/***************************************************************************
* Copyright (C) 2004 - 2005 by Raphael Langerhorst *
* raphael-langerhorst@gmx.at *
* *
* Permission is hereby granted, free of charge, to any person obtaining *
* a copy of this software and associated documentation files (the *
* "Software"), to deal in the Software without restriction, including *
* without limitation the rights to use, copy, modify, merge, publish, *
* distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to *
* the following conditions: *
* *
* The above copyright notice and this permission notice shall be *
* included in all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR *
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
* OTHER DEALINGS IN THE SOFTWARE. *
***************************************************************************/
#ifndef GDATACONTROLLER_H
#define GDATACONTROLLER_H
#include <qobject.h>
#include <GElement.h>
#include <GElementID.h>
#include <GElementInfluence.h>
#include <GVector3.h>
#include <GWorldData.h>
#include <qvaluelist.h>
namespace GWE
{
/**
* \Interface GDataController GDataController.h
* \brief Interface for GWE data controllers, includes network and database.
* @author Raphael Langerhorst
*
* The Data Controller is responsible for all data management:
* transportation, storing, synchronizing, ...
*/
class GDataController : public GCS::GWorldData
{
Q_OBJECT
public:
/**
* Constructor.
*/
GDataController(QObject *parent = 0, const char *name = 0)
: GCS::GWorldData(parent,name)
{}
/**
* Virtual destructor.
*/
virtual ~GDataController()
{}
// ELEMENT MANAGEMENT //
/**
* Open an element for reading only.
*
* @return NULL if element does not exist.
*/
virtual const GCS::GElement* read(const GCS::GElementID& ) const = 0;
/**
* Open an element for general purposes (e.g. executing the agents,...)
*
* @note Every element should only be opened once.
*
* @return NULL if element does not exist or is already opened.
* @see close()
*/
virtual GCS::GElement* open(const GCS::GElementID& ) = 0;
/**
* Get an already opened element. The element must previously
* have been opened with open(), otherwise NULL is returned.
* @return a currently open element with given ID or NULL if element is not opened.
*/
virtual GCS::GElement* getOpenElement(const GCS::GElementID& ) = 0;
/**
* @return a list with IDs of all open elements.
*/
virtual const QValueList<GCS::GElementID> getListOfOpenElements() = 0;
/**
* @return a list with all IDs of all stored elements.
*/
virtual const QValueList<GCS::GElementID> getListOfAllElements() = 0;
public slots:
// ELEMENT MANAGEMENT - THESE ROUTINES CAN ACT AS SLOTS //
/**
* Adds given element to the GWE
*
* If false is returned, either the element already exists or
* it could not be added for various reasons.
*
* @return true on success
*/
virtual bool add(GCS::GElement*) = 0;
/**
* Forces a full backup of specified element. This is useful
* when some changes were made to an open element and the complete
* element should be written back to the storage.
*/
virtual bool writeOpenElementToStorage(const GCS::GElementID& ) = 0;
/**
* Closes given element.
*
* @return true when the specified element was found and closed;
* @see open()
*/
virtual bool close(const GCS::GElementID& ) = 0;
/**
* In order to persistently remove an element this method needs
* to be used, it makes sure that the element stops executing and is
* properly removed (persistent) from memory.
*
* Although it may take some time until the element is truly removed,
* the call itself is (or should be) non-blocking.
*
* @return true if the specified element was found and queued for deletion.
*/
virtual bool postDelete(const GCS::GElementID& ) = 0;
/**
* This should be called before closing the application,
* all required cleanup is done here.
*/
virtual void shutdown() = 0;
signals:
// SIGNALS INTERESTING FOR DATA MANAGEMENT (DB,...) //
//@todo I think it's better to emit with const GCS::GElementID&, except for added maybe
/**
* Emitted after an element was added.
* @note Of course emitting needs be done in the derived class.
*/
void elementAdded(const GCS::GElementID& );
/**
* Emitted after an element was updated.
* This can be an update when receiving data
* from other GWE Servers for example. Normally the
* GWE Controller should close opened elements without
* saving them and open it again if needed.
* @note Of course emitting needs be done in the derived class.
*/
void elementUpdated(const GCS::GElementID& );
/**
* Emitted when an element is opened.
* @note Of course emitting needs be done in the derived class.
*/
void elementOpened(const GCS::GElementID& );
/**
* Emitted when an element was closed.
* Closed elements are NOT in memory anymore.
* @note Of course emitting needs be done in the derived class.
*/
void elementClosed(const GCS::GElementID& );
/**
* Emitted when an element was removed.
* @note Of course emitting needs be done in the derived class.
*/
void elementDeleted(const GCS::GElementID& );
};
}
#endif //GDATACONTROLLER_H
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