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visu_nodes

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Defines the elementary structure to store informations about an element in a box.

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<para>
In V_Sim, elements are drawn in a box. The #VisuNode structure is used to represent an instance of an element position somewhere in the box. This element can have several characteristics such as its translation or its visibility.
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<para>
All nodes are stored in a #VisuData object in a two dimensional array. The first dimension is indexed by the #VisuElement of the node and the second corresponds to the number of this node for this element. When a node is own by a #VisuData, the two integers, that control the indexes in this array, are not negative. See the #VisuNode structure for further explanations.
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<para>
The only basic informations own by the #VisuNode structure is basicaly its position. To add further informations (such as orientation for the spin), the node must be attached to a #VisuData and then visuDataAdd_nodeProperty() can be used.
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<para>
See also #VisuElement and #VisuData.
</para>

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<!-- ##### STRUCT node_struct ##### -->
<para>

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@x: 
@y: 
@z: 
@translation: 
@number: 
@posElement: 
@posNode: 
@rendered: 

<!-- ##### TYPEDEF VisuNode ##### -->
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<!-- ##### FUNCTION visuNodeSet_newValues ##### -->
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@node: 
@x: 
@y: 
@z: 
@number: 
@rendered: 
@posEle: 
@posNod: 


<!-- ##### FUNCTION visuNodeGet_visibility ##### -->
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@node: 
@Returns: 


<!-- ##### FUNCTION visuNodeSet_visibility ##### -->
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@node: 
@visibility: 
@Returns: 


