/*************************************************************************** * Copyright (C) 2004 - 2005 by Raphael Langerhorst * * raphael-langerhorst@gmx.at * * * * Permission is hereby granted, free of charge, to any person obtaining * * a copy of this software and associated documentation files (the * * "Software"), to deal in the Software without restriction, including * * without limitation the rights to use, copy, modify, merge, publish, * * distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to * * the following conditions: * * * * The above copyright notice and this permission notice shall be * * included in all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.* * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * * OTHER DEALINGS IN THE SOFTWARE. * ***************************************************************************/ #ifndef GDATACONTROLLER_H #define GDATACONTROLLER_H #include #include #include #include #include #include #include namespace GWE { /** * \Interface GDataController GDataController.h * \brief Interface for GWE data controllers, includes network and database. * @author Raphael Langerhorst * * The Data Controller is responsible for all data management: * transportation, storing, synchronizing, ... */ class GDataController : public GCS::GWorldData { Q_OBJECT public: /** * Constructor. */ GDataController(QObject *parent = 0, const char *name = 0) : GCS::GWorldData(parent,name) {} /** * Virtual destructor. */ virtual ~GDataController() {} // ELEMENT MANAGEMENT // /** * Open an element for reading only. * * @return NULL if element does not exist. */ virtual const GCS::GElement* read(const GCS::GElementID& ) const = 0; /** * Open an element for general purposes (e.g. executing the agents,...) * * @note Every element should only be opened once. * * @return NULL if element does not exist or is already opened. * @see close() */ virtual GCS::GElement* open(const GCS::GElementID& ) = 0; /** * Get an already opened element. The element must previously * have been opened with open(), otherwise NULL is returned. * @return a currently open element with given ID or NULL if element is not opened. */ virtual GCS::GElement* getOpenElement(const GCS::GElementID& ) = 0; /** * @return a list with IDs of all open elements. */ virtual const QValueList getListOfOpenElements() = 0; /** * @return a list with all IDs of all stored elements. */ virtual const QValueList getListOfAllElements() = 0; public slots: // ELEMENT MANAGEMENT - THESE ROUTINES CAN ACT AS SLOTS // /** * Adds given element to the GWE * * If false is returned, either the element already exists or * it could not be added for various reasons. * * @return true on success */ virtual bool add(GCS::GElement*) = 0; /** * Forces a full backup of specified element. This is useful * when some changes were made to an open element and the complete * element should be written back to the storage. */ virtual bool writeOpenElementToStorage(const GCS::GElementID& ) = 0; /** * Closes given element. * * @return true when the specified element was found and closed; * @see open() */ virtual bool close(const GCS::GElementID& ) = 0; /** * In order to persistently remove an element this method needs * to be used, it makes sure that the element stops executing and is * properly removed (persistent) from memory. * * Although it may take some time until the element is truly removed, * the call itself is (or should be) non-blocking. * * @return true if the specified element was found and queued for deletion. */ virtual bool postDelete(const GCS::GElementID& ) = 0; /** * This should be called before closing the application, * all required cleanup is done here. */ virtual void shutdown() = 0; signals: // SIGNALS INTERESTING FOR DATA MANAGEMENT (DB,...) // //@todo I think it's better to emit with const GCS::GElementID&, except for added maybe /** * Emitted after an element was added. * @note Of course emitting needs be done in the derived class. */ void elementAdded(const GCS::GElementID& ); /** * Emitted after an element was updated. * This can be an update when receiving data * from other GWE Servers for example. Normally the * GWE Controller should close opened elements without * saving them and open it again if needed. * @note Of course emitting needs be done in the derived class. */ void elementUpdated(const GCS::GElementID& ); /** * Emitted when an element is opened. * @note Of course emitting needs be done in the derived class. */ void elementOpened(const GCS::GElementID& ); /** * Emitted when an element was closed. * Closed elements are NOT in memory anymore. * @note Of course emitting needs be done in the derived class. */ void elementClosed(const GCS::GElementID& ); /** * Emitted when an element was removed. * @note Of course emitting needs be done in the derived class. */ void elementDeleted(const GCS::GElementID& ); }; } #endif //GDATACONTROLLER_H