/* field.h */
#ifndef LUI_FIELD_H
#define LUI_FIELD_H
#define MAX_FIELD 1000
typedef struct lui_field {
Window window;
int x, y;
int width, height;
char text[MAX_FIELD]; /* the text */
int curpos; /* cursor position */
int columns; /* width of field in text columns */
int scroll; /* horizontal scroll offset */
int editing; /* currently being edited? */
int modified; /* has text changed since editing started? */
void *userdata; /* pointer to user data */
int (*callback) ( struct lui_field *, char * ); /* user callback function */
int context_index; /* for example, Vis5D context */
int display_index; /* which display this belongs to */
struct lui_field *warp_to; /* next field when TAB is pressed */
int len_limit;
} LUI_FIELD;
extern void LUI_FieldSetText( LUI_FIELD *field, char *text );
extern void LUI_FieldSetDouble( LUI_FIELD *field, double x );
extern void LUI_FieldSetNotDouble( LUI_FIELD *field, double x );
extern void LUI_FieldSetInt( LUI_FIELD *field, int i );
extern void LUI_FieldGetText( LUI_FIELD *field, char *text );
extern double LUI_FieldGetDouble( LUI_FIELD *field );
extern int LUI_FieldGetInt( LUI_FIELD *field );
extern void LUI_FieldCallback( LUI_FIELD *field, int (* callback)() );
extern void LUI_FieldLink( LUI_FIELD *from, LUI_FIELD *to );
extern LUI_FIELD *LUI_FieldCreate( Window parent, int x, int y,
int width, int height );
extern void LUI_FieldDestroy( LUI_FIELD *field );
#endif
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