/* Copyright (C) 2003 by Andrew Lloyd Rohl a.rohl@curtin.edu.au This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. The GNU GPL can also be found at http://www.gnu.org */ /****************************************************************************** * vector.h * * Vector include file containing vector typedef and vector macros ******************************************************************************/ /* VECTOR definition */ typedef struct { gdouble element[3]; } vector; #define V_E(V,e) ((V).element[e]) #define V_X(V) ((V).element[0]) #define V_Y(V) ((V).element[1]) #define V_Z(V) ((V).element[2]) #define V_X2(V) ((V).element[0] * (V).element[0]) #define V_Y2(V) ((V).element[1] * (V).element[1]) #define V_Z2(V) ((V).element[2] * (V).element[2]) #define V_INIT(A,B,C,D) { \ V_X(A) = B; \ V_Y(A) = C; \ V_Z(A) = D; \ } #define V_EQUATE(A,B) { \ V_X(A) = V_X(B); \ V_Y(A) = V_Y(B); \ V_Z(A) = V_Z(B); \ } #define V_SCALER(A,B,C) { \ V_X(A) = (float)(B) * V_X(C); \ V_Y(A) = (float)(B) * V_Y(C); \ V_Z(A) = (float)(B) * V_Z(C); \ } #define V_ADD(A,b,B,c,C) { \ V_X(A) = (float)b * V_X(B) + (float)c * V_X(C); \ V_Y(A) = (float)b * V_Y(B) + (float)c * V_Y(C); \ V_Z(A) = (float)b * V_Z(B) + (float)c * V_Z(C); \ } #define V_QADD(A,B,OP,C) { \ V_X(A) = V_X(B) OP V_X(C); \ V_Y(A) = V_Y(B) OP V_Y(C); \ V_Z(A) = V_Z(B) OP V_Z(C); \ } #define V_0_ASSIGN(A,OP1) {\ V_X(A) OP1; \ V_Y(A) OP1; \ V_Z(A) OP1; \ } #define V_1_ASSIGN(A,OP1,B) {\ V_X(A) OP1 V_X(B); \ V_Y(A) OP1 V_Y(B); \ V_Z(A) OP1 V_Z(B); \ } #define V_ASSIGN(A,OP1,B,OP2,C) { \ V_X(A) OP1 V_X(B) OP2 V_X(C); \ V_Y(A) OP1 V_Y(B) OP2 V_Y(C); \ V_Z(A) OP1 V_Z(B) OP2 V_Z(C); \ } #define V_2_ASSIGN(A,OP1,B,OP2,C) { \ V_X(A) OP1 V_X(B) OP2 V_X(C); \ V_Y(A) OP1 V_Y(B) OP2 V_Y(C); \ V_Z(A) OP1 V_Z(B) OP2 V_Z(C); \ } #define V_3_ASSIGN(A,OP1,B,OP2,C,OP3,D) { \ V_X(A) OP1 V_X(B) OP2 V_X(C) OP3 V_X(D); \ V_Y(A) OP1 V_Y(B) OP2 V_Y(C) OP3 V_Y(D); \ V_Z(A) OP1 V_Z(B) OP2 V_Z(C) OP3 V_Z(D); \ } #define V_MAGSQ(A) (V_X(A) * V_X(A) + V_Y(A) * V_Y(A) + V_Z(A) * V_Z(A)) #define V_MAG(A) (sqrt(V_MAGSQ(A))) #define V2_MAGSQ(A) (V_X(A) * V_X(A) + V_Y(A) * V_Y(A)) #define V_DOT(A,B) (V_X(A) * V_X(B) + V_Y(A) * V_Y(B) + V_Z(A) * V_Z(B)) #define V_CROSS(A,B,C) { \ V_X(A) = V_Y(B) * V_Z(C) - V_Z(B) * V_Y(C); \ V_Y(A) = V_Z(B) * V_X(C) - V_X(B) * V_Z(C); \ V_Z(A) = V_X(B) * V_Y(C) - V_Y(B) * V_X(C); \ } #define V_COSANG(A,B) (V_DOT(A,B) / sqrt(V_MAGSQ(A) * V_MAGSQ(B))) #define V_ANG(A,B) (acos(V_DOT(A,B) / sqrt(V_MAGSQ(A) * V_MAGSQ(B)))) #define V_SEPARATION(A,B) (sqrt((V_X(A) - V_X(B)) * (V_X(A) - V_X(B)) \ + (V_Y(A) - V_Y(B)) * (V_Y(A) - V_Y(B)) \ + (V_Z(A) - V_Z(B)) * (V_Z(A) - V_Z(B)))) #define V_SEP_SQ(A,B) ((V_X(A) - V_X(B)) * (V_X(A) - V_X(B)) \ + (V_Y(A) - V_Y(B)) * (V_Y(A) - V_Y(B)) \ + (V_Z(A) - V_Z(B)) * (V_Z(A) - V_Z(B))) #define V_ZERO(A) (V_X(A) = V_Y(A) = V_Z(A) = 0.0)