invisible cursor */
#if CURSOR_OFF
{
GdkCursor *cursor;
GdkPixmap *source, *mask;
GdkGLWindow *glwindow;
GdkColor fg = { 0, 0, 0, 0 };
GdkColor bg = { 0, 0, 0, 0 };
static unsigned char cursor1_bits[] = {0x00};
static unsigned char mask1_bits[] = {0x00};

/* create empty cursor */
source = gdk_bitmap_create_from_data(NULL, cursor1_bits, 1, 1);
mask = gdk_bitmap_create_from_data(NULL, mask1_bits, 1, 1);
cursor = gdk_cursor_new_from_pixmap(source, mask, &fg, &bg, 0, 0);

/* set cursor */
glwindow = gtk_widget_get_gl_window(stereo_glarea);
gdk_window_set_cursor(gdk_gl_window_get_window(glwindow), cursor);
}
#endif

}

/************************************/
/* shut down fullscreen stereo mode */
/************************************/
void stereo_close_window(void)
{
if (stereo_window)
  gtk_widget_destroy(stereo_window);
stereo_window = NULL;
stereo_glarea = NULL;

#ifdef __sgi
system("/usr/gfx/setmon -n 72hz");
#endif
}


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