/***************************************************************************
* Copyright (C) 2005 by Raphael Langerhorst *
* raphael-langerhorst@gmx.at *
* *
* Permission is hereby granted, free of charge, to any person obtaining *
* a copy of this software and associated documentation files (the *
* "Software"), to deal in the Software without restriction, including *
* without limitation the rights to use, copy, modify, merge, publish, *
* distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to *
* the following conditions: *
* *
* The above copyright notice and this permission notice shall be *
* included in all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR *
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
* OTHER DEALINGS IN THE SOFTWARE. *
***************************************************************************/
#ifndef GWEGWORLDENGINEFACTORY_H
#define GWEGWORLDENGINEFACTORY_H
#include <GweFactoryOption.h>
#include <GweController.h>
#include <qobject.h>
#include <qstring.h>
#include <qstringlist.h>
#include <qptrlist.h>
#include <qvaluelist.h>
#include <qmutex.h>
#include <qmap.h>
#include <qdom.h>
namespace GWE
{
/**
\class GWorldEngineFactory GWorldEngineFactory.h
\brief Construct and initialize a GWE Server.
@author Raphael Langerhorst
*/
class GWorldEngineFactory : public QObject, protected QMutex
{
Q_OBJECT
protected:
QPtrList<GweController> GweControllers;
/**
* Before initializing the GWE various options can be set.
* The factory holds one root options which expands to an
* options tree.
*
* @see GweFactoryOption, init, initDefault
*/
GweFactoryOption* RootOption;
public:
/**
* Constructor.
*/
GWorldEngineFactory(QObject *parent = 0, const char *name = 0);
/**
* Virtual Destructor.
*/
virtual ~GWorldEngineFactory();
/**
* @param delete_in_destructor whether to delete controllers in the destructor.
*/
void setDeleteControllersInDestructor(bool delete_in_destructor);
/**
* @return true when all controllers are deleted in the destructor.
*/
bool getDeleteControllersInDestructor() const;
/**
* @Returns a list of all initialized GWE Controllers.
*/
QPtrList<GWE::GweController> getInitializedControllers();
/**
* @Returns the root of the options tree.
* @see RootOption
*/
GweFactoryOption* getRootOption();
/**
* @Returns the root of the options tree.
* @see RootOption
*/
const GweFactoryOption* getRootOption() const;
public slots:
/**
* Initializes the GWE according to the defined Options.
* @see Options
* @return the initialized GWE Controller (or NULL if failed)
*/
GweController* init();
/**
* Initializes the GWE with predefined values, all options
* are set to default values.
* @see Options
* @return the initialized GWE Controller (or NULL if failed)
*/
GweController* initDefault();
signals:
/**
* In case Initialization succeeds this signal is emitted.
* It is made sure that either this signal or initFailed()
* is emitted.
* @param controller is a valid pointer to the initialized GWE Controller
*/
void initSucceeded(GweController* controller);
/**
* In case Initialization fails this signal is emitted.
* It is made sure that either this signal or initSucceeded()
* is emitted.
* @param error_description contains information about the failure.
*/
void initFailed(QString error_description);
};
}
#endif
syntax highlighted by Code2HTML, v. 0.9.1