/*************************************************************************** * Copyright (C) 2005 by Raphael Langerhorst * * raphael-langerhorst@gmx.at * * * * Permission is hereby granted, free of charge, to any person obtaining * * a copy of this software and associated documentation files (the * * "Software"), to deal in the Software without restriction, including * * without limitation the rights to use, copy, modify, merge, publish, * * distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to * * the following conditions: * * * * The above copyright notice and this permission notice shall be * * included in all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.* * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * * OTHER DEALINGS IN THE SOFTWARE. * ***************************************************************************/ #include "GEnergy.h" namespace GCS { GEnergy::GEnergy() : Level(0), Amount(0), Sigma(0) { } GEnergy::GEnergy(double level, double amount, double sigma) : Level(level), Amount(amount), Sigma(sigma) { } GEnergy::GEnergy(const GEnergy& original) : QMutex(), Level(original.Level), Amount(original.Amount), Sigma(original.Sigma) { } GEnergy::~GEnergy() { } double GEnergy::level() const { return Level; } double GEnergy::amount() const { return Amount; } double GEnergy::sigma() const { return Sigma; } void GEnergy::set(double level, double amount, double sigma) { this->Level = level; this->Amount = amount; this->Sigma = sigma; } void GEnergy::set(const GEnergy original) { set(original.Level,original.Amount,original.Sigma); } void GEnergy::operator = (const GEnergy& original) { set(original); } GEnergy GEnergy::take(double fraction) { if (fraction>1) fraction=1; double difference = Amount*fraction; Amount -= difference; return GEnergy(Level,difference,Sigma); } void GEnergy::put(const GEnergy& energy) { if (energy.Amount<0) return; double fraction = energy.Amount / (this->Amount + energy.Amount); double d_Level = energy.Level - this->Level; double d_Sigma = energy.Sigma - this->Sigma; this->Amount += energy.Amount; this->Level += d_Level*fraction; //@todo: improve sigma addition double d_Level_abs = d_Level; if (d_Level_abs<0) d_Level_abs = -d_Level_abs; this->Sigma += (d_Sigma + d_Level_abs)*fraction; //now the energy is absorbed... // energy.Level = this->Level; // energy.Amount = 0; // energy.Sigma = this->Sigma; } }