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renderingMode

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Controls the way OpenGL renders objects.

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This modules creates an interface to access to the way OpenGL renders the objects (glPolygonMode() and glShadeModel() functions). There are then three rendering modes available in V_Sim: wireframe, flat and smooth. They are controls by an enum #RenderingModeId. When openGLApply_renderingMode() is called, the current rendering mode is changed for all future drawing calls that uses polygons.
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<!-- ##### ENUM RenderingModeId ##### -->
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@Wireframe: 
@Flat: 
@Smooth: 
@nb_renderingModes: 

<!-- ##### FUNCTION openGLInit_renderingMode ##### -->
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<!-- ##### FUNCTION openGLSet_globalRenderingMode ##### -->
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@value: 
@Returns: 


<!-- ##### FUNCTION openGLGet_globalRenderingOption ##### -->
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@Returns: 


<!-- ##### FUNCTION openGLApply_renderingMode ##### -->
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@mode: 


